Totem Talk: Enhancement gear in patch 4.3

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Josh Myers once only tackled the hard questions about enhancement but has recently expanded his sphere of responsibility to all shaman DPS specs. (And no, two-handed enhancement is still never coming back.)
At first glance, the loot lists of 4.3 make me a sad enhancement shaman. Everywhere you look, beautiful agility gear is being marred by haste and critical strike rating, often found together. Since our mastery is such an incredibly potent stat, seeing even a single slot that doesn't have a mastery option could be disheartening. Seeing our final tier of gear have three pieces without any mastery on them is just downright depressing.
Never fear, though. Despite some really awful itemization, enhancement is actually in a really good place next patch. And by really good, I mean really, really, good. Besides some of the buffs I talked about last month, we've also got the beautiful 10% additional attack power buff, which is just some sweet icing on a delicious cake of shamanism. Combine that with a beautiful, dual-wieldable axe that has a proc that scales with our mastery, and Dragon Soul raiding shaman will be in a very nice place in 4.3. (Need some proof? Load this profile into Simcraft to see some of our projected numbers.)
If you're still worried about your DPS due to the amount of crit/haste on Dragon Soul gear, though, there's no need to fear. This patch is introducing a ton of crit/haste gear in the actual raid instance, but it's also introducing a lot of mastery items, especially as valor point rewards. It also is introducing some leatherworking patterns, but they're also poorly itemized. The downside of this is that these items are only currently available as 397 gear, which means heroic raiding enhancement shaman will see some poorly itemized pieces when they're in best-in-slot.
The trouble with our tier gear
The first thing to look at are our tier pieces. Only two of them, the chest and the gloves, are actually well itemized, so you'll want to aim for these first. Luckily, our two-piece bonus is the better of the two tier bonuses in tier 13, so these will likely be some of your biggest non-weapon or trinket upgrades. The shoulders are the third best-itemized piece, as we need to hit and expertise cap before capping mastery. Unfortunately, though, we can hit and expertise capped through reforging haste and crit, so the lack of mastery on the shoulders is noticeable, especially since there's no off-set alternative to them.

Bracers, boots, and other boring items
Bracers are solid for us, since Bracers of Looming Darkness have a nice chunk of mastery. There are also the Dragonbelly Bracers, a valor point purchase, which might be even better until heroic modes due to their hit/mastery combination, though their agility seems low in comparison. Cord of Dragon Sinew will likely be our belt of choice, since Belt of the Beloved Companion only offers 20 more agility at the expense of 227 mastery. Boots require more valor points, as Boneshard Boots are considerably better than the alternative Treads of Dormant Dreams.
For rings, Seal of Primordial Shadow will be our best choice, offering us some much-needed expertise and some tasty mastery. Our other really good choice is a valor point purchase, which is becoming a trend in 4.3, as is the haste/mastery combination we see on it. Unfortunately, both necklaces and cloaks this patch are awful for enhancement. The Batwing Cloak (because rogues really needed more pandering from Blizzard after getting their third legendary?) is atrocious, and the Cameo of Terrible Memories is aptly named, as no one will be remembering it fondly in Mists of Pandaria. If you're lucky enough to have a heroic Choker of the Vanquished Lord, you'll probably be using that until 5.0, since there's no sign that valor point rewards will be upgradeable in 4.3. Our relic choice is also really bad, despite the expertise on it.
The upside
By this point, you might be a little disheartened, since our shoulders, legs, relic, necklace, and cloak slots all offer absolutely zero mastery. That's five of our 16 slots without any base mastery, which is actually really sad. However, this downer is why I saved the best part of 4.3 loot for last.
First off, we have trinkets. While these trinkets also don't have mastery (bringing us to seven of 16 without), nearly all of our trinket choices have whopping amounts of agility that more than make up for it. Wrath of Unchaining will almost definitely be our best-in-slot trinket, as 880 agility is so ridiculously good that I consider hyperventilating at the thought of ever getting it. Vial of Shadows is also super-good and going to be our other best-in-slot, offering some amazing 458 agility and a nice physical damage strike proc on top of it.

And then there are the weapons. Following the awesome Dragon Soul trend of forgetting mastery exists, neither weapon has mastery on it. (That's right, nine of 16 without mastery. We have more pieces without our best secondary stat than with it.) This is really unfortunate for the Morningstar of Heroic Will, which is awesome-looking but as poorly itemized as the Gatecrasher.
The best part, though, is No'Kaled, the Elements of Death. While it also has no mastery, No'kaled has an absolutely beautiful proc, which currently seems to scale with our mastery. (This could actually be part of the reason less than half of our gear is itemized for mastery, if we're tinfoil hatting.) No'kaled helps to counter the rest of our itemization, as the proc is so well designed and perfect for enhancement's last weapon in the game. Combined with the incoming 4.3 changes and the melee buff, No'kaled is helping make enhancement look really fun next patch.
Filed under: Shaman, Raiding, (Shaman) Totem Talk, Cataclysm






Reader Comments (Page 1 of 2)
Mo Nov 19th 2011 6:11PM
Nice guide Elam. Lack of mastery isn't so nice, but we can't have everything I guess. I'm also pissed off at lack of offset shoulder pieces because it means we can't transmog into the full hunter look, but oh well.
Btw, glad I'm not the only one who sees the unfairness in giving rogues yet ANOTHER legendary.
krislen Nov 19th 2011 11:56PM
What alot of people seem to misunderstand is that this legendary is pretty much going to be the only reason to bring a rogue to the raid, rogue damage is already lackluster save a few niche fights and this is pretty much the only thing that will prop them up this patch. That said, even without legendary weapons, Blizz did a REALLY good job with the regular weapons this patch, I know for a fact that the proc from the 2h sword is worth around 1.4k dps, I can only assume the combined proc of 2 of the 1h axes will add up to be at least that or greater. not to mention if your proc trinket holds up to the str version it will be worth at least 800 dps just from the proc aspect.
Shrikesnest Nov 19th 2011 6:12PM
As someone who plays a holy priest, I can sympathize. I guess I can say that the silver lining is that with reforging, even though you can't have an optimal gear set you're not as screwed as you might have been an expansion ago... I can remember some truly dire tiers for certain specs.
Bobby Nov 19th 2011 6:16PM
Question: Would normal mode rag cloak be better than the Valor Point cloak? It has more mastery assuming you gem it and has desirable secondary stats. The hit and mastery are a tad low, but when compared with crit and haste they might be better. Thought?
Bobby Nov 19th 2011 6:18PM
Well damn, just noticed they added the socket to the VP cape. Disregard the above comment
Vitos Nov 19th 2011 6:23PM
I'm curious, does Vial of Shadows proc count as a basic attack? Because getting Windfury Procs, MW charges, and No'Kaled procs could make that mighty tasty.
Zack Nov 19th 2011 6:39PM
Ok this my be a stupid question but while i play an enhancement shaman i have no idea what secondary stats i should be aiming for.All i know is the agility thing so what secondary stats should i be going for?
Jeff (Not that one ^ ) Nov 19th 2011 8:01PM
Hit, Expertise, and Mastery are tops. Crit and haste are bottoms, if only because crit is random and haste is nigh-worthless due to Flurry.
Angus Nov 20th 2011 12:32AM
Crit is not going to help as much due to giving you 50% extra damage instead of 100% for half your damage or more.
Haste only really helps white swings and again, that's even less damage than crit it helps.
Mastery helps over 50% of your damage.
Hit helps 100% of your damage until you hit 17% spell hit. After that it drops (see haste.)
Expertise helps your attacks hit, putting it above mastery until capped for dodge and blow hit. Just like hit, once capped, (26) it is worth less than others.
Cope Nov 21st 2011 3:48PM
@Jeff: Haste isn't that bad because of Flurry. Flurry has no real bearing on it. Haste is bad for us because a) we have no resource. i.e. nothing for haste to give us more of, or replenish faster. and b) we have no (or very little) cast time spells, for haste to speed up or allow us to cast more of.
Boobah Nov 19th 2011 6:51PM
Pedant alert!
The AP buff is only ~9% over current; if you've got 10 000 AP right now, when you log in with 4.3 active, you'll only be up to 10 909 AP. (= (10 000 / 1.1) * 1.2)
Harvoc Nov 19th 2011 7:31PM
You could've just multiplied 10,000 by 109% or 1.09. Also, at least you melee get an attack power buff. My poor Survival hunter gets nothing but a Lock and Load proc buff and an Explosive Shot buff (which won't put Survival in front of Marksmanship and will barely boost its DPS). Though since I just joined my first raiding guild yesterday, I'm probably going to have an MM raiding spec. :(
Angus Nov 20th 2011 12:34AM
Harvoc: that buff should put you in spitting distance of MM.
If you are good with Survival, don't go MM. Unless you know the rotation better than you do Surv, it isn't going to be a DPS increase. They aren't that far apart.
Hal Nov 19th 2011 9:30PM
Two questions:
-Can the proc on No'Kaled crit?
-Since the proc on No'Kaled is triggered by auto-attacks, does the value of haste increase by anything significant when you have one or two of them?
Crispn Nov 19th 2011 10:03PM
-I believe so
-not enough to replace mastery considering No'Kaled scales with our mastery
Tauur Nov 20th 2011 5:59AM
I'm sure the axe proc will have an internal cooldown so haste won't make any difference to it.
Angus Nov 20th 2011 12:39AM
Sorry Josh,
A single weapon does not make up for HORRIBLE itemizing in the last tier of an expansion.
This is supposed to be the tier where they get things right. It should have the best gear and the itemization should be good. It is pathetic to have another T6 debacle again.
(For those that don't know, in Leather badge gear an Enhance Shaman could get a good 33% more damage than a shaman in T6. The only T6 gear that was actually itemized with a shaman in mind was the stuff from sunwell.)
Ickabob Nov 20th 2011 2:45AM
Didn't you learn by now? All agility mail is hunter gear. I keed, I keed.
thawedtheorc Nov 20th 2011 3:08AM
After basically being a Druid, DK and Hunter all these years, I rolled a Shammy (Resto and Enhancement). I have to say I appreciate this article. I am just about to ding 85 and I am loving this toon. One of my best friends in my guild also has been rolling one and he shares the love.
Again thank you for the heads up. Looks like lots of Reforging in my not so distant future.
OrangeGamer Nov 20th 2011 3:22AM
Can anybody answer if the normal t13 pieces will be available with valor points when 4.3 drops?
Thanks for any help!