Know Your Lore: Story development and why Theramore should burn

One of the most contentious pieces of information to come out of BlizzCon this year was the rumor that Theramore, Alliance stronghold on the coast of Kalimdor and home to Jaina Proudmoore, would come under attack and possibly be destroyed come time for the next expansion. This created a flurry of indignant outcry from Alliance players, who thought that once again, the Alliance was being treated unfairly and the Horde was the obvious favorite to all.
This outcry was so loud and boisterous as to warrant a response on the issue from Zarhym, who reassured players that there was much to see with the story behind the next expansion, and this was merely a first step. Yet the outcry continues, and the sheer overwhelming negativity and cynicism launched at Blizzard by players is an almost palpable cloud.
To all of you, I say this: Relax. It's going to be OK. Take a deep breath, and come with me on a journey into the back-end and construction of an evolving world, and discover why Theramore has to be torched into oblivion.
The construction of story
The purpose of a story, no matter whether it be book, game, film, or television show, is this: to entertain and to get the reader emotionally invested in the story. Written works like books are usually done in a predictable format of exposition, complication, climax, and resolution -- not necessarily pat in that order, and sometimes (as in the case of multi-book series like Harry Potter) over several novels. But the resolution is always there by the end of the story, a moment when everything is tidily wrapped up and the characters live, if not happily ever after, to see another day.
In the midst of that clinical construction of plot are the characters, and each character has a distinct motivation for what he or she is doing, even if that motivation isn't clearly defined until the very end of the book -- or not at all! Slap on the events that happen to those characters, and you've got yourself a story. But if you simply stop at that point, it's not going to be a particularly good story. The author has to invest as much emotion into the story as those who read it, because that's how that emotion comes across. A flat, clinical description of events doesn't bring the story to life; the emotional aspect of it does.
Yet there's more than just that. If a plot is simple, it's not going to keep a reader engaged. If a character is underdeveloped, it won't feel like a genuine character. If the events in a story are all somehow balanced and fair, there's no conflict to be had. Conflict is one of the key elements that get people emotionally invested in a story. Without it, there's simply no reason to care about the characters or wonder what's going to happen to them.
Story construction in an evolving world
When you are dealing with a creation like a book, that construction is pretty cut and dry -- and you get multiple chances to go over that story and make certain all the key elements are there before you send it to press to be published. As a reader of a book, you have no say in what happens in that story; you're merely reading through from beginning to end. The difficult chapters, the ones filled with strife and sorrow for the characters -- those chapters come to an end and move on. You can sit down and read a book from beginning to end in a sitting if you wish; you aren't left hanging unless there's a deliberate cliff-hanger at the end.
But when you're dealing with the story behind an evolving world like Warcraft, that dynamic of simply reading a story from beginning to end simply isn't present. As someone "reading" the story of Warcraft (playing through it), you are consistently suspended at the moment that the story pauses, waiting for the next chapter to be released -- or even more aptly, waiting for the next page to be printed. As a reader or a player, this can be incredibly frustrating, especially if it seems like the future of the rest of the book is a bleak and uninspired one.
But what you have to keep in mind is that a story told through an evolving world cannot be told all in one sitting. If you know what is going to happen from now until the end of WoW, what would keep you playing? Just like books or movies, if someone spoils the ending of that book or movie, you're far less likely to pick it up and read or watch it. Why bother? You already know how it ends.
Cataclysm, or catalyst?
What we have with Warcraft is a world that developed in an RTS game where the beginning, middle and end was predetermined. There was no waiting for further story development in the RTS games. You could simply play through the game until you reached the end and saw how it all panned out. In classic World of Warcraft, that story began where the RTS games left off and continued to expand it. With The Burning Crusade and Wrath, the little story hooks that were left over from those original RTS games were addressed and wrapped up. Illidan, Vashj and Kael were dealt with, as was the Lich King.
What this left us with was a giant blank canvas. These old story elements were wrapped up, with little left to address from those old RTS games. Everything that we had been fighting for and playing through from classic until Wrath's end was taken care of. The question left to the story development team was a big "What now?"
Or at least, that's what it looks like from the eyes of a player. But Blizzard already knows the answer to that question. It writes these expansions long, long before we actually see them. What did we get after Wrath? We got Cataclysm, a contentious expansion that seemed to bring in tons of story elements -- the worgen, the goblins, Sylvanas' actions in Silverpine and the Western Plaguelands, the contentious rift between the various Horde factions, even the sudden disappearance of Neptulon. And none of these stories seem to be on their way to being tidly wrapped up by Cataclysm's end. What's up with that?
Consider for a moment that this was done 100% on purpose. With the end of Wrath, there were no more story hooks to draw from. The simple fact is that we needed new ones to keep us invested in the story. There is no big "the end" to World of Warcraft; that world has to keep continually evolving in order to move on. And those elements we see in Cataclysm -- the odd actions of Sylvanas, the rise of Garrosh , the massive amount of discord and strife thrown at the Alliance -- are elements that will continue to drive the story forward without the need to draw from the RTS games. These threads were all hinted at and began back as far as classic WoW.
Hints and threads
In classic WoW, Horde players who made their way through Hillsbrad Foothills got a glimpse of the somewhat questionable nature of the Banshee Queen. In The Burning Crusade, Horde players were introduced to Garrosh Hellscream and actually helped him regain the confidence that he's using in spades to try and rule the world in Cataclysm. In classic, the humans dealt with the loss of their king. In The Burning Crusade, he returned. And in Wrath, he was thrown into a war against a creature that was once his friend -- and he had to deal with the "savages" that held him imprisoned and forced him into fighting in the pits.
There was a burgeoning anger in Varian Wrynn and a burgeoning anger in Garrosh Hellscream -- anger for each other. Garrosh viewed the humans and the rest of the Alliance as weaklings, and Varian viewed the orcs and the rest of the Horde as brutal, worthless savages. And there were two people who were desperately trying to change the minds of thousands upon thousands of others -- the Warchief Thrall and Lady Jaina Proudmoore.
Thrall grew up and was raised as a slave by a human who treated him like scum, but there were other humans like Taretha who taught him not all humans were like that. That Blackmoore was an exception, not the standard rule for humankind. Jaina Proudmoore was an idealist who saw the world for what it could be -- a shining example of peace and prosperity. Jaina was willing to forgive and let go, and saw the necessity of doing so, to the point of sacrificing her own father's life in order to let that vision of peace come to pass.
Both of these characters have been standing on a line that has been growing thinner and thinner over the course of the expansions, desperately trying to tell both sides that if they simply make up and apologize, the world would be better for it.
A darker future
But this isn't World of Peacecraft, and a world in which everyone gets along is simply a boring world with no conflict. Thrall was the first to be taken out of the picture. He stepped down as Warchief when he realized his vision, as wonderful as it might be, was not the vision of the Horde. He could not effectively lead the Horde when the Horde itself was not behind him, so he gave the Horde what he thought it needed -- an orc who would lead the Horde to victory and honor. At this point, it is not the best decision he's ever made. That's OK; characters can make bad decisions -- we do it all the time in the real world.
Jaina has yet to be taken out of that picture, but we've seen hints in the Warcraft novels, faint as those hints might be. In particular, The Shattering led to a confrontation with Thrall and was the beginning of the slow realization for Jaina that perhaps one day, she would have to choose sides. Perhaps the world was not ready for this idyllic vision of peace that she'd been carrying with her since she was a child. Perhaps this vision of equality, where all creatures of Azeroth and beyond stood together as one against the foes of the world, was simply not meant to pass. Yet despite these realizations, she has still continued to hold her ground and stand firm.
Jaina Proudmoore is nothing if not stubborn and set in her ideals. It will take far more than a simple word from her king to step aside and let go of what is holding her back.

This is why Theramore is vitally important to the story. It's not a matter of the Alliance losing ground; it's a matter of giving Jaina, a character who hasn't seen a ton of development so far, a swift kick in the rear end that will advance her storyline and change her way of thinking -- and through that, push the Alliance as a whole forward into action. It's to once and for all shove Jaina with utter certainty off of that line that she and Thrall have been standing on for years. She won't budge as it stands; she won't move or change from her resolve unless something drastic enough happens to change her mind.
With Theramore's destruction, Jaina will be shown exactly what it is she's been fighting for. She'll be shown that the Horde she's been fighting and struggling to hold peace with is not interested in peace. She'll be shown that her dear friend Thrall, the one orc who shared that vision with her, is no longer in charge, and those he left behind are simply not interested in peace. She'll be shown with utter clarity that the sacrifice she made in Warcraft III, the death of her father, was a sacrifice made in vain. She'll see that her father was right, and had she not been so whimsically following a path of idealism and peace, he would still be alive and standing next to her today.
That is a lot to show to a character, particularly a character like Jaina Proudmoore who has had very little in the way of character development beyond being distressed at the thought of killing the Lich King and wistfully, foolishly hoping that perhaps Arthas, the man she loved, still resided somewhere beneath the Lich King's helm. It's an explosive, fiery confirmation that everything she has built her world around and been fighting for is nothing. It's confirmation that her hopes and ideals, everything she had built her life around, are essentially foolish, childish daydreams.
Alliance vs. Horde and fairness
In war, fairness does not exist. It is a state of side against side, and one side may hold the upper hand for a while, but the other side may retaliate in kind. In stories, it is the conflict that holds the tension and keeps the tale alive. If both sides were treated equally in a story, there would be little cause for conflict, and that idyllic world that Jaina Proudmoore wishes so hard she could see come to pass would be -- let's face it -- utterly boring and devoid of any reason to follow it.
In stories, the conflict provides the tension, but the characters drive that story -- and in Warcraft, we have been slowly introduced to a cast of characters with the potential to drive that story to new peaks of conflict. Concentrating on who holds the upper hand is simply focusing on a part of the story that in the end holds little value. The valuable aspect of the story is the characters and their struggle and evolution through an ever-changing world.
Yes, sometimes the Horde will hold the upper hand, as in Cataclysm. And sometimes the Alliance will hold the upper hand. An evolving story in an MMO like Warcraft cannot afford to simply make the world a fair and balanced place. It's the conflict that creates the emotional investment that, at the end, is a key part of what good storytelling is all about.
And judging from the emotionally charged response to Theramore's destruction, Blizzard has stepped up and handed us a story that is absolutely riveting and polarizing. Consider this: You would not be so upset about the events to come unless you were emotionally invested in the story deeply enough to be affected by that outcome on a profound level. That's the hallmark of good storytelling, and Blizzard's been giving us years of it. It would be foolish to think that Blizzard isn't going to give us plenty more.
For now, yes, we are at a chapter in the story that is distressing. It will be OK, and the tides of war will continue to shift and ebb. We simply need to be patient and wait for the next page to turn.
For more information on related subjects, please look at these other Know Your Lore entries:
- Jaina Proudmoore
- King Varian Wrynn
- Go'el, son of Durotan
- Garrosh Hellscream, part 1 and part 2
- Lore 101 Part 2: Canon, timelines and retcons
- Story analysis and the misconception of "lolore"
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore
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Reader Comments (Page 4 of 15)
Drakkenfyre Nov 21st 2011 8:31AM
Stonard isn't a port?
Uh, it was made a port in the same patch that made Theramore a port.
Tabasa Nov 21st 2011 12:48PM
@Drakkenfyre - Stonard is a destination that a mage portal can bring you to, but it isn't a sea port that you can reach by boat in the way that Theramore is. Unless I've missed it all this time, it doesn't have a zeppelin tower either going to and from it.
It's a portal town, but it's not a port town. Theramore is both.
DarkSpade Nov 20th 2011 4:26PM
I like how it's gone from a hint that the horde will attack Theramore to the horde are going to burn theramore to the ground.
I give a week until the horde are launching a nuclear strike against Theramore that will leave all of dustwallow marsh in a nuclear winter.
Al Nov 20th 2011 4:49PM
http://www.scrollsoflore.com/forums/showpost.php?p=368927&postcount=43
It was never a hint.
Uriul Nov 20th 2011 5:23PM
Your definition of "hint" is a bit off, perhaps. Here's the translation from the interview:
"The whole war will be ignited during the world event which leading the game into Mist of Pandaria. Theramore will be destroyed and the leaders of Alliance were outrageous at this matter and completely devote themselves into the war, which reach its peak on the continent of Pandaria. The Horde and the Alliance literally fought on the homeland of Pandaria, which pissed the pandarens off."
xvkarbear Nov 20th 2011 4:26PM
"It will be OK, and the tides of war will continue to shift and ebb."
You totally did that on purpose, Anne.
Al Nov 20th 2011 4:29PM
Yeah - this seems like the lip-service Blizzard fed us for Cata.
"We gave up on the Gilnean introduction, but you can see the Forsaken win if you play Horde."
"We gave up on the Twilight Highlands introduction, but you can hitch a ride with Flintlocke"
"Trust us, burning down Southshore will totally lead somewhere."
"Ashenvale isn't totally lost - You really think Malfurion will come back, and do nothing about it?"
Their track record so far has been less than hopeful.
xvkarbear Nov 20th 2011 4:37PM
I don't think enough people give Blizzard credit for Alliance's opening quests for Twilight Highlands.
Seeing Anduin be more then just a model standing in a room was very cool to me. To see him to figure out that everything wasn't adding up put a lot of depth into his character.
There's also been a very subtle story going on in the cathedral of light. We went there to kill a boss during the TH quests, again during halloween, and now we're fighting Archbishop Benedictus as a boss. Just because it wasn't spelled out doesn't mean there wasn't a story there.
monotype Nov 20th 2011 4:40PM
This. And it's not just a recent thing, either. Blizz has a tendency to introduce these really great plot hooks/ideas/story arcs, and then...nothing. I mean, how long has it been since draenei and belves got meaningful backstory? (The Swamp of Sorrows quest with Velen was nice, but one awesome chain does not make up for two entire expansions' worth of being told to sit in the waiting room with Asric and Jadaar.)
nymrohd Nov 20th 2011 4:45PM
Exactly. I understand the argument about telling a story. Well newsflash. You cannot tell a story at this pace. Moreover, this story is doomed not to be gratifying from the beginning. Neither the alliance nor the horde will ever win. You are investing emotionally in a story that is de facto going to disappoint you.
jealouspirate Nov 20th 2011 4:52PM
Exactly, Al. I'd be totally on board with Anne if it wasn't for the fact that Blizzard has repeatedly failed to come through for the Alliance. Or, we'll get something good in a book that won't be reflected in game.
The truth as I see it is that the quality of Horde content in Cataclysm is far beyond Alliance. For example, how many times do the Horde leaders appear WITH voice acting in quests outside their throne rooms? Sylvanas throughout a whole zone, Garrosh on at least 3-5 occasions off the top of my head. The Alliance leaders? Umm.. never.
I'm at a point where I just don't have faith in Blizzard's promises about the Alliance. I'll gladly eat my words if I'm wrong, but for now Blizzard hasn't given me much reason to trust them here.
Al Nov 20th 2011 5:05PM
By Twilight Highlands introduction, I mean the naval battle (sound files are floating out on the internet). The one that got ditched, and we hitch a ride with Flintlocke instead.
Correct me if I'm wrong, didn't Thrall already kill Benedictus in a book?
Blizzard's continual out-sourcing of the Alliance story because "we don't like touching that stuff with our hands" doesn't cut it, for me. "Good news, Varian's coming back. Read the comic to see why. We're taking the one quest where he does anything out of the game, but don't worry, you can read these three books if you want to see him do something." And he'll supposedly get a epic questline to show why he's the King of the Alliance (because Alliances are all about one member). Hell, they didn't even make Thrall's "epic questline" epic, what chance does Varian have?
Tyler Caraway Nov 20th 2011 5:20PM
You realize that your entire track record has nothing but Cataclysm content, yes? There were no massive Alliance losses in TBC or Wrath, just as there were no Horde losses nor wins for either side. Up until this expansion, there has been nothing but ground gained by either faction as entirely new lands become introduced. Cataclysm is the first time that we have seen any major military defeats that hold an actual impact on the game world -- unless you want to count Wrathgate, which, while also, really didn't change much in the game aside from Varithmas not being in the Throne Room and Kor'kron being in the UC.
If the sacking of Theramore is going to be the patch before Pandaria release, then who is to say what will happen in the patches that follow. Patch 5.1 could focus on Felwood/Ashenvale where the Alliance pushes to gain ground, and they could win! Or Patch 5.2 could be about kicking the Horde out of Swamp of Sorrows, or Badlands, or an innumerable list of places.
Cataclysm didn't offer any chance for Blizzard to tell the story of any Alliance military victories, or any war victories at all; the story line for this expansion was set into stone form the beginning. You first had the Twilight/Nefarian raids, followed that by Firelands, concluding with Deathwing. Where in there are you going to toss this content? With what patch would it have made sense?
"Here's a Firelands raid, plus a new daily quest hub in Hyjal, oh yeah, and by the way, the Alliance attacked Feralas."
"So, here's Deathwing, a host of 5 man content to wrap up his story line, oh, and we're tossing in the Alliance storming Arathi."
It doesn't fit into the context of the patches. The next expansion is all centered around war and conflict, so having an entire patch dedicated to an Alliance military operation would make far more sense.
Transit Nov 20th 2011 5:21PM
@Al
**Correct me if I'm wrong, didn't Thrall already kill Benedictus in a book?
Blizzard's continual out-sourcing of the Alliance story because "we don't like touching that stuff with our hands" doesn't cut it, for me. "Good news, Varian's coming back. Read the comic to see why. We're taking the one quest where he does anything out of the game, but don't worry, you can read these three books if you want to see him do something." And he'll supposedly get a epic questline to show why he's the King of the Alliance (because Alliances are all about one member). Hell, they didn't even make Thrall's "epic questline" epic, what chance does Varian have?**
/sigh You are wrong. Thrall did not kill Benedictus in a book. Thrall does not even know he is a bad guy yet. That happens in patch 4.3.
jealouspirate Nov 20th 2011 5:34PM
@Tyler
His entire track record consists of, as you said, the only time where appreciable gains and losses were made. Horde had the gains, Alliance had the losses. He's just reporting the facts.
"Cataclysm didn't offer any chance for Blizzard to tell the story of any Alliance military victories, or any war victories at al"
Really? Because it actually told the story of a ton of Horde military victories. Why wasn't there any space for Alliance ones...?
And I don't think continuing the Ashenvale or Arathi storylines makes more sense in an expansion taking place on an *entirely new continent* than it does in an expansion about turmoil in the Azeroth we know.
nymrohd Nov 20th 2011 5:50PM
Plus something even more directly related to Theramore. In alliance quests, alliance destroys Stonard. Yet it phases right back in after the quests end. Why not get a proper victory there? The idea was that stonard had a portal . . .
DragonFireKai Nov 20th 2011 6:24PM
@Tyler
The Horde has been unilaterally attacking the Alliance since the first zones of Wrath. The Horde sank an Alliance fleet and murdered those who survived long enough to make it to shore in the Howling Fjord. They ambushed an Alliance force that was attempting to sieze the Death Gate from the scourge, causing both sides to be wiped out and the scourge to retain possesion of a key strategic holding on the push to Icecrown Citadel. That's not including the Wrathgate which was the culmination of a story that Horde characters had been advancing since level five.
You could even go back to BC where the Blood Elves spent the whole expansion screwing the Draenei over, form Sabotaging the Exodar to capturing, corrupting, and imprisioning a Naaru.
You could take it all the way back to Vanilla, where the Horde invade Ashenvale so they can chop down trees and leave them to rot. Where orcs squatting in the lands of a human kingdom that they destroyed in the second war attack dwarves in the area. Or Arathi Basin, where the Horde attacks the very cradle fo Human Civilization for no other reason than they feel like it.
This story's been seething in the background for a long time, and the proper time to make it go hot for both sides was at the start of Cataclysm, but Blizzard missed the window and the story's getting out of their control now.
The storyline's been brewing
icepyro Nov 20th 2011 6:57PM
You know, Gilnaeas may have been an Alliance loss, but it was not a Horde gain. The Forsaken DO NOT WIN. Maybe you should finish the zone that ends with the creation of a Battleground. Or maybe you are unfortunate enough to keep getting bad PvPers who consistently lose?
I will admit Blizz kind of wrote themselves into a bad spot with Twilight Highlands because to do otherwise would result much much more world PvP than they probably wanted to happen. I'm sorry it happened that way and I think Blizz is too.
Southshore really was in a crappy spot strategically. With all the Horde has been doing from TM for years, I'm surprised it wasn't plagued before. I'm not sure what they could really do with this other than maybe have done something with Arathi and make that the new hotspot? Yeah, I think the Southshore lead was trying to get the Alliance to wake up, but they still haven't wrote it that way yet. Oh well, it's not like the Horde are using Southshore for anything besides what they used it for before - research on the effects of the plague.
Ashenvale may have been an Alliance loss and a Horde victory, but I submit that if the Cataclysm had not occurred, neither would have that turn over. Besides, Splintertree post is probably likely to be lost at this rate. And Malfurion has been a little busy in Darkshore and Hyjal. I eagerly await to see what he "does about it".
Which brings us away from Alliance and to Horde.
Southern Barrens may not have been an Alliance victory, but it was a Horde loss.
Stonard is lost in all but name and phasing issues. I expect it to be gone completely when Theramore disappears.
Again, Horde may be gaining ground in Ashenvale, but they are also barely holding on to what they have and a revitalized Alliance will likely push them back.
For those keeping track at home, this means that for the first time in Warcraft history, the Horde and Alliance are on roughly equal footing in territory department.
DragonFireKai Nov 20th 2011 7:14PM
Icypyro, you haven't done the Horde version of the Swamp of Sorrows quests. The Horde throws back the Alliance attack and Stonard stands proudly untouched.
The last line of quest text I saw when questing in Swamp of Sorrows:
"The Alliance is driven out! Stonard will be safe, thanks to your ferocity. Lok'tar Ogar! "
It wasn't a phasing issue. The Horde won.
Al Nov 20th 2011 7:45PM
"/sigh You are wrong. Thrall did not kill Benedictus in a book. Thrall does not even know he is a bad guy yet. That happens in patch 4.3."
Went for a look on Wowhead - they do fight, A still disguised Benny just does a runner at the end with the usual Dr. Claw "I'll get you next time, Thrall. Next time!"