Scattered Shots: Hunter spec abilities in Mists of Pandaria

Blizzard posted its Mists of Pandaria talent calculator, giving us a bit more of a peek into how things are going to play out with the new talent system. The talents that we're seeing are the same as what was revealed at BlizzCon (and we will get around to looking at those in depth soon -- just not today). But in addition to the talents, we also got to see the very first look at what our new spec abilities would look like.
Some of the support classes actually got to see what some of their new spec abilities would be in MoP, but as the premiere death dealers in WoW, they needed more time to refine the ultimate abilities of the hunter class.
If you'll recall, in MoP talents will be class-wide and not specific to each spec (and there will be far fewer of them). Many of what are now spec talents will become default spec abilities that each spec gets when it reaches the appropriate level. Others are going away entirely. Today we're going to take a look at what those must-have abilities are for each spec and which ones appear to be gone completely.
Disclaimer: It's very early information
As always, the suits running things at WoW Insider insist that I must warn you of the following:
- This is very early information and it's subject to change.
- It's not even alpha yet, it's not just subject to change, but in fact it will change in some form.
- Recent studies suggest that just standing next to a death knight could cause whining, leet speek, and the rotted stench of imminent defeat.
Hunter spec abilities
The following are the abilities that are unique to each spec and the level at which players of that spec will automatically learn the ability. This is exactly as the abilities are listed on Blizzard's calculator, and we already know that some of them aren't quite right.
Beast Mastery
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Marksmanship
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Survival
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The first thing you'll note here is that BM appears not to have any level 10 ability -- the thing that you usually get the instant you choose your spec. However, we already know from what Lead Systems Designer Ghostcrawler said at BlizzCon that Kill Command will become the BM level 10 ability and will no longer be a core class ability available to the other hunter specs. We can also see that SV learns no abilities between level 10 and 50, and that's almost surely going to change and get filled in.
Another thing that we know we don't know is what the actual abilities will do -- which is half of the reason I haven't included tooltips for them (laziness is the other half, and possibly the bigger half -- but I promise I'm going to do a ton of tooltip linking in a bit, and then we'll both agree that I've done more than enough of it). Certainly most of these abilities will be nearly identical to what they are now, but some of these abilities will change into entirely new things.
We already know that one of these is Aspect of the Cheetah, which in MoP will have the daze component removed. The aspect will give hunters the 30% speed boost, and if you take damage, you'll just lose the speed boost but won't go slower than normal. We do not yet know if this is also how Aspect of the Pack will work -- but if it is, you can expect several raid boss fights to require a hunter be in Aspect of the Pack to help everyone move into position and away from the bad stuff faster.
MIA hunter talents
The following talents are missing in action from this first draft of MoP, and I think this list is actually a lot more interesting than what is being kept. These are talents that are not turning into spec abilities and are also not being transferred into new talents, either, though I've also called out which spec talents are turning into new MoP class talents that any spec can take. The rest appear, in this early pass, to be going away entirely.
Beast Mastery
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Marksmanship
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Survival
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One of the goals with the talent system redesign was to turn a lot of the "you're an idiot if you don't take this" talents that aren't really choices into spec abilities and to get rid of a bunch of talents that just are that necessary or interesting.
We can see a lot of success in both of those goals here, but also some odd choices that seem as though they'll change the feel of the spec substantially. For example, MM is losing Improved Steady Shot, and maintaining that is a keystone of its rotation right now. On the other hand, it's also a pain, and a good number of hunters complained about it in the class design feedback thread. Similarly, MM is losing Piercing Shots, a standby defining passive ability of the spec, as well as losing the big focus regen-fest during Rapid Fire by losing Rapid Recuperation (as well as the lovely soloing talent that combos with it, Rapid Killing).
BM is losing Killing Streak and the big red pet cooldown-reducing Longevity. It's also worth noting that the BM specialization Intimidation is becoming a class-wide talent. SV, on the other hand, is losing some of the extra oomph from its DoTs, with Improved Serpent Sting and Noxious Stings going away.
I know a good number of hunters are upset about the loss of some trivial SV survival abilities and some BM hunters don't like their changes, but I have to say that MM is really getting shaken up the most, with substantial rotation changes as well as utility talent losses, though all specs are losing some utility talents.
Moar disclaiming
One thing that's important to stress is that with any expansion and with every expansion, every single class and every single spec is completely rebalanced. The amount of damage that any given ability does, the cooldowns and durations of defensive and offensive abilities -- they're all re-evaluated.
What this means is that we cannot look at this and cry that our DPS is going to be too low or our survival will be too low or anything like that. We haven't yet seen any numbers, and so we're not paying attention to numbers now. Instead, this is giving us an idea for the feel and the design intent behind the ability system in the expansion.
... not to mention, of course, that we have yet to see our new class and spec abilities. We have been told in a blue post that Blizzard is considering a Stampede ability where all five active pets charge out to do some damage on a long cooldown. There could be a bunch of awesome things like that coming. Fingers crossed anyway -- let's hope we don't end up with another Camouflage rotting in our awesome top-level ability slot.
So what do you think about these talents? Are there talents getting tossed that you object to strongly?
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 4)
Hierakles Nov 25th 2011 9:12AM
One of my biggest concerns is the loss of Imp Mend Pet and what impact it may have on our extreme soloing ability.
Side note: It's a shame to see Bestial Wrath apparently losing it's bite with every expansion. Hopefully a 2min CD will mean it's numbers can be boosted a bit.
Sarahjane Nov 25th 2011 11:43AM
Beastial Wrath isn't being changed on Mists so far. Bestial Wrath always has a 2-minute CD, but is shortened by the talent Longevity.
Sarahjane Nov 25th 2011 11:43AM
Allow me to clarify: Bestial Wrath has a BASE cooldown of 2 minutes.
Snuzzle Nov 25th 2011 2:34PM
@Sarahjane, exactly, and Longevity is currently MIA. I don't know any BM hunter who didn't take Longevity, so essentially Bestial Wrath is getting an increased cooldown with no power boost, unless they fold Longevity into it. Of course, all pre-alpha, subject to change, blah blah blah.
Me? I'm just happy that hunters will no longer be able to grief their own party anymore, either intentionally or through negligence/forgetfulness. No longer will I have to stand there screaming at the PUG hunter to "turn than damned Pack off before I turn this party around, mister!"
Loronar Nov 25th 2011 9:28AM
It's somewhat perplexing that Ferocious Inspiration did not make the initial cut. On the other hand, Marksmanship and Survival will keep their raidwide buffs.
Killik Nov 25th 2011 10:41AM
Looks like Arcane Tactics and whatever the Paladin equivalent is are gone too. Wonder whether they'll give BM something to replace it, or just up the value of flexible BM pet buffs.
Skarn Nov 25th 2011 3:26PM
Yes, the 3% damage buff is completely cut from the game in Mists. So is the Bleed debuff (Mangle), Sunder Armor, the 4% physical damage, the 8% magic damage and the str/agi buff. Some more too, I think. Naturally, Ferocious Inspiration would be removed. I assume they'll put some sort of buff in it's place, maybe the new Mastery one?
That's one of those "this is early-alpha stuff" things.
nymrohd Nov 25th 2011 10:00AM
I expect most of the talents that simply increase throughput of specific abilities to get rolled in the abilities themselves.
Killik Nov 25th 2011 10:24AM
Probably same with talents that reduce the cooldown of specific abilities.
nadra Nov 25th 2011 10:00AM
Lol how can u call this a 'spec'? The dumbed down kiddy toy theyre giving us in place of real choice in hello panda island aint no spec its just a choice of three damned buttons once every 15 dings!
it sickens me that blizz obviously believe their players to be such utter tards and simpletons that were too simple minded and stupid to cope with stuff like second weapon slots and assigning talent points. instead we have to have it all dumbed down and made for simpletons just in case a 3 year old with an iq of 6 cant understand it properly!!
completely fed up with the patronising crap fed to us by blizz they nerf and simplify the crap out of my class taking everyhing thats cool and intersting or needs skill and change it to boring homogenised EZmode that a chimp could play, they nerf the crap out of our content so that the same chimp would probably laugh at it in contempt and they even take core stuff like specs take away ABSOLUTELY ALL CHOICE and replace it with 3 buttons u get to press every 15 dings. way to go blizz way to go /sarcastic applause
raingod Nov 25th 2011 10:14AM
Can I have your stuff then? Oh wait, you won't quit, you'll just whine and moan like a 5 year old because you don't like something. People like you are what's wrong with the game, not the game itself moron.
lilywillylover Nov 25th 2011 10:14AM
Oh look, another internet tough guy!
And how is this any different compared to the fake choice we had before? Those useless, trap talents are not "choices" they were illusions of choice.
Everyone had a cookie cutter build.
Haden Nov 25th 2011 10:19AM
Your still going to play it
Killik Nov 25th 2011 10:23AM
@nadra ...and yet it seems you need a dumbed-down kiddy version of spelling and grammar.
Tabasa Nov 25th 2011 10:46AM
I keep holding out hope that one of these times we'll get an article on the new talent system that doesn't have one of these responses. I was hoping it would be the hunters that showed they were above it, but I suppose even we aren't infallible.
There is no challenge inherent in the current talent system. The concept that you are so much smarter than someone else because you have the right build is a total myth. Even if you're going to claim that you didn't at some point go and look up the ideal build for your spec (which I highly doubt is true), there's so little wiggle room involved in the specs as they stand that as long as you aren't blindly playing darts with your talents you're likely to get pretty close to it.
I don't feel any particular sense of accomplishment for clicking a button to get Black Arrow that wouldn't also be there if I learned it as a regular skill at the same level I would wind up getting it anyways. The end result is identical, minus the ability to feel a false sense of superiority over a strawman who theoretically found some way to not take that talent.
Meanwhile, I can make some actual choices in how I want to play my character that will make an impact on how I play them without impacting my performance (and therefore ideally there will be no "right" choice).
Killik Nov 25th 2011 11:02AM
FYI nadra claimed he was quitting in January, because Blizzard betrayed players by dumbing down the game in Cataclysm and by buffing mages. I quote, "ive had it with this retarded game and blizz can kiss my ass cos im out of here"
Morgatho Nov 25th 2011 11:32AM
http://www.youtube.com/watch?v=SBu1mV4o2Og
All I have to say.
Less QQ more Pew Pew.
Adam Nov 25th 2011 11:35AM
I'm calling the grammar police on your run-on sentence...
Sarahjane Nov 25th 2011 11:46AM
Let me correct you OP. They are eliminating the choice between speccing correctly and speccing incorrectly. The only thing they've done as far as changing the current model of changing specs is: first, they removed the need for you to look up the cookie cutter build, and second, they've removed the need for you to actually spend 30 seconds clicking all the talents in said cookie cutter build.
What did they add? Interesting choices to supplement said cookie cutter build.
Harvoc Nov 25th 2011 12:26PM
People like nadra make it hard for the rest of us who dislike the change to actually voice our opinions without getting downvoted. Also, at everyone who's saying that there's no wrong way to spec, there still is. In tiers 1 and 5, there will be a clear winner for PvE. There's less opportunities for one to spec wrong but it's still there. As for my actual opinion on these new changes, I think everyone has surmised that I'm not exactly jumping for joy. It's just that Blizzard has removed so much flavor in terms of utility from each spec and class with this new system. The boundaries between each spec in terms of utility is very low now. If every spec does DPS and they can provide pretty much the same utility from the talent trees, what's the difference? What I thought Blizzard should've done is kept the current talent system but made all the talents utility talents. The other talents that increase your DPS, healing, or survivability could go two ways. They could either have become a separate talent tree where all the choices increase your DPS in different ways or they could've been rolled into your specialization, like what Blizzard did now. I'm leaning towards the first way because it feels better when I can pick how I'm going to improve my performance. Seeing as most people hate the current method, then the second method should suit them better. As for the utility talent trees, it still accomplishes Blizzard's goal of allowing choices in talents but it preserves the flavor and feel of each spec while doing that. It also keeps people who dislike change happy because the current talent system "rules" would still apply. I hate to use this word but it feels like Blizzard is homogenizing each spec's utility with this new talent system.