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Reader Comments (Page 1 of 1)
11-25-2011 @ 1:46PM
PFDruid said...
Actually loosing Insect Swarm has a more significant impact than youre stating.
Loosing IS as a damage ability greatly diminishes our ability to damage in a PvP environment. Turning it to a +30% nuke damage just opens itself to dispeling and gimping our nuke damage by 30%. This might be OK if they added a mechanic to promote long cast times like Wrath and Starfire, but they havent showed so far any intentions of fixing or enabling the use of our nukes in PvP.
Owlkin Frenzy is supposed to be the PvP spec ability, but 10% increased damage doesnt help when you cannot cast spells longer than 1.5 seconds. It should reduced cast time of the next spells by some %.
Reply
11-26-2011 @ 2:01AM
Scunosi said...
Yeah, that's what I saw that as initially. Currently, a lot of the damage you do in BG's (since who arenas as Moonkin? :P) and a lot of the reason for Moonkin in BG-situations being so dangerous is because of how much damage we can just toss out and run from. Dotting up every enemy on a flag point adds up to huge numbers and eats up healer time if they choose to dispel, and having two dots that both hit hard made us nasty if they couldn't find us and get rid of us.