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Reader Comments (Page 1 of 1)
11-27-2011 @ 8:29AM
B1ue said...
Can you please point to the specific passage that either said or implied Sunder Armor would be going away? Bleed Damage debuff, yes, I can see that in the various warrior and druid tooltips, and piercing shots dying a horrible death, but I couldn't find where sunder armor got the axe. Faire Fire and Expose Armor seem to be in the calculator as well.
There are two passage from the Q/A transcripts that makes me wonder:
"We are removing some of the less interesting buffs and debuffs (+bleed damage, armor, 3% damage, resists are all on the chopping block at the moment." I'm pretty sure this passage from the MoP QA refers to the +Armor buff from Paladins or Shaman, not the sunder armor debuff. The sentence specifically states both buffs and debuffs are on the block, not just debuffs.
From the Class Balance Q/A
"The current 5.0 model is that there are 8 raid buffs: health, attack power, spell power, melee haste, spell haste, crit, mastery and stats.... Also remember there are still debuffs and utility abilities, such as knockbacks and snares."
According to this quote from Ghostcrawler, confirmed in the calculator, the +Armor bonus from Devotion Aura and Stoneskin totem are no longer in the mix, but he does not here name the pool of debuffs available.
Reply
11-27-2011 @ 8:47AM
Killik said...
Agreed - rumours of Sunder's death may be premature. The Class Balance transcript seems to be saying that raid *buffs* are getting drastically pruned, rather than debuffs. Additionally, Faerie Fire remains as a Druid class ability - and that provides the same effect.