Shifting Perspectives: Symbiosis speculation

So, last week, I said I was going to start talking about 4.3 this week; of course, Blizzard decided to release its official talent calculator a couple of days ago. Oops. I posted my snap reactions to the new stuff on Twitter, but let's dive in and take a more in-depth look.
Front and center in the discussion is our new ability, Symbiosis. Teased by the developers during Blizzcon, we finally have a tooltip, and the possibilities are potentially mind-blowing (if you have a priest).
"Symbiosis: Creates a symbiotic link which grants the Druid one ability belonging to the target's class, varying by the Druid's specialization. In exchange, grants the target one Druid ability based on their class and combat role ..."
Wow. Apparently, we took some lessons from Malacrass. Anyway, before you go too crazy with speculation, here's how I see this working. This won't be a stealing of the ability; this will be a copy. You link with player X and receive a copy of one of his abilities, dependent on his class/spec; he receives a copy of one of yours, depending on your spec. Cool, right? Well, this is going to be tough for Blizzard to balance. I see the spec thing eventually falling by the wayside, as 30 different abilities would be simply insane. Ten abilities in (one per class) and four out (one per role of receiving class) seems most likely.
I also think that utility spells will be the focus of Symbiosis, things like Heroic Leap, Anti-Magic Shell, Spellsteal, etc. For handouts, I'll speculate and say Barkskin and Innervate are likely candidates; DPS abilities are possible, but they'll have to be significantly nerfed for balance purposes. (A rogue with Tiger's Fury would be beastly.) As with any new ability (even if it's a copy of another class's ability), Blizzard has to make it something you want to use -- but it can't make this too good, or it'll force raids to stack druids+X for Symbiosis purposes, and people without a raiding X will complain that they can't compete, etc. Feel free to speculate as to what abilities you'd like to inherit in the comments.
We're also gaining a new ability, Might of Ursoc, which is essentially Frenzied Regeneration without the regeneration, just the +30% max health and heal if below that. Veterans will recognize that it's not new at all; it's the pre-Cataclysm version of Survival Instincts that disappeared when tank cooldowns were normalized. It's handy, but likely won't be overly useful except in last-ditch situations.
Ability tweaks
Looking at the tooltips of all our current abilities, there are several intriguing changes plus additional information about some the previously revealed talents.The biggest change is Savage Roar, which is displayed as a 30% physical damage buff instead of an 80% auto-attack buff. This may just be Blizzard using the old Wrath tooltip, but if this stays, this vastly increases the importance of SR in the rotation, to the point where you'll prioritize it above Rip.
The more interesting change, however, is that rage costs and the language "requires Bear Form" have been removed from most of the Bear abilities, to be replaced with "activates Bear Form." As I discussed in one of my previous columns, the need to spend a GCD and generate rage had greatly discouraged the use of Bear abilities, but if that GCD cost disappears, our utility expands dramatically. Bash is the perfect example: A 5-second instant stun that only requires a single GCD to get back to Cat Form? Awesome.
Also, the changes to Thrash and Swipe signal a much more interesting AoE rotation is being discussed. Thrash is now learned at level 28 and has no reference to Bear Form at all, simply noting that "damage varies by shapeshift form." Combine this with the notation on Swipe that it does 20% more damage to bleeding targets, and it looks like Thrash will become a part of our AoE rotation. Savage Roar, if it continues to buff all damage, will play a part as well.
Finally, I'm in love with the fully revealed Wild Charge talent. I'm hopeful that Incarnation/Force of Nature are not overly powerful, as Wild Charge gives us a whole new level of mobility. Basically, it's Feral Charge, Blink, and Intervene all rolled into one and will be immensely powerful for PvP. In contrast, Heart of the Wild seems very underpowered. A 50% agility-to-intellect conversion and a 95% armor increase isn't going to be enough to allow us to off-heal or off-tank with any degree of success. This talent will likely go through several rounds of balancing changes.
Abilities lost
Of course, we have to take the bad with the good. I may have missed a few things, but here's a quick list of what we'll be losing to other specializations. Of course, this is pre-alpha, so all of this will likely change:
- Balance Starfire, Insect Swarm (now a balance spell buff, call it the ranged version of Savage Roar)
- Resto Nourish, Regrowth, Lifebloom, Remove Corruption, Revive
- Guardian Savage Defense, Survival of the Fittest, Thick Hide, Frenzied Regeneration, Survival Instincts, Enrage, specialization bonuses (Vengeance/Savage Defender)
- Lost entirely Thorns, Cower
Overall, these changes seem to be very positive. While I'm still sad about losing the hybrid feral capability, the rotational tweaks look to bring back some of the dynamism from Wrath ... and I'm eagerly anticipating stealth cataphoons. Remember, the heights are dark and full of terrors.
Filed under: (Druid) Shifting Perspectives, Mists of Pandaria






Reader Comments (Page 1 of 2)
lastfatalfck Nov 27th 2011 8:20PM
One thing I am hoping for most is that Symb wont be a constant ping-pong of unsolvable balance issues.
I will welcome all utility swaps - creative use of utility is exciting.
If we do get swapping dps abilities, I am assuming they wont go overboard (which would bring us to my first point), but be more, sort of like its better having 2 rogues in the raid instead of just 1.
My main wonder is what happens if you swap with another druid of same specc? :D
Ailuvan Nov 27th 2011 8:33PM
You spawn a Well of Eternity, and Cenarius comes through it to beat you senseless :-)
Cobalt Nov 27th 2011 9:07PM
Unsolvable balance issues with symbiosis? No problem!
Warrior: You get Charge, he gets Feral Charge!
Warlock: You get Unending Breath, he gets Cat Form (but no feral abilities and casting spells still breaks cat form).
Priest: You get Levitate, he gets Mark of The Wild.
Rogue: You get Garrote (requires energy, can't use in feral form), he gets Starfall (still requires mana).
Paladin: You get Holy Shield, he gets Pounce (still requires energy).
Hunter: You get Aspect of the Cheetah, he gets Moonkin form.
Shaman: You get Magma Totem, he gets Wrath.
Death Knight: You get Pestilence, he gets Cure Disease (still requires mana).
Mage: You get Portal: Stonard, he gets Teleport: Moonglade.
See? Nothing to worry about.
BALANCE. IN ALL THINGS.
Blayze Nov 28th 2011 9:21AM
In *knowing* the teachings of Cobalt, I have become stronger.
Thumb Nov 27th 2011 8:26PM
I think you stated it wrong. It should be - the druid gets an ability based on the druid's spec, the target gets an ability based on their class and role (not spec).
Matt Nov 27th 2011 9:42PM
Agreed.
I was going to post this exact comment.
Texicles Nov 27th 2011 9:50PM
This.
Tooltip says "... grants the Druid one ability belonging to the target's class, varying by the Druid's specialization. ... grants the target one Druid ability based on their class and combat role."
Seen a lot of confusion about this in lots of places. A nice, careful read of the tooltip will allay LOTS of peoples' concerns.
Lissanna Nov 28th 2011 7:57AM
Tootltips aren't always good at telling you how the mechanic will actually work.
Nathanyel Nov 28th 2011 10:30AM
Lissana: True, but in this case it's explicitly stated by the long tooltip.
llamas91 Nov 27th 2011 8:32PM
The idea behind symbiosis is intriging and the can work, the only problem is like how you stated, the balancing, what they could do is take oe of the class only specs that each spec get and have that be one of the available abilities that can be copied.
an example is druid links with priest. druid gets power word barrier, priest gets wild growth.
I really hope this idea doesn't get scrapped to me it seems to add an interesting twist tot he mechanics
rayden54 Nov 27th 2011 10:02PM
If symbiosis doesn't give you an appropriate ability for your spec, then it's probably going to be useless 2/3 of the time.
However, that doesn't necessarily mean that there needs to be one ability for each spec. Most dps classes could probably receive the same ability, for example.
The biggest issue's going to be what to give the druid. What would a dps warrior give to a healing druid? Would a dps paladin be able to give the druid a healing only ability or vice versa?
Boobah Nov 29th 2011 2:32AM
The ability a druid gets is determined by: 1) The druid's spec. 2) The target's class. That's 40 (or 44 if other druids are legitimate targets) possible abilities for the druid to gain.
The ability a druid gives is determined by: 1) The target's class. 2) The target's role. That's (four pures, four double role classes, and two more triple role classes) 18 abilities passed out (or 22, if again druids can use symbiosis on each other AND they gain a different ability when they swap Symbioses).
Shrikesnest Nov 27th 2011 8:51PM
Unfortunately, I'm going to call that Symbiosis gets scrapped before release. It's too bad, really. It's an *awesome* idea, and I'm hoping against hope that I'm wrong and they somehow make it work. But either way the QQ storm surrounding it will be incredible - even if it *is* well balanced, subjectivity and envy almost guarantee a storm of whining about who gets what from who.
Also, getting thrash at level 28 - WOOOOOOOOOOOOOOO!
Snuzzle Nov 27th 2011 9:02PM
I am praying that we will get Life Grip when we Symbiosis a priest. That would just be awesome.
Silversol Nov 27th 2011 9:58PM
You cast symbiosis on a warlock.
You get soul swap.
They get symbiosis.
Combat log divides by zero.
Your computer gets sucked into a black hole.
Amak Nov 27th 2011 11:07PM
Most of the speculation on Symbiosis assumes that the "abilities" will be castable. I am not sure that giving both the druid and the target class a new castable skill is even possible with the current UI. My guess is that only passive skills or buffs will be traded such as haste and crit bonuses. This would make Symbiosis similar to the other castable buffs such as Focus Magic and Dark Intent.
Luke Nov 28th 2011 12:57AM
If that were the case, it would read something more like:
http://www.wowhead.com/spell=30449/spellsteal
"Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min."
Nathanyel Nov 28th 2011 1:19AM
I think they easiest solution would be to give everyone a "Symbiosis placeholder" spell, that can be dragged on bars even without a druid casting Symbiosis on you, and then gets replaced by the UI. That, or you receive an interface warning when you get buffed, and see a spell button to drag onto your bars. It _is_ a long-duration buff, which could justify that.
Abadon Nov 28th 2011 9:35AM
In the Dragon Soul raid for one boss fight - I think it was Ultraxion - you get a new ability to shift yourself out of his realm. You get an all new action button for it and I think they will utilize this for the symbiosis abilities.
MsMoo Nov 27th 2011 11:36PM
Druid with bubbles! Pleeeaasseee