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Reader Comments (Page 1 of 1)
11-19-2011 @ 3:39PM
clundgren said...
I know that ideally being a powerful pvp spec shouldn't prevent a spec from excelling in pve. At the same time, though, I can appreciate that it is difficult to buff the dps of a spec that has a lot of pvp tools. Thus, we see that some specs that are perennially strong in pvp, and in control abilities in particular - arms, sub, frost - almost always lag a bit behind their brethren in pve. Also, I can see that if Arms was just as good as Fury in pve, a lot of players might complain that Fury had lost its niche. It's a bit of a catch 22 for Blizzard.
So you wind up with a situation where Arms, which really is lagging behind, doesn't get a buff where a melee spec like Retribution, which currently does similar dps to Arms, is getting a significant buff. Obviously Ret isn't close to Arms in pvp utility, but it also doesn't have another dps spec to compete with, so Blizzard can buff or nerf it without much fear of players dropping/switching to the spec.
Hopefully the talent tree revision for 5.0 will remove some of the issues that perennially make Fury the pve spec and Arms the pvp spec, but I'm skeptical.
Reply
11-19-2011 @ 3:52PM
jacob.rabjohns said...
Rets actually pretty decent in pvp. Maybe its not got ALL that utility, but it does have a tonne of cooldowns and unmitigatable damage, along with a stun and a cc. I'd say that rets issue isnt potential output, because sometimes that can be great, its just WAY too random. Wheras arms is pretty stable. I hate the idea of seperate pvp and pve specs for each class, but to be honest, maybe it would stop the game feeling so homogenized? Make it so ret cant pvp, so arms will be useless in pve, so a bloody demo/affli lock cant thrash my arse on the dps charts and then in arena too. It'd mean each class would keep a unique flavour for each spec. Then again, the new talents look awesome too :D Ill wait for 5.0 to see how the whole spec pve/pvp balance thing plays out...
11-19-2011 @ 3:54PM
jacob.rabjohns said...
Also ret can bubbleheal.
I hate bubbleheal.
11-19-2011 @ 4:41PM
Emophia said...
Rets are one of the most useless specs in organized PVP.
Outside of silly 3dps zerg comps like Warrior DK ret or DK rogue ret there is no real place for them.
They will be all but pointless in 4.3 without their burst from wings cause of no auto crit HoW.
11-19-2011 @ 6:04PM
jacob.rabjohns said...
Yeah, but those silly 3zerg specs are horrible..... I once got teamed by 2 rets and an unholy dk.... CC Stun Stun while they all blew their CD's.... I agree about the lack of HoW crit as a nerf though.... I imagine their burn phases wont be as scary. I disagree about the lack of a place in organised CC though. You need someone to have burst in a team, otherwise its hard to force a peel or a target switch. Like killing tree droods etc.
11-19-2011 @ 6:20PM
clundgren said...
@jacob: Ret hasn't been able to bubbleheal effectively since Wrath. They can heal for about 40k and use up their entire mana bar; you could bandage yourself at the same time for about the same amount.
Ret's problem, shared by many low-control specs, is that high level pvp is always dominated by specs that can exert significant control over the match; ret is an inherently reactive spec, like fury. Arms does well because it can do a much better job dictating the other team's actions, and the (needed) buff to MS will enhance this.
My main point isn't about ret, though I would love to see a ret column where we could discuss why that spec has been so hard to balance for pvp. Rather, I was trying to explore why Arms is so hard to balance in PvE. I think it comes down to the developer's fear that if Arms ever overtakes Fury there will be no reason for anyone to spec Fury. Having one as the de facto pve spec and the other for pvp gives each a niche, even if the developers don't explicitly admit that's what they are doing.
In theory, making a lot of utility cross-spec in 5.0 could make it so that you could design a Fury pvp build as well as an Arms pve build, but I am still skeptical. I think that it will be very hard to get away from having one spec that lends itself better to pvp, and then you almost have to give the other pve by default.
I guess the other side of the argument is that maybe having a de facto pvp/pve split isn't such a bad thing. It gives players access to an "expert" spec for both kinds of gameplay. However, that leads to balance questions, QQ from other classes... In a nutshell, I don't envy Ghostcrawler his job when he has to resolve these sorts of issues.