WoW Insider's guide to Well of Eternity

Well of Eternity is chronologically the second of the three dungeons you'll encounter in patch 4.3, but it was also the last of the three to become available on the PTR. There were also a few bugs with the second encounter when it went live, so you probably won't find as many useful videos or things online about it. However, it's a pretty cool dungeon, with quite possibly the funniest 5-man achievement in the game.Demons die when a lore nerd goes to war.
QQs will sound and drown the fun
When a lore nerd goes to war.
Each PUG dies and ninja lies
Tank will quit and the the queue will rise
When a lore nerd goes to war.
Demons die, but count the cost,
The valor's won, but the cheevy's lost. -- Bellajtok
If you want the quickest possible guide to all the new 5-man boss mechanics, read Patch 4.3 5-man bosses in 5 seconds or less.
Initial trash in the instance isn't really anything to worry about. Illidan will escort you where you need to go -- and that enormous line of demons you'll see marching around the courtyard? He'll stealth you past most of them. The Shadowcloak buff he'll give you to get past them even gives you a big crit buff. The only trash packs you'll need to worry about are the ones around the three portals you have to destroy. They're not much of a concern, though the DPS and healer should stay out from in front of them due to a nasty cleave. The crit buff will give you some stupendous numbers here.
The only other trash you'll have to take care of are two felguard mobs (fought individually) with a stacking AoE damage spell that, like Peroth'arn's Corrupting Touch, is basically an enrage timer.
Peroth'arn
This is an interesting encounter with a mechanic that will probably drive you crazy in a PUG. Actually, the same is true of all the boss fights in Well of Eternity, so get used to it.
Peroth'arn in 5 seconds or less Stay out of green stuff on the ground, and don't let the eyes get close to you when you're stealthed.
- Corrupting Touch Peroth'arn will periodically apply a debuff to the tank increasing damage taken by 10% for each stack. In essence, it's an enrage timer, although not a particularly punishing one.
- Fel Flames Green fire that will spawn under players and does a surprising amount of damage. You are advised not to stand in it.
- Fel Decay This is primarily the healer's concern. The debuff applied to a random player deals an initial hit and then a 10-second DoT. Half of whatever you decide to heal will also be dealt to you as damage. If the player was at full or close to full health beforehand, you may want to leave him alone until the debuff wears off.
- Drain Essence At 70% and before Peroth'arn starts the stealth-and-eyes phase (see below), he'll stun the full group and deal damage to everyone. It's unavoidable, so if you're the healer, try to get people topped off before it happens.
- Stealth and eyes After Drain Essence, Peroth'arn will disappear and players will reenter Shadowcloak (Illidan's stealth spell). After a few seconds, green eyes (exactly like the warlock's Eye of Kilrogg, but bigger) will spawn and start looking for players. They're not very fast, although they're a lot more likely to detect the tank and any melee DPS who were obviously closer to Peroth'arn when he disappeared. If they do "see" you, Peroth'arn will unstealth and start attacking the player in question. Needless to say, this is bad.
- Endless Frenzy When his health hits 20%, Peroth'arn starts hitting faster.
DPS You have to kill this guy before Corrupting Touch stacks too high, but that shouldn't be an issue if you meet the ilevel requirement for this place. If you're melee, you may want to preemptively run from Peroth'arn slightly before 70% to reduce the chance of being detected by an eye during the stealth phase.
Healer Peroth'arn doesn't really hit too hard (although his damage will increase over the course of the fight with Corrupting Touch and Endless Frenzy). How you deal with Fel Decay is up to you. I found I could ignore it entirely on players who were full or close to full when it hit, but it was necessary to heal somewhat on anyone who kept getting caught unawares by Fel Flames.
Queen Azshara
Following the spiral up from Nozdormu will lead you to the Azshara encounter. The only trash of concern here is the set of eyes that will look like the ones you just encountered on Peroth'arn with a Chain Lightningesque ability, but they shouldn't be a major problem. If they are, you may have some issues getting past Azshara.
For all you tier 5 raiders out there, the Azshara fight bears a resemblance to the Tempest Keep version of Kael'thas. Hands up, all those of you who relish the prospect of dealing with those mechanics in a PUG.
Queen Azshara in 5 seconds or less Kill the puppet strings on Mind-Controlled players as quickly as possible and avoid bad stuff on the ground. Interrupt Total Obedience from Azshara.
- Shroud of Luminosity You won't actually be able to damage or even fight Azshara one bit. Your targets here are her Enchanted Magi adds.
- Hand of the Queen This is the first of two Mind Control spells that Azshara can cast, but this one's only on a single target. Periodically you'll see a giant hand controlling Puppet Strings attached to a player, who will be Mind-Controlled and almost certainly beating the crap out of your party's healer. Neither the Hand nor String appear as a debuff, but it's pretty obvious who's affected by it with the big white hand hovering over the player's name plate. Kill the Strings as quickly as possible.
- Total Obedience This is the AoE Mind Control that has to be interrupted. Failure to do so means the fight is over and Azshara will kill you each one by one. She won't cast this often, but perhaps once or at most twice per fight assuming your DPS has the gear for the new 5-mans. The ability will also be announced and it's an 8-second cast, so you've got plenty of time to get to it.
- Enchanted Magi These are the adds you'll be fighting, and there are two each of the arcane, fire, and frost magi. They become active in sets of two (never the same school of magic at the same time from what I've seen, although that might just have been random) and must be tanked. You can interrupt the fire mage's Fireball, the arcane mage's Arcane Shock, and the frost mage's Ice Fling. Apart from that, the two AoE spells to avoid are the arcane mage's Arcane Bomb and the frost mage's Coldflame. Arcane Bomb will announce its presence ahead of time with a ground effect and a bomb descending from the sky; Coldflame is pretty obvious with a big line of white extending on the ground. Keep in mind that become active on a set schedule (much like the Kael'thas encounter), so if your DPS is slow, you'll have more of them to deal with.
DPS Your primary responsibility is to get Mind-Controlled players back to normal as fast as possible. The most consistent issue I saw on this with PUGs was tunnel vision on add damage while Mind-Controlled players stomped the party's healer. Arrange in advance for one person to interrupt Total Obedience. Of course, if said person is Mind-Controlled at the time, someone else will have to take care of it.
Healer Mind-Controlled players obey normal threat rules, and they'll make a beeline for you, so beware. There's a lot of random damage on this encounter, and I would actually consider it a bit of a gear check for healers.
Captain Varo'then and Mannoroth
After your tiff with Azshara, you'll hop on bronze drakes for a small cutscene, and then fly to the Well of Eternity for the final fight. The Captain Varo'then/Mannoroth fight is a multi-stage encounter with no trash beforehand but plenty of trash during the actual fight itself.
It probably makes more sense to describe the fight in terms of its phases than by specific abilities. It's more than a little chaotic and I'm positive I've missed some of the finer details as I've only ever healed it, but it's pretty fun.
Captain Varo'then and Mannoroth in less than 5 seconds Stay out of bad stuff, focus on Mannoroth once Varo'then's dead, and keep adds off your healer and Tyrande.
- Phase 1 Before the fight actually starts, have everyone except the tank wait in Tyrande's moon circle (it gives a buff). The tank can go run and collect demon adds. Once these are AoEed down in the moon circle, you'll fight Varo'then while Illidan runs off to engage Mannoroth. Varo'then is largely unremarkable except for an ability called Magistrike, which adds fire damage to his next hit (and also seems to hit nearby players).
- Phase 2 Once Varo'then's dead, his sword drops to the ground. The next phase of the encounter starts when you toss it at Mannoroth. He has a tremendous amount of health, but due to the Embedded Blade debuff, attacks to him have a chance to cause an additional 200,000 arcane damage to him. The only ability I noticed here that really caused any problems was Fel Firestorm, which leaves pulsing green fire on the ground and should be avoided. At one point (or possibly earlier, it was hard to tell) demons started pouring out of a portal and (unsurprisingly) head for your healer.
- Phase 3 When Mannoroth hits 20%, Illidan will buff you with an AoE fire damage aura and transform you into something resembling the warlock's Metamorphosis.
DPS Don't worry about the adds once Mannoroth is vulnerable (i.e., once you've tossed Varo'then's sword at him) -- just focus on getting him down. Stay close to Illidan for the same reason given in the tank section above.
Healer I found this to be an easier fight to heal than Azshara overall, although it's easy to run OOM if you don't pace yourself. This is a fairly length encounter, but it's one without major sources of burst damage.
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Reader Comments (Page 1 of 2)
ari Nov 28th 2011 1:15PM
doctor who reference!!!!
demons run when a good man goes to war
love it when my favorite things come together
Shandris Nov 28th 2011 1:29PM
Very important mechanic for the mannoroth encounter. Illidan, before the fight, douses himself with the well's waters. He has a ~10yd aura that also douses you with the water while standing near him. This reduces fire (and fel fire) damage by 90%. This is important in mitigating damage from fel storm.
centenaro Nov 28th 2011 1:49PM
Well pointed, it was really hard to heal this fight because we didn't know about the aura.
Allison Robert Nov 29th 2011 12:15PM
Added! This is the only fight in the guides that I only healed and never tanked, and I knew there were probably a few mechanics I didn't see as a result. Many thanks!
goldeneye Dec 1st 2011 7:46AM
Actually, after our first wipe to the green fire, I tried mitigating Fel Firestorm by keeping chums w Illidan. Result: I die a horrible (green) flaming death. Thankfully my groupmembers had more sense and ran out of it. They finished the fight and then kindly rezzed me.
Shandris Dec 1st 2011 10:12AM
Yeah, as it turns out, they either took that mechanic off of the final encounter, or it is bugged and not applying. But I also notice that they lowered the duration and staying time of the flames. Allison, it looks like my information is faulty, as it was based off of PTR info.
For the Fire Elemental/Abyssal before Mannoroth, though, you can still get this Well's Waters buff to aid in that trash pull. I'm not sure if the fact that the buff is no longer shared by Illidan after this pull is intended or not.
It makes perfect and complete sense that the one time I contribute to complete and accurate information during a PTR cycle it gets changed or bugged on the live servers. My sincere apologies to anyone that died because of my information.
Fletcher Nov 28th 2011 1:29PM
Anyone know if they've fixed the thing where melee can't reach the hands to attack them? Or is Azshara still a ridiculously wipetastic fight if you don't have three ranged, designed (like much of Cata) to punish melee for rolling the wrong class?
Dashifen Nov 28th 2011 1:56PM
The video linked above seems to show melee dealing with the puppet strings so it looks like it might fixed.
Allison Robert Nov 29th 2011 12:22PM
It was fixed, yes. I tried to link one of the latest videos emerging from the PTR, and as far as I'm aware, the encounter shown is the one off the most recent version. The fight was so buggy at first that it wouldn't have helped much to link an earlier one!
teejmorrison Nov 28th 2011 1:29PM
Illidan looks VERY Hugo Weaving there
Elzam Nov 28th 2011 1:44PM
> Sees DW reference
> Slits eyes
> Nods sagely
Kodiack Nov 28th 2011 1:48PM
I guess I'm only gonna do guild runs in here...
jr_franca Nov 28th 2011 1:54PM
Cool guide... i did on PTR but as always a pain... and bugged after Azshara, never saw Mannoroth XD
Teth Nov 28th 2011 1:59PM
As a shadow priest do I have to turn off VE for the Fel Decay aspect of the first fight? Or will the healing I'm giving to the other players be enough to counter the mechanic?
Amanda A. Nov 28th 2011 2:23PM
My draenei does not like that "gift" of Sargeras. :(
Hal Nov 28th 2011 2:14PM
Two questions:
-Can Total Obedience be interrupted with Avenger's Shield, or does the damage immunity negate the interrupt/silence effect?
-If Mannoroth has so much health, what's the best way to do the "That's not canon!" achievement?
Allison Robert Nov 29th 2011 12:52PM
1. I'm not sure. For some reason, I only landed warrior tanks (or myself, a bear) in this instance, so I never saw Avenger's Shield being used on her. Worth a shot, though!
2. I never landed a group that tried it (or, for that matter, with whom I'd be willing to try!) but my guess would be that the tank holds Varo'then and just keeps grabbing adds, possibly with the aid of a DPS to AOE down adds to keep the incoming damage manageable. Mannoroth is on Illidan for the entire encounter anyway and doesn't need to be tanked (although Illidan does take damage). So you'd have two (or, if the tank can take it, three) DPS just DPSing Mannoroth down from the earliest possible period while you ignore Varo'then. Would probably take ages without the sword buff (the random 200,000 arcane damage procs from Embedded Blade) but it'd work.
Hal Nov 29th 2011 1:02PM
Warriors have a ranged silence that should work similarly in the form of Gag Order.
http://www.wowhead.com/spell=12958
Any recall if that worked as well?
clundgren Nov 28th 2011 2:23PM
So...what happens if the eyes see you? Are we supposed to dps the eyes?
Bellajtok Nov 28th 2011 2:31PM
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I love you, Allison!!