Blizzard has just released its official talent calculators for
Mists of Pandaria, in which the talent system is getting a
major overhaul. Instead of talents being point placement decisions, this new system engages the player in one very important and specific choice every 15 levels. Skills from talents are now learned automatically as a player progresses through his chosen spec. The currently displayed talents are not set in stone and can (and will) change during
Mists' development. If you click on a class' spec, you can also see its skill progression through the life of the character to see what skills you will be gaining. This new system is really, really slick.
Check out Blizzard's official
Mists of Pandaria talent calculators on the
WoW community blog.

World of Warcraft: Mists of Pandaria
is the next expansion, raising the level cap to 90, introducing a brand new talent system, and bringing forth the long-lost pandaren race to both Horde and Alliance. Check out the trailer and follow us for all the latest MoP
news!
Tags: blizzard, mists, mists-of-pandaria, mists-of-pandaria-talents, new-talent-system, pandaria, talent-choices
Filed under: Mists of Pandaria
Reader Comments (Page 4 of 10)
Boozard Nov 23rd 2011 2:30AM
fail. this was suppose to be a reply to te "Alter Time" comment.
sgtkwol Nov 23rd 2011 2:33AM
So, druids are officially going to have 4 specs?
Eros Nov 23rd 2011 4:12AM
Yup. It was announced at blizzcon.
Philster043 Nov 23rd 2011 12:39PM
Kinda hopeful that this may mean the beginning of fourth specs for some of the other classes, too. Hey, why not.
Drakkenfyre Nov 23rd 2011 2:37AM
Mages lose Fireball, Frostbolt, Arcane Missles, and Arcane Blast.
The only way to get them is to spec into the appropriate spec. So Mages will no longer have Fireball unless you are Fire. You won't have Frostbolt unless you are Frost.
This sucks. It simplifies Mages, and removes flavor. Frostfire Bolt is offered to all specs, but it still doesn't change the fact that it seems like flavor is being removed from them.
Jebediah54 Nov 23rd 2011 3:21AM
I don't think this will have too much of an effect really... the only time you ever use an off-spec nuke is when you've been silenced or if you need a slow/DoT, and now you just have to use FFB instead since I'm pretty sure you can cast it no matter which school is locked out. I don't think it removes flavor really, in fact it gives all mage specs an excuse to use FFB in some situation.
However, I feel like it should be noted that even if arcane won't be able to use Frostbolt Fireball, they'll get have Deep Freeze and Living Bomb so it's like a one-to-one trade.
Earl Nov 23rd 2011 3:28AM
We're losing out-of-spec spells that, to me, seemed to be pointless bar extreme gameplay niches.
Having started WoW by leveling as Arcane during Wrath, I know full well the consequence of choosing to be a special snowflake - like, for example, not learning your main nuke until being half-done w/ the Outland. Steep prices, that. Regardless, had Blast been learned any earlier, I just would've stopped using Frostbolt and Fireball sooner too, and only put them to use in case of spellschool lockouts, IF I didn't feel like having instant casts cover the lockout instead.
All that's lost here is an old style of class flavor - "I'm a Mage, I can cast all these things, insert maniacal laugh here" - and a new flavor is taking it's place - "I'm a Mage, I cast all these things and I do it in style dependent on my personal flair, insert maniacal laugh here." There's nothing to lament about this change - it's cleanup. The spells exist; they just won't be used by anyone who has no business using them.
Compare to how Fire trades my missles for Hot Streak, and Frost does the same for Brain Freeze. This is just that writ on a larger scale - decisions in spellcasting that honestly weren't real decisions at all are now out, and decisions that're actual decisions will hopefully be played up and given some degree of attention.
Of course, the above's all just a gameplay analysis of the matter - I can imagine RP may be a bit dismayed in some circles, but if we have to, we'll just crack open lore and explain that through.
trefpoid Nov 23rd 2011 3:56AM
It's gonna be sad when I fight Chromaggus in BWL, I love to nuke him with the proper spell when needed :( other that than, I won't feel the difference.
Drakkenfyre Nov 23rd 2011 3:57AM
To the people downvoting me. Go ahead.
Then look at other trees like Shaman, where you lose most healing unless you are Resto. Or other trees where you lose baseline abilities unless you are the spec that uses them.
Harvoc Nov 23rd 2011 10:21AM
I agree with Drakkenfyre. Why is that classes and specs are losing their abilities to the MoP talents/specializations of the other 2 specs? Why can't we just add new ones in? People all worry about losing their DPS talents and stuff. Quite frankly, I don't care. It'll all be there in one form or another. What I AM worried about is that my SV hunter is losing Wyvern Sting and Thrill of the Hunt. Don't tell me that I can still take it because I can't. Silencing Shot is better in most occasions but that means I'll never use a spell that I consider a spec-defining ability. Specs are losing their flavor. The difference between each spec is very low right now in terms of flavor and utility. I've been proposing this change elsewhere on WoW Joystiq (haven't gotten to posting on the WoW forums): split the current talent trees into two, one that contains only talents that boost your ability to perform your role, and the other that only contains utility talents. First of all, you don't screw off people who like theorycrafting. Secondly, you don't confuse people with the new talent tree rules because it'd be the same as before: you to put a set number of points into each tier before you can advance into the next; you have to spend a set number of points into each tree before you can spend points in the others; and you have a set number of points total. Lastly, you'd preserve the feel of each spec by keeping their utility separate from the other specs while still achieving your goal of allowing meaningful choices to be made in your talents, albeit one of your talent trees, but choice nonetheless. Also, I don't get why Drakkenfyre was voted down. He was discussing his point in a perfectly normal way. Usually, I agree with why people are voted down. But now with everyone telling the people who disagree to explain their point, then downvoting them when they do, I don't know what you people want.
Joerendous Nov 23rd 2011 2:56PM
I don't understand why one cares whether they are being downvoted or not. I can still read the comment and do because it is longer than 5 words thus it must have intellectual substance aside from trolling. People may not agree with your viewpoint thus click the thumbs down button. So what?
AngrySlob Nov 23rd 2011 2:38AM
Disc Priests losing Divine Hymn?! NOOOOOOOOOOOOO!!! QQ!!!!
thawedtheorc Nov 23rd 2011 2:43AM
Are we losing it or are you remarking that you do not see it in the new calculator? I am Googling and cannot find where that is the case.
AngrySlob Nov 23rd 2011 9:54AM
There is a list of spells for each spec on the same page, I almost missed it first time as well.
Puntable Nov 23rd 2011 10:31AM
I'm really confused that they would get rid of Atonement yet leave all the other Smite talents. No Disc Priest is going to bother with Smite without Atonement.
thawedtheorc Nov 23rd 2011 2:39AM
You gotta love the holier than thou nerd cliques on the web. I think most of these bad attitudes start in middle school lunch rooms across the nation.
Opkier Nov 23rd 2011 6:26PM
The announcement of the frost mage nerfs (CC and Surviability) had me worried, and a bit pissed, but seeing the changes to the specs and baselines as a whole, it's taken the edge off. I can't wait for beta now. ^^
Patgamer Nov 23rd 2011 2:44AM
I've just spent a good hour looking over it, Can't say I'm too excited with the Warrior stuff. Avatar will be fun but the rest just seems.. boring? Sure it will be nice to have in certain situations but eh. I feel they should do more with the Warrior.
Pretty keen to play my Resto Shaman in MoP though, some of those new totem cds look interesting and it will be fun to really get the most out of them. Repulsion totem :D
Echo of the Elements is looking good as well, I hope that is a pretty solid choice for Resto, I could see it being somewhat OP but eh.
Rolly Nov 23rd 2011 3:11AM
Removing Warbringer from prot is going to gut the spec for me. It's what makes being a prot warrior so much fun.
/cries over the corpse of his charge/intercept/intervene macro.
razion Nov 23rd 2011 3:30AM
@Rolly: We still have Warbringer...
On another note, I really like how we're getting a load and slew of new icons for abilities that used to share icons with other abilities. For example, love the new Intimidating Shout icon.