The Light and How to Swing It: Adjust your healing in patch 4.3

With patch 4.3 looming on the horizon, holy paladins need to be prepared for all of the changes that are headed our way. Both of our AoE healing options have been significantly altered, along with several of the talents and glyphs that support these abilities. Retribution paladins are also looking forward to a few buffs to their sustained DPS, but their ability to help with AoE healing is being greatly reduced.
Our core mana regeneration mechanic is about to be completely scrapped. In fact, if we continue using Judgement without making any adjustments, we'll actually have less mana in patch 4.3 than we do today. We've been healing with holy power for nearly a year now, but many of the habits we've picked up along the way will need to change.
Stop Judging
Learning not to use Judgement on cooldown has been very difficult for me. I actually had to resort to changing the key I bind Judgement to, as my muscle memory kept pushing it every time. With the new Judgements of the Pure design, we don't need to Judge all the time, but rather just once a minute to keep the JotP buff active. As long as that crucial buff is still on, we don't need to Judge again. In fact, Judgement itself costs us mana, so continually Judging will actually lower our overall mana.
Holy paladins will still be using Seal of Insight with its glyph, as the healing bonus is too sweet to pass up. In addition, we're still allowed to melee our targets with SoI active to regain a bit of mana that way. The key is for us to try to cast Judgement right around the time that our JotP buff is about to fade, to minimize the overall number of Judgements we have to cast. I like to use a mod like clcbpt to track this for me.
For holy paladins entering Dragon Soul, the new JotP is a buff to their overall regeneration, in addition to the secondary effect of freeing up global cooldowns. For newer holy paladins (and protection and retribution paladins as well), the change results in a slight nerf to their mana regeneration, though the additional global cooldowns are obviously welcomed. One change you can make to mitigate the Judgement redesign is to use Holy Light more often since we have more casting time available to use it, which indirectly saves us a bit of mana over being forced to use Divine Light.
Light of Dawn is improved
If you're a healer in a 25-man guild, then you'll enjoy the fact that Light of Dawn now heals six targets instead of five targets, baking the old glyph directly into the spell. The change results in a 20% improvement in the spell's potency if you didn't use the glyph, or it frees up a prime glyph slot if you did. The problem is that healers in smaller formats, like Battlegrounds, dungeons and 10-man raids, can't always get six people into the spell's crosshairs.
The new Glyph of Light of Dawn helps to assuage that issue by reducing the number of targets LoD will hit to four but increasing the healing done. The scaling is designed so that the four-target glyphed Light of Dawn will do more healing to four players than the unglyphed version of Light of Dawn could to those same four players, but the unglyphed version will do more overall healing if you can squeeze in all six targets. If there are only five targets present, it's a push and both spells will heal for the same amount. I imagine that the glyph will be used by those players in smaller formats, while any raider will stick with the unglyphed version for the maximum healing potential. Light of Dawn will be a much more important part of our healing arsenal in patch 4.3 due to another change coming our way.
Holy Radiance: The final cut
The PTR for patch 4.3 is still active and things can change, but I think the version of Holy Radiance that we're seeing is the final version of the spell. It has a cast time now, and that cast time will be identical to your current Holy Light/Divine Light cast time. It's affected by Infusion of Light, so you can shave some time off of the cast if you get an IoL proc. Finally, it's been removed from the speed boost portion of the Speed of Light talent, which means it no longer boosts our mobility. To help compensate for that nerf, Paragon of Virtue now reduces the cooldown on Divine Protection down to 30 seconds, and DP still works with Speed of Light.
You may have read that Holy Radiance can be cast on enemy and friendly targets alike, like Mind Sear, but that was a bug and has been reverted. You'll be casting it on friendly players, and it heals that player and everyone nearby. If you plan to be casting it more than once, you should alternate between targets that you're casting it on. Our cast time for HR is shorter than the healing buff duration, and so if we recast it on the same target, we'll overwrite our own buff. At one point on the PTR, the healing buff effect stacked on a single player, but that didn't work the last few times I checked. Just use a mouseover macro and alternate between two targets that are close to each other.
Each Holy Radiance cast will generate a holy power point via Tower of Radiance, regardless of who the target is. We'll want to unleash these holy power points via Light of Dawn if we're healing the raid. I suggest using Holy Radiance twice, following up with a Holy Shock on your most wounded target, and then finishing with Light of Dawn. Repeating that pattern will give you significant HPS with great HPM. You can also spam Holy Radiance, weaving in Light of Dawn every three casts, which results in higher AoE HPS but also cuts deeply into your mana. You can even spam Holy Radiance and eschew Light of Dawn coompletely, but it only results in a slight HPS gain at the cost of even more mana.
The initial heal from Holy Radiance is affected by our mastery stat, Illuminated Healing, and is capable of being a critical strike. The initial heal is followed by three ticks of healing, which are unaffected by our mastery. None of this healing is replayed through Beacon of Light.
As a side note, some of our other healing effects like Protector of the Innocent are also now exempt from Beacon. We can increase the number of ticks we see from each Holy Radiance cast by increasing our haste rating, very similarly to how this mechanic works currently. The catch is that most of the breakpoints for haste are rather high and won't be obtainable without some Dragon Soul gear.
Haste breakpoints for Holy Radiance
For the average holy paladin, you will want at least 500 haste rating to ensure that you get the fourth tick of Holy Radiance without requiring a Wrath of Air Totem to be active. If you can reach 777 haste, which should be no problem, then you get a fifth tick of Holy Radiance when Divine Favor is active. Hitting this break point should be considered the bare minimum for any holy paladin. After that point, you need to reach 2,284 haste rating for the next break point, and that only buys you an extra tick when Divine Favor and Bloodlust are both active, which is maybe once per encounter. Another break point is at 2,513 haste rating, where we get an extra tick when just Bloodlust is active.
Note that since we can cast Holy Radiance repeatedly during Bloodlust and Divine Favor now, these cooldowns are actually far more effective at boosting our AoE healing than they previously were. Not only does the extra haste shorten the cast time of Holy Radiance, we can have multiple Holy Radiance effects active at once, gaining extra ticks from each one that's active. Holy paladins are now quite adept at handling incoming AoE damage, though we have to learn how to handle our mana to accommodate the new healing style.
The real haste break point for Dragon Soul is at 3,493, which grants us a fifth tick of Holy Radiance with no cooldowns activated. That's over 2,700 more haste rating than it took us to get our fourth tick, and so you can see that the difference between a four-tick paladin and a five-tick paladin is quite great. Hitting 3,500 haste is definitely possible in Dragon Soul gear with a haste-based trinket and some gemming, and reachable in heroic gear without any haste gems necessary at all.
Haste is always a valuable stat for holy paladins, but as we get closer and closer to that magical 3,500, you'll want to focus on breaking the cap. If you're stuck at 2,600 haste rating, you might want to look into working on your other stats, as you won't be hitting another break point for quite some time. There's one more notable break point at 3,790 haste, which grants us yet another tick when Divine Favor is active, but that will likely be reserved for only the most haste-focused paladins around.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 1)
r.furrer91 Nov 20th 2011 6:38PM
I don't understand...my Holy Pally (http://us.battle.net/wow/en/character/tortheldrin/Furger/simple) is almost completely reg FL geared (damn boots from Domo won't drop), and yet I only have an unbuffed haste rating of 1732, although I reforge into haste and always use +20 Haste +20 (something else) gems whenever I can. What "should" it be at?
Tortheldrin Nov 20th 2011 6:58PM
Omg i seen you before, We are one the same server =o. I have a holy pally as well. Nice to see somebody else from the same server.
Tortheldrin Nov 20th 2011 7:00PM
On*
Jeff (Not that one ^ ) Nov 20th 2011 7:23PM
Your haste should be whatever you can get it to by reforging anything without haste to haste. My pally is 371 iLevel and only has 1657 haste rating (12.54%).
Diatenium Nov 20th 2011 7:43PM
I believe the focus on haste breakpoints is framed around the concept that you'll be gearing yourself with DS gear to achieve it, given you're in reg firelands gear that should provide a fair leap once you obtain a full set of reg DS gear.
Everclear Nov 20th 2011 6:46PM
Damn. First actual helpful and informative Paladin article in a while, Chase. Nicely done! More like this, please.
Rmatulac Nov 20th 2011 6:55PM
Thanks for the article. I've been wondering how well the new Holy Radiance was working but I'm not one that's quite willing to get on the ptr. I know I'll also be needing some work to break my judge on cooldown habit. Any noticeable difference with PotI not proccing beacon heals? I kindnof figure that'll just cut down our overhealing a bit though it was nice to know it was there for throwing out one-power WoGs for mana saving. Another great article!
Diatenium Nov 20th 2011 7:57PM
All I saw was the subtitle "Stop Judging" and I already have a problem with your article. I can stop judging, all my raid mates aren't as skilled AND good-looking as me!
Bad jokes aside, my primary annoyance with the Judgement change is that it renders the Seal of Insight moot, I know there's a glyph that makes it worth while but a ret paladin doesn't take Seal of Truth because of the glyph (They take the glyph because of Seal of Truth). Blizzard's claimed that they'll be dropping prime glyphs in the next expansion so it's entirely possible we'll see the glyph just rolled into the seal come 5.0.
As for Holy Radiance, while very powerful indeed, I find it breaks up our little healing trifecta somewhat and as a result becomes a bit too "Spammy" for my tastes. While Infusion interacts with HR, Daybreak does not, and since it generates holy power in all situations you can run into a scenario where our signature heal, Holy Shock, falls on the wayside for spamming more HR.
The Light of Dawn changes are welcome, that's all there really is to say about it.
Diatenium Nov 20th 2011 7:58PM
Er, can't* stop judging, I swear proofreading is perhaps the hardest skill to master by my reasoning.
Stephanie Nov 20th 2011 11:01PM
Thank you. I feel more comfortable with the up coming changes now. This was exactly what I needed. Thank you.
Slaytanic Nov 21st 2011 12:58AM
What about the haste cap for the GCD? Isn't it a waste after that?
What is that, anyway?
And judging on cooldown? Every time? Never did that. Never. Only when my mana was REALLY tight (like the final burn on H Beth). This change to judgement should actually increase my mana, since I only would hit it for the JoP proc anyway.
Keldion Nov 25th 2011 2:17AM
The breakpoint for the 5th Holy Radiance tick essentially is the same as the GCD cap.
Athural Nov 23rd 2011 11:41AM
one question does this change hurt our mana regen or improve it cause atm in my firelands raids (369 ilvl) i am struggling for mana on many of the heavy aoe based fights so i wonder if it will be worth playing it still with the changes.
Genozide Nov 21st 2011 2:00PM
I ran through several raid bosses on the PTR this week and it felt very different in terms of mana regen. In ilvl 378-391 gear I manage fine in firelands, but with Holy Radiance off cool down you can go nuts and have problems. Mind you it was amazingly fun to see massive healing numbers flying all over the screen - just didn't last. Must like life its all about pacing yourself.
4571mjt Nov 21st 2011 4:04PM
in a more or less way on the mana?
Keldion Dec 19th 2011 10:27AM
I updated the spreadsheet with thresholds based on having the Source of Magic buff. Enjoy!
Chase Christian Dec 19th 2011 11:16AM
You are a hero, thank you! :)