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11-23-2011 @ 7:07PM
As has been discussed here (and other places) your customization is in your talents, and to a lesser degree, glyphs.The intent (naturally, the reality may not match) is that talents don't have a 'right' answer. Or at least not an answer that is 'right' for all situations.Removing the current talent trees is largely a matter of eliminating 'wrong' answers. Very few specs had more than five or six 'free' talent points that you could reasonably place wherever you wanted without gimping your character to some degree.Well, now every spec will have six 'free' talent points, and none of them are boring '+x% per talent point' talents; they're either extra buttons to press directly, or enable extra things when you push the buttons you already want to push. Most of them are (intentionally) not direct DPS/healing/survivability buttons. They are by no means perfect or anywhere near final, of course; as Bashiok points out, the xpac isn't even in alpha yet.As an example, the armor specializations are apparently trained at 55 on shamans, 50 on warlocks, and level 1 for druids and hunters (who can't even equip mail until 40).Then you've got things like Wind Shear showing up with a 15 second cooldown for all three specs (although that may be intentional, since there was something in one of the dev watercoolers about making interrupts less common and more meaningful, IIRC) and all shamans are also back to a cast-time Ghost Wolf (at least without burning a talented cooldown), which might also be intentional.
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