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11-23-2011 @ 8:09AM
What surprised me about WoW compared to SC and WC3 is that, with those rts titles, you could make so much in terms of levels, which came with LOADS of minigames. I know the players are the ones that put them out but I am amazed that 7 years into the game there is only really plants vs. zombies, and I am not even sure you can replay that. So I am hopin' the pokemon thing will be fun (and not go the way of previous ideas that were scrapped (>> achievement points buying fun little things/ insignias going over capes)
11-23-2011 @ 8:50AM
Agreed. I've heard quite a few complaints about the pokemon thing but I'm super excited for it. Before I started playing wow I mostly played rpg games like Final Fantasy. These games are packed full of mini games and extra things to do besides the main storyline. I'm a huge fan of mini-games and really look forward to pet battles and the new Dark Moon Fair.
11-23-2011 @ 10:52AM
If WoW had a system in place to allow players to do any of the old, low level instances, and still have some challenge, it would multiply the amount of non-trivial content available enormously.One easy way to do so is to allow high level players to use lower level pre-made characters to run those old instances at the correct challenge level. Another way would be to finally implement mentoring/sidekicking systems so players can adjust their level (and gear level) to play the content at hand in the correct difficulty.I would also love if Blizzard reworked those old instances into very challenging solo challenges, perhaps also providing a pre-made character to play each one. This could be tuned to (teach and) require most of the skills used in raids, and to be much less forgiving of any player failure than raids.
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