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11-24-2011 @ 12:26AM
The mentioning of the downvoting is because if a post isn't giving praise to every change, people downvote it. It's happening to other posts. Wait until people actually see what they lose, then they will be crying. They see the new abilities they get in the talents, but they don't see what they are giving up.When you have been thru 2 talent revamps, and have been told they are trying to remove cookie-cutter choices, and then when they change them again, and create one giant cookie-cutter choice, you know this talent system, as presented, is going to fail and be even worse.When you have seen the dev team admit they have problems coming up with new things for each spec, then to see them turn around and rip the abilities apart just so they don't have to work on abilities which would maintain the distinctness yet be new, it's apparant they don't want to work on abilities like that anymore, and just want the easy way out.My use of Water Breathing is to show yet another non-essential yet useful spell being removed for no reason. Why is it being removed? Does it break balance? Does it provide an advantage over the other classes that is undefeatable in PVP? Is it an ability that they feel is no longer useful? It's simply being taken away. As is several other utility spells. It's an example. It is not a sole spell I am saying the entire game is going to hell for the removal of.There is a slow removal of flavor from the game. Once, Rogues actually had to brew their poisons. You actually had to use spices in recipes that are called spicy or spiced. Rogues had to level their Lockpicking (Oh, it's was so painful. Finding the lockboxes and spending a few minutes skilling up for free every couple of levels.) Things are removed from the game for "quality of life" reasons, but in most of those cases it's just losing flavor which added to the game and how it's played. Now hybrids get to be limited to the spec they are in. Tell me what the difference will be, as far as healing ability, between a Shadow Priest and a Draenei Mage with Gift of the Naaru? One will have a 3-minute cooldown. The other with no cooldown.Instead of a spec making you stronger in the associated abilities, it now locks you down to a set of abilities. When you have seen the progression of the abilities from Burning Crusade, to Wrath of the Lich King, to Cataclysm, to now, you see how they are simplifying and removing things. It is simplying to the point where your choices are taken away, and it's almost like being told how to play the game. Simplifcation isn't always the best thing, and it isn't always a good thing.Healers already have a hard time DPS'ing (example, solo content) so they switch to a DPS spec. Now, Holy specs will basically be even harder, and that secondary spec (which doesn't become available until level 20) becomes even more important.I know this is all prerelease info. That's the entire point of my comment. I hope they change this crap. If it weren't for the fact that they already seem so set on removing so many abilities and making them spec-related, I would say that feedback might change their mind.And you mentioned "Trevor" far more than I have mentioned downvoting.
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