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11-18-2011 @ 8:21AM
Archeology is indeed something that could have worked better if the devs had given it more love. Never thought about how transmog could impact it, but now it seems to be a very good idea!
11-18-2011 @ 9:14AM
the thing about tying arch to transmog is that it MAKES SO MUCH SENSE to use it to restore legacy gear models. You dig old stuff out of the ground and use it. Awesome.
11-18-2011 @ 9:38AM
I'd personally love for them to create new "old" gear sets. Stuff that thematically ties into historical stories. Armor from the War of the Shifting Sands? Ornate high elven armor? Wooden armor from Vrykul dig sites? Plenty of options for really providing a lot of new and interesting looks with a historical WoW flair.I think that Archaeology would be a great way to work this into the game, now that transmogrification is almost here. Great topic, Matt!
11-18-2011 @ 10:43AM
You could also put in stuff that gives minor rep gains for some of the older reputations. Nothing near what completing AQ20 or AQ40 or Molten Core, but enough that people working on obscure older reputations might sink a day or so into archeology now or then.Or make the Reliquary/Explorer's League actual reputation grinds.
11-18-2011 @ 1:51PM
It's all a good idea until you actually go out trying to complete your set, but Blizz's Laws and Algorithms of RNG dictates that you will get every single other gray item multiple times until you tear your hair out and then some, and when you are just at the point where you couldn't care less it will finally drop. Any good idea needs to be coupled with a complete redo of how Archaeology works.
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