Blood Pact: The cost of talent consolidation in Pandaria

Greetings, warlocks. It's that time of the week once again when we talk about all those dark arts and such that we do so love to practice. My original intention this week was to talk about many of the sweet items that you can pull out of the new dungeons coming out in 4.3. All of them are on the same ilevel as what you can get from regular Firelands, making them ideal for non-raiders or players who haven't gotten every drop that they've been looking for -- and in some cases, a few items are even better that what you could find from raiding. Alas, at the time of this writing, Wowhead's PTR servers aren't working for me and seem to be down -- a shame, but there's always next week!
In lieu of that, I'll take this opportunity to discuss a different matter that's be on my mind of late dealing with the changes coming in 5.0. Talents are undergoing a major overhaul, and we know that many of the current talents are going to be baked into the base class. While this works well for other classes, it's a bit awkward when it comes to warlocks. Join me as I show you and toss in a bit of speculation for affliction.
Building talents into skills
To start with, we know that many talented abilities are going to be provided to the spec as normal skills that you gain while leveling up. For affliction, you should expect this to be spells such as Soul Swap, Haunt, and the ability to Soulburn Seed of Corruption -- especially considering that only affliction will retain the ability to Soulburn at all. What's you'll probably notice is that out of all the talent points you spend in the tree currently, that list is rather small.
For other classes or specs, you might also expect certain utility talents to be baked into the class as well. I recently did a post for balance druids outlining most of these, and by and large, a majority of the current talents are something that will more than likely be retained by the class. Affliction is different, though. Many of the talents that we currently take are passive benefits that really don't translate well into skills. Talents such as Shadow Embrace, Eradication, Soul Siphon, and Nightfall don't translate in the same way that, say, a balance druid's Euphoria or Earth and Moon do.
We should expect the reset mechanics of Everlasting Affliction to transition over in some manner, possibly just being added to Drain Life and Haunt as a base effect, but the other talents don't hold the same spec definition that others do; all of them are geared toward making our DoTs higher, either directly or through a proc mechanic. These aren't talents we would see transition over.
DoT damage against multiple targets
For the length of Cataclysm, a large complaint that we've heard from affliction warlocks is how weak our DoT ticks fell overall, especially in comparison to those of other classes. The reality is that our DoTs are nearly as strong as any other out there, but they require all of our debuffs to be present in order to reach that level. Other classes usually have their power right at the start. In many ways, Pandaria is looking to fix this issue in some ways.
Multi-DoTing is a large concern for Blizzard, not just in PvE (where it has long been an issue even now), but more so in PvP, where affliction warlocks in particular have often been incredibly strong at spreading damage across multiple targets. This is why we have the debuff juggling act that we do, in order to reduce our damage against several things at once. In a setup where these debuffs simply don't exist, such limitations are much harder to enforce. Enter Malefic Grasp.
The new guard of DoT inflation
While some of us, myself included, originally thought that Malefic Grasp might be a new signature nuke geared toward demonology, Blizzard confirmed that it will be a channeled ability for affliction, currently slated to dramatically increase the tick frequency of our DoTs on the target. At first this seemed rather out of place, if not confusing, but it actually makes sense in many ways.
Blizzard wants to artificially keep affliction's DoT damage down. Although DoTs should be our primary source of damage, Blizzard doesn't want them to be so strong that tossing DoTs across every single target are the only clear damage option. Yet without the talented debuff stacking that is currently used to enforce this model, something else needed to be done -- hence, our new signature nuke is geared toward increasing DoT damage. It's less to do with making affliction unique or giving warlocks a fun new mechanic to play with (although that is a brilliant side effect) but more about keeping our absurdly high DoT damage limited to a single target instead of as many targets are present.
Utility gained and lost
What concerns me more than the nature of how our rotation is going to change in the next expansion is how our utility is going to be altered as well. Making talents more focused on utility instead of raw damage was one of Blizzard's goals for Cataclysm, and the current talent trees reflect this rather well. Although there are still far too many damage-based talents, there are still a wide number of utility options that you can choose to take (and in fact are forced into taking several along the way). The new talents coming with Pandaria further expand upon this philosophy with most of them also focusing on raw utility. Yet this does little to address the utility that we're going to be losing.
Again, to go back to balance druids, boomkin currently talent for Earth and Moon in order to get the increased magical damage debuff; in the next expansion, that talent more than likely is going to be baked into the spec as a learned ability. But warlocks have Curse of the Elements at baseline already. Instead, we talented for Jinx in order to make the curse apply in an AoE field around the target. Would a talent such as this be retained? Will we in some way have this replicated in our base abilities? Without it, we would become the only class that's unable to apply the debuff in an AoE fashion.
The future of mana regeneration
Last, there's the matter of mana regeneration. Life Tap has long been the mainstay of warlock's mana recovery, and the idea of trading health for magical power is classic warlock. This isn't a mechanic that I would like to see go away; however, having every single warlock spec with the same form of mana regeneration is a little dull. A bit of variety in the matter would be excellent.
Currently, we have this. Demonology has near-limitless mana thanks to Mana Feed; destruction has decent mana returns from Soul Leech; and affliction has a much more powerful Life Tap than the other specs. This form of identity is just as important as any other.
Are we going to keep these distinctions? Will each of our specs, in some manner, be given various new ways to regenerate mana, with Life Tap as a fall-back? Time will tell, but I hope Blizzard keeps this in consideration for the future.
Filed under: Warlock, (Warlock) Blood Pact






Reader Comments (Page 1 of 2)
zEagleEye` Nov 21st 2011 7:57PM
"Multi-DoTing is a large concern for Blizzard, not just in PvE (where it has long been an issue even now), but more so in PvP, where affliction warlocks in particular have often been incredibly strong at spreading damage across multiple targets".
I guess it's p[ossible it is that way at the top of the gear list.
I have never felt it, NOT having that top gear :/
Other than that - an interesting articale, as usual.
upgray3dd Nov 21st 2011 8:03PM
didn't they say curses could soulburn for AOE?
Tyler Caraway Nov 23rd 2011 1:10AM
They had mentioned that Souldburn for Curses would be an option, and it is possible that the effects of Jinx for CoE will come from that, yes.
omedon666 Nov 21st 2011 8:23PM
Your "The new guard of DoT inflation" paragraph was like a lightbulb going off over my head, that's fantastically done on Blizz's part! I'm even MORE excited now for this spell (which is saying a lot, I was REALLY happy to hear of it, as an oldschool "can we please channel DL instead of throwing SB" supporter) and I really can't wait to see what it looks like, visually speaking, as affliction boasts some of the coolest visuals in the game!
jorge_av Nov 21st 2011 10:04PM
I had a light bulb too. My thing is MG is going to be affliction's nuke. Right now we dot up and spam SB until we have to refresh. MG is going to make dots tick faster. Great! Now what? Now we get the damage from dots and SB. In 5.0 we get damage from dots only. Our new nuke looks great and holds true to the basics of our class, damage by dots. But where are we getting the damage that SB used to provide?
JattTheRogue Nov 21st 2011 10:48PM
"But where are we getting the damage that SB used to provide?"
From the ... new nuke? It increases the damage of your DoTs, thereby filling in the gap that SB used to fill. That was the entire point of that section of the article.
Ice Nov 22nd 2011 3:57AM
@JattTheRogue
I think the issue here becomes that IF the bosses have mechanics that require you to NUKE stuff then having "nuke" that makes your dots more powerful wouldnt really work because its not going to be pure nuke in sense of "hey, powerful hitting nuke" rather then "hey this hits low but makes your dots hit hard in tradeoff of the weak nuke dmg".
That might change in future encounter desing tho but then again.. theres still those mechanics in some bosses right now. "Nuke this add fast or you will die".
Imagine doing add near hammer on ragnaros as affli lock with no stuns.
Not really going to work properly now is it. Now imagine that without sbolt nuke where you have to add all dots and-..oh raids dead already.
But of course, we shall see how it goes.
omedon666 Nov 22nd 2011 4:22AM
I'm sure we'll still have haunt for *some* burst, but ya, it'll be interesting to watch this pan out.
What I could see happening is MG having considerable damage, equivalent to SBolt spam, and taking away shadow embrace and turning haunt's debuff down a bit, leaving it as more a burst power.
MG is, knowing what we know at this early stage, supposed to do two things: Replace shadowbolt (our burst, so it has to have some damage of its own) as our "interim spam", and give our DoTs the thematic "oomph" that is the spec's concept, in a new way that isn't "bigger ticks". The latter can be done by borrowing some if not most or all of the "bigger ticks" power from sources like haunt and shadow embrace (a serious source of ramp-up), and replacing it with the "speed boost" that allows for a form of DoT augmentation that is only seen on one target at a time.
Again, this is all early speculation, but the idea seems sound and pretty cool to me. :)
albanesp Nov 22nd 2011 9:24AM
@Ice, the "lack of stuns" is taken care of in the talent tree. For maximum stun capability (as Affliction) you would take Shadowfury from the talent tree and you could also summon the Succubus for her AOE knock back.
Harvoc Nov 22nd 2011 10:56AM
@ albanesp
Affliction can't access Shadowfury because it's in the Destruction tree...
Raposa Nov 22nd 2011 11:23AM
@ harvoc
dont try to correct people when you dont know what you're talking about.
yes, shadowfury is now in destruction tree. come MoP it will be available to any warlock who wants to take it.
Harvoc Nov 22nd 2011 11:44AM
@ Raposa
What the hell is with your attitude? I wasn't bashing albanesp. I thought that Ice and him were talking about the current talent trees. My bad but that doesn't mean that my actions warranted your rude response.
Raposa Nov 22nd 2011 12:24PM
@ harvok
it seemed so when i first read your comment, but yeah, i shouldnt have replied like that.
my apologies.
Globemaster Nov 21st 2011 8:56PM
The truth is, 5.0 is so far off that any speculation/predictions are way too premature at this stage. Undoubtedly, there will be many changes between now and MOP. I can't understand why there is so much talk and focus on an expansion that is at least 6 months away. It is getting tiresome when I come to this site wanting to read about 4.3 and getting stuff that is far off in the horizon. Let's focus on the here and the now please.
ukwest Nov 22nd 2011 12:21AM
Easy there buddy. Yes the expansion is so far off that anything at the moment is fanciful speculation, but sometimes that can be useful and entertaining. As Tyler said he was going to run an article on the here and now but things didn't work out. Next week, baring hiccups, we can drool on the upcoming gear and learn where to farm. Till then don't be a close minded mage and think about our soul sucking futures.
Tyler Caraway Nov 23rd 2011 1:15AM
If by so far off you mean April/May-ish of 2012 for release, Alpha hitting in Jan, Beta probably going into effect late Feb, early March, then yes, it's terribly far away. Dragon Soul is intended to be the last raid of this expansion, a raid only has a shelf life of about 4 - 5 months tops. Any longer than that and players will get way too bored, especially considering that SW:TOR will be hitting into it's first patch cycles by that point, Blizzard doesn't have much of a choice here.
MoP (and God I hate that abbreviation for it) is much closer than people seem to give it credit for.
Orrine Nov 21st 2011 11:48PM
Tyler, it is been said that passive talents will be learned just like spells and just like passive specialisation bonuses we have now. And it was shown at the beginning of class panel when we saw warrior abilities learned during leveling. So current talents don't need to be baked into spells
Tyler Caraway Nov 23rd 2011 12:54AM
Yes, you can do this with anything, talents, abilities; they're just different names for the same thing. However, what you're talking about and what we've seen from Blizzard is entirely different from what has been shown to us. The passive abilities that we've seen thus far have been based upon those things which you generally can't remove from a class. Protection Paladins gaining tank specific debuffs on abilities, mana regeneration talents being converted into abilities, and spec defining talents such as Single-Minded Fury being kept as well.
What we haven't seen is where Blizzard intends to go with rotations and talents which weren't exactly fun or engaging, but offered the creative backbone to the spec. Shadow Embrace, Nightfall, and Pandemic aren't super exciting talents. They indirectly increase DPS, so to speak, but they aren't "fun." What they are, though, is the only thing which keeps the Affliction rotation interesting. Without Shadow Embrace, without Nightfall, without Pandemic, the rotation is really flat, really boring. You watch DoTs, you fill with Shadow Bolt. Haste never changes, there's no procs of any sort, no real debuff juggling, so it all becomes mechanical.
Every rotation needs to have some variation, some RNG factor it, Blizzard hasn't shown us yet how they intend to keep that.
John Beets Nov 22nd 2011 4:49AM
It's about as safe as sticking your gear in a tiger. Disease alone makes that really, really stupid. I'm sure that scene was just special effects, because nobody in their right mind would consent to do that.
http://radialabsfreetrial.com
MaxaW Nov 22nd 2011 5:35AM
Channeled nuke that makes dots tick for a desired amount of dmg. Great, until I realised its going to be utterly useless in PVP. Again! It will be a choice between doing subpar damage without Malefic grasp, or eating spell school lockouts due to the channeled nature of the spell. Brilliant!