There's nothing more fun in WoW than a good, respectful, and well-informed talent tree debate. I've had the pleasure of talking and working with some of the smartest bloggers out there who are savvy about WoW talents, and they all bring some amazing ideas to the table. Matt Rossi in particular seems to have an uncanny ability to predict class changes. All he needs to do now is use his powers to get us that Moose ...
And that brings us to the first question.
Why do so many people hate the Mists of Pandaria talents? They look fun and could be cool to play with.
I think this is a case of a vocal minority yelling very loudly about changes in the game. This isn't the first time it's happened, and it won't be the last. Change is hard -- doubly so for something that so many people put so many hours into. And it's even quadruply so when people feel that they're powerless to influence the direction those changes take. So there's a lot of yelling on the internet about things other than Internet Dragons, and WoW-life seems pretty bleak.
But it's not.
The changes being proposed are actually pretty darn well thought out, and they don't have any glaring holes in them. Everyone is getting something that feels overpowered, while at the same time, it isn't directly apparent that one class is getting a ton while others are being left out. While individuals obviously feel differently, taken as a whole, it seems that Ghostcrawler and the other designers have done a great job. Check out all the MoP talents we saw at BlizzCon to see what your class is shaping up to look like.
There are also two important things to remember:
- All the talents, spells, and abilities are still in development. That means they can and will change.
- Everyone has the ability to affect the outcome of these changes. You hear a lot from the Blizzard blues that they're listening to what we all are saying, that they're reading every forum post, etc. They're not just saying that; they actually are. I know for a fact the designers go out and read blogs, posts, and so on. All you have to do is act like an adult (and treat them with respect), and your ideas will be heard. Yes, it'll get added to all the other ideas and feedback, but as a whole, that feedback is very important.
One of the things I took away from BlizzCon this year is that Blizzard isn't just giving lip service to reading feedback; the devs actually are. And that's pretty cool, in my book.
So let's all go kill some Internet Dragons and give them time to work stuff out.
Is destruction going to be a viable spec in patch 4.3? What about in MoP?
I think it's going to be better, but I'm not convinced it'll be as good as Affliction yet (and I say this as a heroic raiding warlock).
As far as MoP goes, things are looking even better, but we don't have enough information yet really. After the beta is out, we'll have a better idea.
I'm getting complaints because my DPS is low on some fight, but I'm not dying and the boss is going down. I think my raid leader and his friends are idiots. Am I wrong?
DPS is very, very situational. Depending on what class and spec you play, your ability or spell mechanics might be entirely counterproductive to the fight. If your DPS is low over all the fights, then yes, you probably should look hard at your rotation and gear to figure out what the problem is. Spend some time on EJ and ask questions to other players of your class.
If your DPS isn't low overall but just on particular encounters ... then it's more iffy. You're not dying, so that's a big plus -- after all, you don't DPS when you're dead. And since the boss is going down, the group as a whole might be doing something right. Talk to your raid leader more and figure out what his exact issues with your DPS are.
But -- I noticed you used the word "idiot" in your question. Don't use that word when talking to your raid leader. Keep your language simple, keep your tone relaxed, and don't curse. Staying friendly and non-combative with your raid leader is more important than good DPS, in my opinion.
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