Spiritual Guidance: Mists of Pandaria spell and talent changes for shadow priests

When we first talked about the new-for-Mists of Pandaria talent trees after BlizzCon, there were still a lot of questions to be answered. The main question, of course, was this: What will happen to all the talents that were removed from the old Cataclysm-era trees?
Well, wonder no more. Last night, Blizzard went live with an all-new MoP talent calculator. Not only does it contain the new talents we talked about last month, but it also contains a list of what spells will be baseline for what specs and when they're learned.
"Don't worry," Blizzard noted. "If you don't see your favorite talent, we've probably just given it to your spec automatically while leveling." And it's true -- shadow priests get a lot of good stuff as baseline abilities, and we're getting a lot of it sooner than you'd expect. But not every shadow priest spell and ability made the cut. In fact, if they all make it to the live version of the game, there are some very surprising changes, additions, and omissions.
Before we get too far into the changes, I had best give you the typical disclaimer: All of this information is about an in-development expansion that's probably a year away from launching. Nothing here is set in stone; much will change. Some of the information in the new talent calculator appears to be placeholder. And Community Manager Bashiok says the talent calculator is not complete -- there's no level 87 spell for priests, for instance, and we know we're getting one.
So don't grab the pitchforks and storm the castle. Yet. I'm totally cool with your calling up your local pitchfork dealer to request a catalog of its new-for-2012 models, though. You never can be too prepared.
Healing: A MoP shadow casualty?
There are an awful lot of abilities that appear to be missing from the MoP talent calculator. This could simply mean that they're missing from the Talent Calculator. It could also mean they're being removed from the game. It's hard to tell at this point.
That said, the easiest-to-spot casualty of Mists of Pandaria is this: Shadow priests are losing access to virtually all their healing spells. No more Heal or Greater Heal. No more Renew. No more Divine Hymn. No more Prayer of Healing. We won't even be able to cast Holy Nova, Mass Dispel, or Cure Disease. All we're getting in MoP are Power Word: Shield (at level 5) and Flash Heal (at level 7). That's it. Once you choose to spec as shadow at level 10, you no longer learn any healing abilities.
We're not the only ones seeing this kind of major change -- most hybrid DPS have seen their roster of healing spells gutted. That gives the chilling impression that this is indeed intended. Blizzard, it appears, is taking away much of what makes us hybrid. A Mists of Pandaria shadow priest is going to have far more in common with our pure DPS brethren (that currently languish beneath us on the DPS charts). That's one way of dealing with the hybrid tax, I suppose.
Of all the changes coming to shadow priests, this could very well be the most significant for anyone who participates in shadow priest PvP. Reducing a shadow priest's ability to heal in Battlegrounds and Arenas will have serious consequences in how matches are played and won.
If the change is intended, I understand it. But that doesn't mean I like it. My favorite moments as a shadow priest aren't when I beat out the competition on the Recount meters. They're those times when a healer dies and I struggle to keep the tank alive with my inefficient, untalented heals.
Some shocking DPS casualties
I feel the urge to repeat my "this could just be an omission" disclaimer from earlier, not necessarily because I think you've forgotten it but because I really do think there are some major omissions. It's hard to believe that Blizzard's really trimming so many spells.
Like what, you may ask? Well, one of the surprising omissions from the list is Devouring Plague. So surprising, in fact, that you have to hope it's a mistake. It's been such a defining shadow priest spell since it went baseline in Wrath. I really like the DoT-juggling aspect of playing a shadow priest. The shadow rotation would just feel empty without it.
Also missing from the talent calculator: Vampiric Embrace. This might not be much of a surprise to many of you -- at level 90, we're given the option of taking a supercharged version of VE called Vampiric Dominance. Still, I had hoped that Vampiric Dominance would simply be a buff to a VE that's still baseline for all shadow priests. Healing by dealing damage is kind of our thing. It's a major part of what makes shadow priests who we are. I don't really like the idea that there will be shadow priests out there who by virtue of a talent tree choice won't be able to heal through dealing damage.
Mind Spike is also missing from the talent calculator, but I assume that to be an accidental omission. After all, the spell is referenced in the new tool tips for Serendipity and Archangel. Mind Blast is gone from the list of spells as well, but that's just a function of the Shadow Orb mechanic redesign. Holy and disc priests will be losing access to the spell entirely, though that probably could have been guessed a month ago.
Lastly, Twisted Faith is gone. The talent was a major boon for shadow priests everywhere when it was redesigned for Cataclysm, allowing spirit to be converted to hit rating. It made shadow priests exceptionally easy to gear, and it kept us from having to maintain a separate healing and DPS set of armor. It's very possible that Blizzard will find a way to keep this spirit-to-hit conversion in the game through a different mechanism; only time will tell on this one.
The good news!
I know there's a lot not to like about the new talent trees, but the news isn't all bad. There are a lot of positive changes buried in what we learned yesterday. For example, shadow priests will be gaining access to the spec-defining Shadowform ability at level 24, down from 29. We're also going to be getting our Shadowfiend at level 64 (down from 66) and Leap of Faith at 84 (down from 85). Vampiric Touch is learned at level 46 (down from 49).
More intriguing, though, is that the powerful Silence and Psychic Horror spells appear to be finally going baseline. Both are very useful to any shadow priest, but PvE players currently find it hard to justify the talent point expenditure. No more: All shadow priests get Silence at level 28. Psychic Horror comes later, at level 74. (Currently, you can access Silence as soon as level 39, and Psychic Horror as soon as 59.)
And finally, as expected, many of our most useful talents are going baseline. Shadowy Apparition, the fun ability to spawn damage-dealing clones of ourselves, is given to us at level 52 (down from 63). The new baseline Pain and Suffering is losing its ability to reduce Shadow Word: Death splash damage, but the chance to refresh Shadow Word: Pain is being boosted to 100%. We'll get access to that at level 78 (up from 53).
Incomplete calculator is incomplete
Clearly, the design of the Mists of Pandaria shadow priest is a work in progress. We know that, as a design philosophy, Blizzard wants to simplify our spell books. That suggests that some of the spells that went missing overnight are intentional casualties. Others likely are a result of Blizzard's giving us a sneak peek at its work in progress. After all, it looked like Spirit Tap was a Cataclysm casualty until it showed up as a new glyph.
I urge you all not to worry too much just yet. Blizzard wouldn't have gotten to be the kind of success that it is if it didn't know what it was doing. And further, we know that Blizzard actually listens to feedback.
That said, let's put our heads together and give Blizzard some. What do you all think of these potential shadow priest changes? Will you miss all the healing spells that are being taken away? Are you OK with losing Twisted Faith? And if the shadow priest spell book indeed needs to be pared down, where exactly would you do it?
Filed under: Priest, (Priest) Spiritual Guidance, Mists of Pandaria






Reader Comments (Page 1 of 3)
Sage Nov 23rd 2011 7:30PM
Yesterday?
Jeff (Not that one ^ ) Nov 23rd 2011 8:21PM
Suddenly, I'm not half to man I used to be,
There's a shadow hanging over me.
Oh, yesterday came suddenly.
"Yesterday" -- Lennon–McCartney
KayQue Nov 23rd 2011 7:42PM
Taking the heals away from shadow priests, all paladin specs except holy, and otherwise limiting the ability to perform a hybrid role in a pinch does indeed look like it's intended. (No more out of combat rez for druids unless they are resto? What the heck?) And I absolutely loathe these changes. I can't say strongly enough how bad an idea this is.
I love hybrid classes because they are hybrids. I love being able to take over a tank role on my druid, or throw some heals on my shadow priest if my group gets into trouble. Blizzard appears to be intending to put a stop to that. Making abilities baseline is all well and good, but they are putting specs into very specific boxes and not giving us any choice over how we play a class/spec.
And please stop telling me that they are not taking away choices! I know that "most" people use the same build, but the way to solve that isn't to minimize our choices, but make options more compelling and allow us to pick the ones that compliment our playstyle.
This new system forces us all into the cookie-cutter build that developed in Cataclysm (since we can't cross into another spec's tree until we've filled our main spec, this was inevitable), and tries to distract us from it by dangling something shiny in front of us.
Drakkenfyre Nov 23rd 2011 8:04PM
If you mention this in any other column, people will just downvote you.
They are too interested in "Ooh, shiny. New talent trees, and new abilities" to see how much is being ripped away.
Shaman, in particular, are pathetic. 9 abilities are being removed, including Purge. And Water Breathing. Why the hell remove Water Breathing? Just because it wasn't an ability that was cast every time you entered combat, it should be removed? Reminds me of the whiners who whined just because they couldn't figure out a use for Sentry Totem, and got it removed. Totally !@#$ing over those of us who did.
Boobah Nov 23rd 2011 8:26PM
The player base spoke on the issue of hybrids a long time ago: specialize, or GTFO. We told Blizzard we didn't want to pay in DPS for the ability to heal, or healing for the ability to DPS. Well, we've finally hit that endpoint (or at least gotten really, really close.)
And not having to give up Silence or Psychic Horror is part of the same thing; just like magi don't do much self healing and depend on instead on utility spells to stay alive, so are hybrids being forced to depend on utility spells instead of a larger healing toolkit.
That said, I expect all classes' baseline heals to end up more potent than they are today, since hybrid healing is nerfed quite a bit by losing most of the various heal spells; most of those +x% to all heal abilities that are currently granted by spec choice should just be baked back into the base spell.
Boobah Nov 23rd 2011 9:08PM
Dude, you need to calm down over Purge. Shadow Priests still have Dispel Magic; it's incredibly unlikely we're losing Purge.
Water Breathing? Sorry. Can't get worked up over a spell I haven't used since Wrath launched and gave us the longer breath bars. I'm not saying I want it gone, btw; I just don't see any point to it. YMMV.
See again how they're not finished yet. By all means, point out what's not there: examples include Purge and Water Breathing that you've already mentioned; others include all the five minute totems. Or rather the replacement abilities for the five-minute totems, since we've been told that the current plan is to make stuff like Strength of Earth, Windfury, Flametongue/Totemic Wrath, and Wrath of Air auras.
And yes, I'd be surprised if we end up with caster shamans able to give out Windfury/Strength or enhance shamans giving out Flametongue/Wrath of Air. People complained continually about dealing with totems. Soon it'll be time to complain about losing flexibility.
And yeah, I'm annoyed by the seeming reversal of the community; on the other hand, I'd bet that the folks complaining now are not the same folks that were complaining before, so it's not really fair to be annoyed. (sigh) It's just that a lot of these moves are fairly obvious responses to some long-term gripes of (vocal fractions of) the community.
Drakkenfyre Nov 23rd 2011 9:33PM
I keep making a deal about Purge because it's a clear sign they don't give a shit what they remove. Purge is a Shaman's #1 PVP non-damage ability. It is one of several trademark abilities they are removing. If it were one ability it would be one thing, but when they remove several from different classes, it doesn't sound like it was an accident.
They have said before in the past they have a hard time coming up with new, distinct abilities for each spec each expansion, so now they are simply removing all abilities under a specific school, and putting them in a spec. It's a lazy way to do it. They keep reinventing the talent system, and this time they simply rip it out, !@#$ everyone over, and add in a few OP abilities (which they admitted were meant to sound OP.)
A hybrid class spec'd into a DPS role can do DPS, and if need be, heal in an emergency. A healing spec can DPS in an emergency. In the new system, you are limited by your spec. If you need more healing than your weakest heal, kiss your ass goodbye. If you need to take out an NPC, and you are in your healing spec, expect the fight to last awhile.
We are being forced into one role per spec, and it is not the "anti-cookie cutter" reasoning that Blizzard has used. Too many people get hung up on specs and roles in instances. "If you're spec'd DPS, you shouldn't be healing", no shit, but the ability to heal, yourself or others, especially if an emergency comes up, is gone.
I am hoping they change their minds, the current talent system is a joke if they think it will eliminate cookie-cutter specs. If nothing more, it will enforce it. One per person, one per spec.
This isn't innovation, it is a desperate move to make a distintinction between the specs without having to come up with a ton of new abilities, it seems like.
Andrew Nov 23rd 2011 10:53PM
Drak, I usually agree with you a bunch, but you need to calm down, man. When we're at a point where, as Fox said, we still don't know what was removed and what was overlooked when putting together the talent calculator, raving about what Blizz "ripped away" from your spec/class of choice is wasted breath and wasted bandwidth. They clearly forgot or misplaced Mind Blast, a major part of the spriest rotation, and you're complaining about Purge and *Water Breathing*?! Count to ten, get some air and save your raving for a Beta build when a missing spell means something.
Raposa Jan 1st 2012 4:19PM
@Drakkenfyre
Ok, lets get this straight, Trevor. What? You're name is not Trevor? I dont care, it is now.
To start off, enough crying about downvoting. People have the right to up vote or down vote whatever they want, Trevor, and I'm downvoting you just because you complain about that so much.
Now, to business. So you say blizzard is killing the hybrids abilities, that a DPS hybrid cannot heal in an emergency. Is that what you're saying, Trevor? I think it is. Then why is blizzard giving druids a talent that, as it says "dramatically increases druid's ability to serve a role outside of normal specialization" ? Isn't that agi to int bonus supposed to make cats heal better in an emergency, Trevor? It seems so.
Take a look at paladins now, Trevor. Things get fun here. The only traditional heal prot and ret specs are keeping is Flash of Light. Think about Flash of Light. You know what is the most important quality of flash, Trevor? It's fast. A short cast time kinda makes sense when you dont wanna to, i dont know, stop hitting stuff with your sword to heal. Besides that, there's a talent called Selfless healer that improves the healing done by flash of light. Why only flash of light, you ask? Because every paladin could take it, Trevor.
And if you really want to burn cooldowns for that, it gets even better. Take a look at holy avenger. What does it say? It says 10 seconds of infinite holy power. You know what we can do with infinite holy power for 10 seconds, Trevor? We can spam word of glory, because the cooldown is gone. Thats some decent healing right there. Do we have to trade 10 seconds of TVs for that? We sure do, but emergencies are emergencies, arent they? Not to mention that speed of light will give rets the old version of holy radiance, that we have right now and it's going away next patch. Only rets, Trevor, only rets.
And I might be wrong, but shamans are getting a tier of talents just about healing, arent they? Do you really think they will be useless, Trevor? That resto shamans will be happy and elemental and enhancement shamans will be sad when they reach that level? Do you really think they will let a full tier of talents be useless to 2 out of 3 specs? I dont think so. And you know what, Trevor? I think blizz might have a clue about what they are doing, because, they have 10 million people paying to play their game right now.
If you want not to be downvoted, stop crying about it and work on your arguments, because you are not convincing people, Trevor. You are not convincing anybody.
Shrikesnest Nov 23rd 2011 11:27PM
Drak, there are a *ton* of abilities across every class that aren't listed on the MoP talent calculator that obviously aren't being removed. Keep a level head. It's going to be okay. There's no way Purge is gone for good.
Drakkenfyre Nov 24th 2011 12:26AM
The mentioning of the downvoting is because if a post isn't giving praise to every change, people downvote it. It's happening to other posts. Wait until people actually see what they lose, then they will be crying. They see the new abilities they get in the talents, but they don't see what they are giving up.
When you have been thru 2 talent revamps, and have been told they are trying to remove cookie-cutter choices, and then when they change them again, and create one giant cookie-cutter choice, you know this talent system, as presented, is going to fail and be even worse.
When you have seen the dev team admit they have problems coming up with new things for each spec, then to see them turn around and rip the abilities apart just so they don't have to work on abilities which would maintain the distinctness yet be new, it's apparant they don't want to work on abilities like that anymore, and just want the easy way out.
My use of Water Breathing is to show yet another non-essential yet useful spell being removed for no reason. Why is it being removed? Does it break balance? Does it provide an advantage over the other classes that is undefeatable in PVP? Is it an ability that they feel is no longer useful? It's simply being taken away. As is several other utility spells. It's an example. It is not a sole spell I am saying the entire game is going to hell for the removal of.
There is a slow removal of flavor from the game. Once, Rogues actually had to brew their poisons. You actually had to use spices in recipes that are called spicy or spiced. Rogues had to level their Lockpicking (Oh, it's was so painful. Finding the lockboxes and spending a few minutes skilling up for free every couple of levels.) Things are removed from the game for "quality of life" reasons, but in most of those cases it's just losing flavor which added to the game and how it's played. Now hybrids get to be limited to the spec they are in. Tell me what the difference will be, as far as healing ability, between a Shadow Priest and a Draenei Mage with Gift of the Naaru? One will have a 3-minute cooldown. The other with no cooldown.
Instead of a spec making you stronger in the associated abilities, it now locks you down to a set of abilities. When you have seen the progression of the abilities from Burning Crusade, to Wrath of the Lich King, to Cataclysm, to now, you see how they are simplifying and removing things. It is simplying to the point where your choices are taken away, and it's almost like being told how to play the game. Simplifcation isn't always the best thing, and it isn't always a good thing.
Healers already have a hard time DPS'ing (example, solo content) so they switch to a DPS spec. Now, Holy specs will basically be even harder, and that secondary spec (which doesn't become available until level 20) becomes even more important.
I know this is all prerelease info. That's the entire point of my comment. I hope they change this crap. If it weren't for the fact that they already seem so set on removing so many abilities and making them spec-related, I would say that feedback might change their mind.
And you mentioned "Trevor" far more than I have mentioned downvoting.
Suzaku Nov 24th 2011 9:46AM
@Drak: "My use of Water Breathing is to show yet another non-essential yet useful spell being removed for no reason. Why is it being removed?"
At this point, the question isn't "why is it being removed," it's "IS it being removed?" That's why you need to calm down.
Sure, say, "Hey, Water Breathing is missing from this tree. What gives?"
Don't start throwing a fit. Warlock's still have Endless Breath in their tree, but are missing stuff like Metamorphosis: Demonic Slash from the spell list. Rogues are missing Rupture, a key ability that's modified by Subtelty passives.
They clearly overlooked some stuff while putting these together. Some classes are also clearly further into development than other.
These changes are pre-alpha, and won't even be testable for months. Nobody's getting "forced" into anything. They posted these asking for feedback. Calm, simple, constructive feedback. NOT "sky is falling, Blizzard ruins everything, nobody loves me, everybody hates me!" feedback.
Drakkenfyre Nov 24th 2011 2:11PM
You seem to think this is a one-off thing. From their past actions, removing spells which are useful but aren't used every day, this seems like they are doing it again.
It wouldn't surprise me at this point if they did remove things which they didn't deem "essential" to DPS or healing.
I know very well this is all pre-release stuff. I have said several times I hope this changes before release. I hope it's not another "Oops, lol, we got rid of Sentry Totem" just because some morons didn't know how to use it, and complained about it until they removed it. I don't like flavor being removed from the game. I don't like wide-sweeping changes which remove flavor, either. And when the initial preview shows a SHITLOAD of things removed, you get worried they are going to remove more and more. One or two things missing might be explained. When dozens and dozens of abilities are gone, it's hard to say which ones are accidentally left off, and which ones are intentional.
I used Water Breathing as an example. It's not the only spell which has gone missing, which makes no sense as to it's removal.
Andrew Nov 25th 2011 11:23AM
Drak: to recap, non-inclusion /= removed. Stop *hoping* that the current spell selection is gonna change, because it is guaranteed it WILL change. Breathe more.
If I'm planning a giant Thanksgiving dinner and leave turkey off my shopping list, what are the chances I just don't want turkey for my WASP family dinner versus my simply forgetting to write it down?
Fizzyl Nov 23rd 2011 7:54PM
An article based on that tatterdemalion of a raggedy talent calculator is so premature that it ought to be kept in an incubator. There's no WAY that's anything close to the final product. You should put in some Surgeon General text so you don't give out infarctions to people who don't know how incomplete that list is.
Xanadal Nov 23rd 2011 8:14PM
'Before we get too far into the changes, I had best give you the typical disclaimer: All of this information is about an in-development expansion that's probably a year away from launching. Nothing here is set in stone; much will change. Some of the information in the new talent calculator appears to be placeholder. And Community Manager Bashiok says the talent calculator is not complete -- there's no level 87 spell for priests, for instance, and we know we're getting one.'
Yes Fox, you really should have. I mean what were you thinking not putting a large disclaimer at the start of the article.
Oh wait, you did.
Fox Van Allen Nov 23rd 2011 8:30PM
If you don't want to know anything about the MoP design philosophy for shadow, then this column is not for you.
If, however, you want to participate in the design of the MoP shadow priest, you need to understand the reason why Blizzard releases builds like this: So we can critique them. We know it's not a final build, and we know stuff is unintentionally missing. They said as much. And so did I, a bunch of times.
These builds are sent out into the wild so they can get constructive feedback. And that's what I'm trying to offer, and further, what I'm trying to solicit from all of you. With a little bit of common sense, it's not hard to guess what's intentional (removing heals from shadow, making Silence baseline) and what is an accidental omission (the lack of Mind Spike).
Moanique Nov 23rd 2011 9:48PM
I tend to agree unfortunately. I understand the whole thing about it's early and it's not even pre-alpha and the rest. But I don't really understand what the value is in talking about the spriest abilities in the totally unfinished state that they're in much less writing columns about it.
Apart from saying that Mind Spike, Devouring Plague and Mind Blast are nowhere in evidence, there's nothing much to talk about. After checking the tooltip on Shadow Orbs, there's nothing there about Mind Blast either. It's just really hard to have any comment about half a system.
If you can make the case that dropping any two of those three spells is a design intention, it's difficult to have any opinion at all. It's like trying to put together an intelligent review of a book when you've read a third of it.
There's not enough there to know anything at all. That's on Blizz. At least in this case, "We'll release it when it's ready" didn't happen.
Moanique Nov 23rd 2011 9:52PM
Just to stretch a little further, I think the talent trees are much more interesting and provide for the first time in my memory some difficult choices.
Thumbs up on that. Wait and see on the abilities list.
shadowpriestess1 Nov 23rd 2011 8:24PM
I have mixed feelings about this. Just before I read your column tonight I was saying that i'm not too happy with SP dps. I realize i'm not going to out dps the mage in our raid group, in fact i'm probably not going to out dps any of them (yes, I know you super shadowy people do with your superior gear, but that's not me).
On the other hand, like Fox, I like when I can step in with my inefficient heals and attempt to save the tank, or even the group.
Seems it would be kind of sad to see all but a few measly healing spells vanish.
@Fizz - seems to me this is the BEST time to have a look at what we can and put forward some suggestions or comments.