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11-18-2011 @ 3:08PM
Intellect affecting so many things was definately a mistake in the long run, an unforseeable one though. However, taking so long to see the same problem with Intellect when they started (and continued) to sort out the similar issues with Agility does seem....off.However, I wonder if this means that Spirit is going to be a primary stat again, and healers will have to choose between Spirit or Intellect. Thanks to Ele Shaman and Balance Druids, I think this is unlikely, but I wonder if that would also be better in the long run.
11-18-2011 @ 4:07PM
Unforeseeable? I don't think so. It was eminently foreseeable as soon as they made intellect directly increase spellpower.On spirit: Blizzard seems unlikely to make it a primary stat. An important one, sure, but to a tank so is dodge; they don't give up primary stats for it, though. At least not outside gemming. Leaving spirit a secondary stat allows you to reforge for the amount of spirit you want, as well as allowing you to adapt DPS and heal pieces for the other role.Primary stats are primary because A) without them, you're useless and B) more is always better. There is no cap and never will be for primary stats, while many secondary stats do (although whether it's practical is another matter.)
11-18-2011 @ 6:09PM
@BoobahI think it would be interesting if healers began gearing like a tank where secondary stats are "king" and you just get the primary stats as baseline by getting better gear but do not really "need" moreThis would probably make going from healer to caster dps (and vice versa) more like going from a tank to dps (you can do it but not as well), but it could help alleviate some problems. The main problem I see is spirit converting to hit for hybrids (whereas no dps really looks for dodge or parry rating?). What do people think about making healers gear like tanks (secondary stat(s) help more than stacking the primary stat)??
11-19-2011 @ 8:05AM
@BoobahIt was unforseeable at the launch of the game (or during alpha), when the system was introduced. At that time, they hadn't looked ahead to consider what they would do. I was not stating that it was unforseeable up until the recent announcement.As I stated, as soon as they recognised the issue with agility (when it gave 1 attack power, dodge, armor and crit), THAT was when they should've realised that Intellect was going to have similar issues. Since that occured in TBC, I am clearly stating that it was an seeable issue BEFORE int directly affected Spell Power.Regarding Spirit, I agree that for now, you're spot on. However, I would just like to stat that Primary stats are such because they are essential. The proposed changes are slowly pushing us towards a game where Spirit is essential. I'd compare Spirit to Dodge now, but I think it will be the most important non-primary stat in MoP, and that there will be no comparable stat for any other classes.Also, what happens if Blizzard do change things up further in the future and the affect of a healing spell is affected by the target's HP and everything (healing-wise) becomes percentage based? Spell Power instantly becomes useless, and the healing game comes down to regen and mechanics, instead of what we have now, where healers have to worry about throughput, mechanics and regen.As unlikely as it seems, remember that Blizzard are continually trying to simplfy the base-line experience of Healers and Tanks. As much as I'd dislike this kinda of direction shift, I certainly wouldn't see it as impossible, just wholey unlikely. Just as giving Tanks a 99% hit chance by default is unlikely, but we already know that thought has been put through the dev team.
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