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11-19-2011 @ 8:05AM
@BoobahIt was unforseeable at the launch of the game (or during alpha), when the system was introduced. At that time, they hadn't looked ahead to consider what they would do. I was not stating that it was unforseeable up until the recent announcement.As I stated, as soon as they recognised the issue with agility (when it gave 1 attack power, dodge, armor and crit), THAT was when they should've realised that Intellect was going to have similar issues. Since that occured in TBC, I am clearly stating that it was an seeable issue BEFORE int directly affected Spell Power.Regarding Spirit, I agree that for now, you're spot on. However, I would just like to stat that Primary stats are such because they are essential. The proposed changes are slowly pushing us towards a game where Spirit is essential. I'd compare Spirit to Dodge now, but I think it will be the most important non-primary stat in MoP, and that there will be no comparable stat for any other classes.Also, what happens if Blizzard do change things up further in the future and the affect of a healing spell is affected by the target's HP and everything (healing-wise) becomes percentage based? Spell Power instantly becomes useless, and the healing game comes down to regen and mechanics, instead of what we have now, where healers have to worry about throughput, mechanics and regen.As unlikely as it seems, remember that Blizzard are continually trying to simplfy the base-line experience of Healers and Tanks. As much as I'd dislike this kinda of direction shift, I certainly wouldn't see it as impossible, just wholey unlikely. Just as giving Tanks a 99% hit chance by default is unlikely, but we already know that thought has been put through the dev team.
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