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Reader Comments (Page 1 of 1)
11-22-2011 @ 5:01PM
PodPeople said...
I think I have convinced myself that healers having a limited resource is not really the right way to go. The game already has a mechanic that limits fight length, it's called Enrage. Once the boss enrages, it doesn't matter how much mana the healers have, it's a wipe. If they totally removed healers having to worry about regen, very little would change. Even the fights with a "soft" enrage wouldn't change that much, since there will be a point at which the heal team just can't keep up with the incoming damage. With unlimited mana that would likely only extend those fights by 1-2min, so a fight that would end in a wipe after 5-6min now ends in 6-8min. It's possible that might be enough time for people to down the boss, but isn't that what Blizzard wants us to be able to do. Besides the gear you get from just squeaking-out a boss kill with only help in getting them down faster the next time. I guess people could get past such bosses by stacking 15 healers. But who cares if it takes some raid group an hour to down a boss? I'd think that they found it fun/funny once, maybe do it twice for kicks, but I'd think they'd just get really annoyed of having to do it that way, and find a new strategy. Blizzard can always go back and make the boss have a hard enrage, if people think that the only want to beat the boss is with 15 healers and it takes an hour. If it's an issue with healers being too hard to kill in PvP, I'd say people are doing it wrong if they are counting on mana drains to be able to kill healers. But then again, I rarely pvp anymore and never did as a healer, so maybe I'm just talking out my arss on that point.
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