Spiritual Guidance: Healing priests in patch 4.3

Like a sperm whale (or a bowl of petunias), patch 4.3 might be hitting live servers this week. Whichever it is, it's going to be a big one, so I figured I'd piece together a small guide for holy and discipline priests that recaps, follows up, and aggregates tons of stuff you might have forgotten or completely missed about the patch.
I'll also be addressing that little talent calculator that popped in for a visit in the middle of last week and wiped its feet all over my clean carpet.
A reminder on what's changing
Just in case you forgot what's going down for priests when the patch lands, here are the patch notes as I would write them.
- Divine Hymn is getting a baseline buff. It will now affect five targets instead of three.
- Atonement will now take the size of an enemy target into account so players can receive healing while in melee range of a creature, even if that creature is far bigger than the numerical reach of Atonement. Think massive bosses like Ala'kir and Ragnaros.
- The delay between a holy priest's death and the time when he can start casting spells as the Spirit of Redemption should be less noticeable.
- The talent State of Mind is being removed, which means priests will now need to work a lot harder to make Billy Joel jokes.
- The talent Heavenly Voice will be replacing State of Mind, reducing the cooldown of Divine Hymn by 2.5/5 minutes and increasing the spell's healing done by 50/100%. We'll also be getting a creepy new icon of a singing draenei to go with it.
- The healing bonus granted by Guardian Spirit has been increased to 60% from 40%.
- Holy Word: Serenity had its cooldown reduced to 10 seconds, down from 15 seconds. No word on whether the duration effect will work, though.
- The Glyph of Circle of Healing will now also increase the mana cost of the spell by 20% to pay for the extra healing done by the spell. The developers basically don't want you using Circle of Healing to heal two people and a pet anymore.
Follow-up to tier 13 set bonuses
The last time I discussed tier 13 set bonuses for discipline and holy priests was the beginning of October. Things weren't quite set in stone then, so I want to revisit the bonuses and look at them as they appeared in the latest PTR build.
- Two-piece After using Power Infusion or Divine Hymn, the mana cost of your healing spells is reduced by 25% for 23 seconds.
- Four-piece Your Power Word: Shield has a 10% chance to absorb 100% additional damage and increase the mana granted by Rapture by 100%, and the duration of your Holy Word abilities is increased by 33%.
Looking at these bonuses as they currently stand, I'm going to go ahead and continue to recommend that you try to get your set bonuses, but if you can't get them, don't get too stressed about it. As the developers' mantra goes, none of these bonuses are supposed to be game-breaking, and these may be some of the least game-breaking bonuses I've seen in recent memory. Mathematically, they might match up to some previous bonuses, but this is the first time I've seen every single bonus have little to no impact on how you play. They are truly fire-and-forget by simply improving stuff you're already going to be doing or casting. You don't have to tailor your spell usage or adjust when you cast this or that. Just keep doing what you always do and the bonuses will just be there, subtly improving a duration here or a spell cost there.
As a final thought, did anyone test to see whether or not disc priests get the two-piece bonus after using Divine Hymn? First person who has the answer gets a cookie.
Patch 4.3 resources for priests
Patch 4.3 is so massive that I don't think it's possible to cover all the content everyone could want in one post. Thus, in addition to my follow-ups and reminders, I've put together a small list of resources.
Transmogrification
- Transmogrification: Vanilla and BC tier fashion for priests A guide to priest tier from vanilla and The Burning Crusade by Juvenate at WTS Heals.
- Spiritual Guidance: Priests, lies, and transmogrification My original post on transmogrification followed up Juvenate's post by featuring Wrath-era priest tier and some lesser-known PvP gear sets.
- Illustrated Cloth Transmogrification Guide: Priest, mage and warlock A visual transmogrification guide for cloth wearers by Liala at Disciplinary Action. This is an impressively comprehensive guide, worth a look if you care about transmogrification even a tiny bit.
- World of Wardrobe If you've somehow missed it, Anne Stickney writes a weekly column here on finding gear for transmogrification.
- Spiritual Guidance: Patch 4.3 raid gear for holy and discipline priests Last week's post on raid and valor gear in the upcoming patch. I've added a bunch of new stuff since last week, including a wand, cloak, some trinkets, and three tailoring items I was too tired to remember. I know, I'm such a degenerate.
- 4.3 loot priorities for healing priests Oestrus from The Stories of O analyzes potential upgrades in the next patch and gives a few recommendations. She includes something I completely missed in my own post, too, which is rewards from the new quests being added in 4.3. Worth a read for that alone.
- 4.3 Dragon Soul Guide for Discipline Priests Malevica from Type "H" For Heals wrote up a nice guide for disc priests healing Dragon Soul. She goes over each fight, as well as makes suggestions for specs and ability usage. (I will be writing my usual raid healing guides starting next week, so don't feel too neglected, holy priests.)
- L2R's Dragon Soul video guides A shameless plug for that other site I work at. All normal mode guides are done.
The calamity of the Mists of Pandaria talent calculator
As some of you may know, Blizzard published a preview of the class talent calculators for Mists of Pandaria last week. Many priests around the world were mortified by the preview, which seemed to indicate many core healing spells would become exclusive to certain specs. Renew and Binding Heal were listed as being holy-only, while shadow priests were stripped of almost all their healing spells. Prayer of Healing was completely absent.
Blizzard developers released a statement not long after the preview explaining that some spells were missing due to glitches, and in regards to everything else, the game was still in pre-alpha development. The developers stated they were largely looking for feedback on the changes and that nothing was set in stone.
For this reason, I'm not going to make any comment on the calculators just yet. Without knowing what was intentional and what wasn't, I think there would be too much speculation and not enough substance.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 1)
Jestin Nov 29th 2011 4:14PM
"Without knowing what was intentional and what wasn't, I think there would be too much speculation and not enough substance."
I seriously LOVE you for this.
Dawn Moore Nov 29th 2011 6:13PM
I love speculating, honestly, but I can go on forever and I just didn't think there was enough to go on right now. Plus, I usually end up disappointed cause I always have some grand vision that Blizz gets nowhere close to. >>; *wannabe game designer*
Caylynn Nov 29th 2011 9:28PM
+1. Sorry Fox, my shadowy heart now belongs to Dawn. ;)
Moanique Nov 30th 2011 3:08AM
It's simply the right thing to do if there's so much missing that you really can't divine the developer's intentions. If they wanted us to look at talents, then fine. But since they included abilities with little to no explanation about mysteriously missing spells for basically all of the priest classes (dps and healing) other than 'pre-alpha' and 'will be changed later', it's impossible to make any sort of sensible comment about them.
Well played Dawn.
Dawn Moore Nov 29th 2011 4:16PM
FYI, this was written on Sunday, thus the speculative tone on the patch date.
Doug Nov 29th 2011 4:17PM
Thank you very much for the bit about the MoP talent calculator. So many people are going all Chicken Little over the tool, I wish Blizzard had waited a bit to put it up. We haven't even heard anything about Alpha, so who knows what things are really going to look like.
Revnah Nov 29th 2011 4:25PM
As a holy priest, I've actually considered dropping the Circle of Healing glyph altogether. Mana isn't abundant as it is (much less so than on my far less geared resto shaman), and how bad can the reduction from 6 to 5 targets be?
I'd love to hear your thoughts on this, Dawn.
Dawn Moore Nov 29th 2011 6:11PM
I think that would be perfectly fine. Especially if you're doing 10-mans and the role you take on is more amorphous. Holy priests in 25-mans are probably raid healing, so they'll want the glyph, but for everyone else I'd say just assess the glyph on a fight by fight basis. If the fight has a ton of raid damage and you find yourself healing the group more than anything, might as well use the glyph. If you're switching between focusing on the tank and the group, you can probably go without. Nothing wrong with switching glyphs every fight, honestly =)
Revnah Nov 30th 2011 3:25AM
Thanks for that, Dawn.
The problem is that I *am* in a 25man raid. The thing is, especially in healing-intense phases (think last phase on Beth 25 heroic), my mana often runs dangerously low, and that's after using all the tricks I have for regaining it. I'm just wondering how big the difference would be between healing 5 instead of 6 per CoH, in exchange for more manageable mana. Instead of, you know, healing 6 with CoH and then at some point sitting there completely OOM and not being able to do *anything* :-/
Grovinofdarkhour Nov 29th 2011 5:52PM
I'm just hoping that Deathwing's so far gone, he'll think that if we can't see him, then he can't see us.
Philster043 Nov 29th 2011 6:14PM
Thanks for including more specific guides to priest gear transmogrification.
Also, yay for Divine Hymn's buff (unless it's actually a nerf by lowering the amount of heals on each person?)
Phreaker Nov 29th 2011 7:49PM
Ok, this is getting ridiculous....
Look below for my reply, I'm going to bed... too tired and making a fool out of myself. >_
Ozzard Nov 29th 2011 6:21PM
Oh no, not again.
Pawe Nov 29th 2011 7:37PM
hey, checked on ptr and currently the 2 piece buff from power infusion only lasts 10sec however it will also proc of divine hymn as disc, lasting the full 23sec.
Phreaker Nov 29th 2011 7:47PM
What I wrote below was meant to be a reply to your comment, but I fudged it up. :P
Phreaker Nov 29th 2011 7:46PM
It heals a set amount per player and not a total amount divided between players, so it's a solid buff.
Philster043 Nov 30th 2011 2:43PM
Thanks, lol
disciplinaryaction Nov 29th 2011 10:22PM
Many thanks for the Transmogrification shout-out, DM! Here's to stunning on-lookers with our highly-customized natty duds.
Alja Nov 29th 2011 10:42PM
My personal favorite priesty addition this patch - while levitating we actually glide when we move instead of running in air, I hope it's not a bug - because it's freaking awesome.
maitosairys Dec 6th 2011 6:34PM
Anyone else disturbed that the icon for Heavenly Voice looks like Rebecca Black?
I know I am.