Totem Talk: Elemental shaman in patch 4.3

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Josh Myers once only tackled the hard questions about enhancement but has recently expanded his sphere of responsibility to all shaman DPS specs. (And no, two-handed enhancement is still never coming back.)
This is it, guys: This is officially the last Totem Talk for elemental shaman I will write before patch 4.3 hits live servers. It might be this Tuesday, or it might be the sixth of December. Whichever it is, it's pretty definite we'll be seeing Dragon Soul within the next 10 days, barring a natural disaster, an alien invasion, or Mike Morhaime's changing his mind, of course.
Elemental is going through a few significant changes in 4.3. Our AoE will be totally revamped; we'll be dropping Fire Nova from our AoE rotation entirely. Instead, we'll be falling back on spamming the now cooldown-less Chain Lightning. Also, we'll possibly drop Earthquake, but only if we can guarantee the mobs don't move for 10 seconds. Ground-based AoEs are still very unreliable AoE damage.
Changing priorities
Beyond heightened AoE DPS, the Chain Lightning cooldown change will also change single-target priority systems, especially at lower gear levels. Current simulation finds that due to the higher base damage and shorter cast time on Chain Lightning, using a non-glyphed Chain Lightning as a filler spell in place of Lightning Bolt can be a DPS increase. This would make your stand-still priority:
- Searing Totem/Fire Elemental if not up
- Flame Shock if not up (or if it will wear off before finishing your next spellcast)
- Lava Burst
- Fulmination, provided at least 7 stacks of Lightning Shield (and 6+ seconds left on your Flame Shock)
- Chain Lightning

A farewell to the Fire Elemental
The next big change to look out for is the large nerf we're getting in our two-piece Tier-12, which was pretty well known as the only reason we were competitive in Firelands. Gone are the days of a permanent Fire Elemental Totem. The new bonus reduces the cooldown on your Fire Elemental totem by a whole 4 seconds, and is only a 30% chance to proc off of Lightning Bolt.
As I've said in the past, this nerf was needed to prevent us from using the two-piece until 5.0 hit. Since Fire Elemental scaled so well with the rest of our gear, the lower ilevels of heroic tier 12 would not have been enough to dissuade us from wearing it through all of Dragon Soul in order to retain our permanent pet. As a result, feel free to ditch your tier 12 as soon as you start grabbing higher-ilevel Dragon Soul pieces.
Until you ditch the bonus, though, keep in mind that you'll be wanting to use your Fire Elemental as soon as possible, in order to get the cooldown started so your bonus can get to work. Remember the great rule of the Fire Elemental Totem, and make sure to always have spellpower buffs up when you drop it. Dropping FET while under the effect of Volcanic Potion and your Darkmoon Card: Volcano's proc is what makes FET such awesome damage, and neglecting paying attention to these procs is will still be one of the real ways to kill your DPS as elemental in 4.3.
Small and simple is sometimes good
The rest of the changes to elemental are numbers buffs. The Flametongue Weapon change amounts to a small damage nerf, but it is outweighed by the buff to spell coefficients through Shamanism, which results in a net damage buff. The developers also mentioned a minor buff to FET's damage, but that change hasn't actually sown up in the patch notes. That doesn't mean it isn't implemented on the PTR, though.

However, going forward, I hope that what Blizzard takes from 4.2 is that our reliance on a 10-minute-long cooldown isn't fun. It wasn't fun for enhancement in Wrath of the Lich King, when we were choosing which fights to maximize our DPS while feeling underpowered every other fight. It wasn't fun in Firelands, when elemental's viability as a DPS spec largely depended on a brokenly powerful set bonus and a pet with a limited AI and poor motor skills. A fix is needed for Mists of Pandaria, even if it's just removing the elementals entirely and calling them a failed experiment.
Filed under: (Shaman) Totem Talk, Shaman, Cataclysm






Reader Comments (Page 1 of 1)
tockar Nov 26th 2011 8:23PM
I welcome every change that makes us less dependent on Fire Elemental. Our new AoE will be awesome, but i'm little worried about our single target damage. I'm not sure +4% buff for Shamanism is enough.
Also, a question about Elemental Mastery. Not sure if i'm doing it wrong or right, but when I use EM, i never combine my first EM-buffed instant cast with Lava Burst. Now, with T13 2p bonus, should I change that?
Kierbuu Nov 26th 2011 9:34PM
Now that totems have been uncoupled from buffs, eliminating Fire Elemental is the only other major problem I have with shamans. If I wanted to play a pet class I'ld be playing a pet class.
Zaet Nov 26th 2011 9:44PM
I dont really see the problem with casting CL a lot and mana issues, in the ptr i cast basicaly only CL and never have mana issues.
GEZUS Nov 27th 2011 10:47AM
Aren't you playing Skyrim?
Blizzard continues to swing the nerf bat at dangling class pinatas. Now they want to revert to the previous fire aoe build that was implemented 2 patches ago. Clearly they don't know what to do for certain, it's all experimentation.
I can bet this will not be the build going into the MOP release.
Cataclysm is the worst expansion ever especially as it relates to continued class changes.
Owachi Nov 28th 2011 8:57AM
Changes to classes are bad why? I'd rather see Blizzard changing things that need to be changed rather than leaving classes in a broken state for two years and only fixing things on expansions.
Owachi Nov 28th 2011 9:00AM
Welcome changes. While the nerf to T12 2pc is heavy, if I wanted to play a pet class I would have (shocker!) chosen to play a pet class.
The change to possibly using CL>LB even single target is very interesting. I wonder if Blizzard will make a change to this. You don't see Warriors using Cleave over Heroic Strike or rogues using Blade Flurry while on single target, so this being allowed is odd.
iadamson Nov 28th 2011 3:44PM
Just remove the elementals from their totems... make them like spirit wolves.
In fact they should make the last teir of the talent trees in MoP either fire ele/ spirit wolves/ earth elemental and change the earth elemental to healing...
Naku Nov 30th 2011 5:24AM
yay! New lightning effect! It gives us more survivability in pvp. oh wait....