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11-20-2011 @ 9:09PM
This is an interesting response and highlights the base problem that Anne is attempting to address. It's this notion that the story has to be fair or it's not a good story. Actually, a good story is typically NOT fair! A lot of people weren't happy that Snape killed Dumbledore (that's not still a spoiler...right?) but it made for a good story.Warcraft 3 was a good story, but it didn't seek to make sure that the Horde and Alliance came out the same. The Alliance got a major city burned to the ground and it's ruler became a villain. The Horde got to escape captivity, find a new home and make new allies. The Alliance did manage to have a faction survive the destruction of Lordaeron, but "surviving" isn't exactly a victory. The writers didn't feel a need to make sure the story was "fair" to both sides, they just tried to make it interesting.Enter WoW. Where the real trouble starts. Now it's not just "my favorite characters lost/got ignored" it's "MY character got the shaft." While people were attached to the story before, they are now PART of the story. They feel like they are part of the Horde or Alliance and that makes the story changes feel personal. So we demand equality in story telling. To some extent, that's reasonable and necessary. If Blizzard wants to maintain it's game, it needs both factions and players on both factions. They could tell a great story of the Horde/Alliance winning a permanent and lasting victory over the Alliance/Horde, but that will kick the foundation out of the game. It's important to give both sides something to enjoy, something to look forward to, something to celebrate. At the same time, maintaining perfect parity is going to make for a terribly boring and predictable story.There's gotta be a good balance from Blizzard to tell a good, changing story, but also keep both sides of their player base happy. It's also up to us, the players, to tell them what we think, if we enjoy the story or not and then we need to let them TELL THE STORY. To some extent, we need to shut up and play the game. Yet...it needs to remain a game we WANT to play with a story we can be invested in. It's hard to be invested when you are always losing. I'm going in circles here, but that's because it's a very tricky problem for Blizzard to deal with.Ultimately, it'd be great if everyone can step back and disconnect themselves from "their faction" for a few minutes and just look at the story. Stop taking it so personally and enjoy the story. Then tell Blizzard that even though they have written a good story, it takes the heart out of your faction and makes you not want to play.
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