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Reader Comments (Page 1 of 1)
11-20-2011 @ 10:29AM
Asrah said...
Few talents you haven't talked about.
Nature's Grace is an important talent for us. It changed multiptle times over the years. They likely want to keep it in some way. (for resto druids too)
Genesis seems a bit passive but still important. We need those longer dot durations. They must be longer baseline or increased by specialization or increased by Wrath/Starfire/Starsurge like other classes do it with their dots.
Moonkin Form probably going to be a specialization (I see a small chance of being part of Incarnation with the name Chosen of Elune, it may be a different spell, but I'm not sure. You know same happened with ToL).
If it will be a spec I suppose Owlkin Frenzy will be the part of the form.
Gale Winds 4 yard Cyclone range increase. Buff Cyclone range or move it to specialization. Sometimes it feels too short even with pvp gloves and this talent. They should give Cyclone a little bit longer range for every druid and remove this talent. (25 yard range + 5 yard from pvp gloves)
They said Fungal Growth will be part of Wild Mushrooms (WH is a balance only spell, while Healing Shrooms will be resto only)
Furor. However its not a balance talent, it will be even more important than its today for pvp druids. The base energy we get from this talent helps us to use Skull Bash and Stampending Roar at the time we shift into Cat. Only 1 point and we are capable of using these spells. Without this you need to wait for energy. Who knows if they will let us have SB and Stamp. in MoP but still they want more hibridization. We need this talent to be able to shift into Cat or Bear and do something. In my opinion they should bake it into Cat Form and Bear Form.
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