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Reader Comments (Page 1 of 1)
11-23-2011 @ 5:26PM
Saeadame said...
Resto druid reaction:
HOLY SHIT IRON BARK
HOLY SHIT MIGHT OF URSOC
HOLY SHIT BASELINE 1SEC GCD REJ
HOLY SHIT SYMBIOSES!!! OMG SERIOUSLY THIS ABILITY IT LIKE WHAT IS THIS I CAN'T EVEN...
I'MMA GO OFF IN THE CORNER AND CRY A LITTLE BECAUSE MOP IS SO FAR AWAY AND WHY DO I LOOK AT THESE PREVIEW THINGS THEY JUST MAKE ME WANT IT TO HAPPEN NOW AND WHY ISN'T HERE YET PEOPLE WHY WHY WHY WHY
/epic flailing freak out. Seriously, this is me AFTER I got out of my chair after reading the abilities and ran around my house to calm down. So excited, can't you tell!
Reply
11-23-2011 @ 5:57PM
Pam said...
Skull Bash for resto? gone (saved my @#$ in PvP sometimes)
Nerf to Wild Growth? Next patch
OoC Rez? gone (except for resto) next xpac (please tell me this is an error).
Regrowth mana cost to 35%? next xpac
85% mana cost for hurricane? next xpac
Lifebloom for resto only? next xpac
I do agree castable barkskin and healing mushrooms and healing treants are cool, but at what cost?
I am trying to be happy, as soon as I get over being sad about some of the things I have to give up to get those 'cool neat wow' things.
11-23-2011 @ 6:05PM
Akawaka said...
First off Saeadaeme, your adorable and I felt the same way lol ;p
Dear Blizz LOVE this mode of thinking and leaping into new ground, only I advise, leap some more! I love mages and druids, shamans best but go even further to defining the different specs. Make Fire Mages only cast fire spells save for frost nova and dido for frost and Arcane!
And Metamorphosis and that demonic leap thing at level 10 or there abouts???? Holy awesome Batman! I might just role a Warlock for once! And Riptide at level 10, oh so watery1 lol
Keep going Blizz change is good just ask David Bowie, Ch-ch-ch-changes! ;p
Onlly complaint is getting rid of feral charge for kitties, leaping as a Cat is the best part of being a Cat.......:(
11-23-2011 @ 6:15PM
Arrohon said...
YES! Now that kitties don't have Feral Charge I'll be able to eat their face with my 453% sunder. (unless actually stated that it would be removed, Feral Charge simply might not have been added yet)
11-23-2011 @ 6:21PM
Saeadame said...
I'm not too worried, I typically don't look at numbers at all until at least beta, usually not until much later. They just change so much, it's not even worth it. It's more to look at the ideas of the abilities, and thus far they look great. It's true, I used Skull Bash, but mostly when the people in my group were bad and couldn't interrupt... I like being able to bail my group out when they suck, but if I really, really want that functionality I can always grab displacer beast+pounce and cat from+some ability+maim. Skull Bash required anticipation because it took 1 GCD for Cat Form, 1 GCD for Skull Bash anyway, so there's no reason why you couldn't use some ability to build one combo point at the beginning of a fight, and then have Cat Form + Maim ready if you need it. True, it's not quite as nice because you need to move into melee range, rather than being able to charge in there, but I've long had a secondary interrupt in Bear Form with macro'd rage pot+Bash, which also requires melee range. As well, we have additional stuns/interrupts in the form of Bear Hug, and Ursol's Vortex which, provided it can actually move the enemy (like Death Grip) it will interrupt.
Wild Growth gets nerfed and buffed and nerfed and buffed. It's pretty whatever by now.
I don't care too much about what feral can't do that resto can, because I never play those. I can understand that some people like the utility, but ferals also now have access to Nature's Swiftness+Rebirth, which makes it instant, free, and castable in Cat/Bear/Moonkin form. For Guardian druids, this will be invaluable (much more so than the other talent Druids might be interested in that tier, Renewal, since they likely can't shift in and out of bear form except in very specific situations). So they haven't actually lost much, in that respect (you could argue that they've gained, actually, since the rebirth is castable in forms, so you don't have to waste time shifting in and out).
They 85% hurricane change really is just cementing Moonkin AoE as multi-dotting and mushroom exploding. Most moonkins don't use it now, unless they're being especially lazy, so the functionality of hurricane was really for the glyphed slow that you could get. This makes you have to think about using that functionality.
Anyway, like I said I'm not too worried, everything looks really fantastic right now (yes, even some of the changes you were citing as negatives), and I can't wait for beta ;).
11-23-2011 @ 6:28PM
Saeadame said...
PS - The only cat feral charge functionality is now in the talent "Wild Charge" - so it's probably not coming back as a baseline ability. You can choose between the current feral charge available in that talent and the incarnation talent (which allows you to use abilities that normally require stealth out of stealth and lets you stealth while in combat).
11-23-2011 @ 6:33PM
Silversol said...
Forgot about healing mushrooms.
And kitty feral charge is still there.
11-23-2011 @ 7:15PM
Boobah said...
As far as Hurricane goes: Safe to say it's not staying at 85% base; it's only 81% now, and in MoP you won't have anything but base mana, unless Blizz for no obvious reason decides on a new definition for 'base mana.'
Actually, there's one obvious reason to have non-base mana: Feral, Guardian, Ret, Prot, and Enhancement. On the other hand, the limited number of spells (and abilities backing them up) may be sufficient to keep those specs in check, even if their mana pools match those of caster specs.