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11-18-2011 @ 8:17AM
It's funny: Just last night I was commenting that they need to drastically boost the effectiveness of bandages, because outside of leveling, nobody uses them anymore. I can't remember the last time I used one mid-encounter.And I'd love them to do ANYTHING that makes Archaeology more interesting. I had a whole RP concept for my gnome rogue that was going to be based around the profession, but once I started actively leveling it up, I abandoned it. They need to triple the amount of lore that you discover through Archaeology, at the very least. They could make up all sorts of interesting, funny or even sad stories that would be discovered... but the current pace of piecing together the lore bits is way too sparse to keep it interesting, IMO.
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