The return of raid stacking?

Many people are currently all in a tizzy over the recently released ability lists and talent trees for all of the classes in the next expansion. I suppose I too am no different in this respect. Yet while all others are in their throes of joy (or desperately pleading for changes), I am struck with a thought, a concern if you will, that leaves me slightly worried for the future of raiding. At some point in time, a great wise man once said that we are doomed to repeat history and all that jazz often if we fail to remember it. Sometimes I feel that he is only half right.
Much like Know Your Lore, this week is something of a tinfoil-hat deal, meaning that it's all speculation on my part. I could be wrong -- in fact, this time around I beg to be incorrect -- but I am merely reporting what it is that I see trending. Take it all with a grain of salt.
A brief turn in history
At this point, you must be wondering what I'm talking about. My friends, I am predicting the return of raid stacking. For those who were more committed raiders during The Burning Crusade, you would know well the horrible consequences that raid stacking has and all that it entails. What's important to note that is raid stacking was never a requirement to actually down content, it as merely a convenient shortcut. Why spend weeks, possibly months farming the first three or so bosses of a single raid in order to get enough gear in order to complete a raid when you could fudge your numbers by stacking specific specs?
Raid stacking was never a requirement imposed by Blizzard. It was merely the easiest method of clearing content -- and thus, it was all that was used. With Wrath, Blizzard attempted to fix the matter of raid stacking by introducing the Bring the player, not the class design strategy. The crux of this entire philosophy hinged upon a single matter: that no class, no spec, would ever bring something so powerfully unique that it made it a requirement. The bits about damage balance were superfluous to the core utility design; after all, shaman were terrible damage in The Burning Crusade, but they were stacked without end for Bloodlust.
That's all a wonderful history lesson, but what does it have to do with raid stacking in the next expansion? Well, just look at the talent trees.
Setting up for the fall
Once more, Blizzard is going through a massive talent system redesign, only this time it is far different from any other revamp that we've seen so far. It's often been talked about how Blizzard wants player talents to focus on utility over damage, but it's never been able to pin that down -- at least until now. Now all of the talents do focus exclusively on utility for the most part, which is rather the issue.
In Blizzard's efforts to equalize DPS and utility among the classes, it's actually left them far more vulnerable to raid stacking than they were before. All it takes is one spec to grossly outperform the rest, one utility ability to be far too valuable, and suddenly you have players game-round that are clamoring for that class. And that is exactly what we are setting ourselves up for in Mists of Pandaria.
Each talent has a distinct focus on utility, and while there is a significant amount of crossover between the classes, such as talent tiers that focus on control or a strong damage cooldown, there is also a large focus on individuality. This is all well and good. The intentions of making the classes more distinct is a noble goal. But the game of balancing utility is far more difficult than balancing raw damage.
An example of potential abuse
Allow me an extreme example. Druids have a talent called Heart of the Wild. It's a 6-minute cooldown that allows them to fulfill a secondary raiding role for 45 seconds – allowing a DPS to heal or tank, a healer to tank or DPS, or a tank to heal or DPS. Now obviously, a DPS using Heart of the Wild isn't going to be as good as a tank as a pure tank, but in order for this talent to hold any value at all, it does have to be possible for them to use it in order to effectively tank for a time. Potentially, why would you ever need an off tank? If you could merely stack three or four DPS druids instead of taking an off tank, why bother with the off tank at all?
What situations require for us to use an off tank right now? Clearly, this wouldn't work on an encounter such as Shannox that has a persistent add that needs to be tanked, but there's no reason it couldn't work on an encounter such as Baleroc where all you need is a quick tank for Decimation Blade, or Beth'tilac, where all you need is an off tank for a short period of time on an add and then to take a debuff. It may seem strange. It may seem like excessive work. But top-end guilds have done more for a minor DPS gain on a boss, and if it becomes popular within the high end, it always trickles down to the low end.
Matters of survivability and raid utility
That's an extreme example, though. It's far more likely that we'll see the matter of survivability stacking to become much more prominent. Compare bringing, say, a second mage to a second warlock. Warlocks can passively heal themselves for 15% of their damage, passively split damage with their demon, and have a shield they can use for 20% of their maximum health. Mages do have Ice Block, potentially Ice Barrier, and then either Cauterize or Cold Snap. The warlocks are far more survivable, but the mages aren't useless -- they still have their own survivability options.
Now compare that to shaman who can heal the entire raid with a cooldown while also having their own survivability skills, or to priests who can bring a major tank healing cooldown or can passively heal three people for 15% of their damage done. The fact that any paladin now has Ardent Defender and the power of that ability goes well without saying; people already prefer paladin tanks on heroic Staghelm because it allows them to cheese every other Flame Scythe.
It's more than just healing, too. Druids have access to a knockback and a mob pull, similar to death knights also having a pull. Elemental shaman have access to two knockbacks; other shaman only have one. Warlocks with their new Demonic Portal have one of the best raid movement tools there is, and since it's limited to only five charges per portal, a 25-man raid needs five warlocks to transport everyone.
What the future might hold
Will we see a return of raid stacking? I don't know. At this point, no one knows, but it isn't beyond the realm of reason. Classes are getting a lot of unique utility -- extremely powerful utility, at that -- which is the very foundation of the cause of raid stacking. All that it would take is for a group of encounters to support a specific raid setup, and suddenly you're back to stacking as you were in the old days. We already see stacking for specific encounters, and that is certainly only going to get worse as the utility between the classes becomes more diverse. We could just as easily fall back into a much larger scheme of raid stacking.
I'm hoping this doesn't happen, but the unique abilities provided by the Mists talents is exactly the thing which caused it to happen in The Burning Crusade.
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. Be sure to look up our strategy guides to Cataclysm's 5-man instances, and for more healer-centric advice, visit Raid Rx.
Filed under: Raiding, Ready Check (Raiding), Mists of Pandaria






Reader Comments (Page 1 of 3)
Adam Holisky Nov 26th 2011 12:27PM
I was a bit skeptical at first that Blizzard would be returning to this mindset, but after reading, I can definitely see how they're standing on the precipice of raid stacking again.
But 5 warlocks in a raid would be pretty damn awesome.
xanddra Nov 29th 2011 9:14PM
Only if Daily Blink's t14 theory comes true. If it does, my cold mage-y heart would level a lock up to 90 in a heartbeat.
thegreatoak Nov 29th 2011 9:14PM
If only we could put a muzzle on their imps. I can barely stand my own.
Shyster Nov 29th 2011 9:15PM
*crosses fingers hoping that christian belt sees that and comes and makes a snappy comment about warlocks*
Imnick Nov 29th 2011 9:43PM
What do you call 5 warlocks in a raid?
Hot Topic
TonyMcS Nov 29th 2011 10:51PM
Actually now that Druids will have 4 specs. there's really no need for any other class ;-)
All Druid raids should now become the norm - a collection of bears, kitties, moonkins and trees.
Now that's class stacking ;-)
paulmewis Nov 29th 2011 10:56PM
How did you post that comment 3 days before the article was posted?
Adam Holisky Nov 26th 2011 12:27PM
The return of raid stacking?
by Tyler Caraway Nov 29th 2011 at 9:00PM
Are you Nozmordu?
(inb4 broken comment system)
Bellajtok Nov 29th 2011 11:25PM
Holisky is the Doctor now. The Doctor is cool.
Adam Holisky Nov 29th 2011 11:27PM
Also, fezzes.
Brett Porter Nov 30th 2011 12:39AM
@paulmewis It's not broken... the writers of this site have access to see the articles before they are pushed to the Internet. Typically I've only seen a few hours before it's posted, but obviously it can be done sooner.
alapin Nov 30th 2011 2:40AM
@ thegreatoak: You could, but it isn't in their contract.
Thorngrip Nov 29th 2011 9:17PM
My fairly average raid leading experience tells me that player skill has been and will most likely remain the critical factor when choosing who to bring. In an average guild, the pool of skilled players available on a given raid night is not without limits.
More consolidation of buffs, more balanced output between specs, coupled with occasional gimmick value of specific utility talents would contribute to stacking, yes. That seems to be what the article is saying, and I agree with that. It still needs to outweigh the skill factor I mention above.... I expect it will, occasionally, but I can't imagine it becoming anything like the Burning Crusade stacking.
Pyromelter Nov 29th 2011 9:51PM
I have to agree. For all but the top elite guilds, it's going to be skill and reliability over class.
For the top elite guilds, if 11 druids will get them a world first, it's going to be 11 druids no matter which expansion it is.
Masarah Nov 29th 2011 9:54PM
I agree that skill is the deciding factor in most raid make-ups so raid stacking may not happen immediately. But what will happen is that as guilds lose raiders due to RL commits or loss of interest etc etc the guild will recruit specifically for a particular class/spec and simply keep trialing those who apply until they find someone of the skill level they require.
So even though there may be a Mage who has 50% more skill than the warlock they recruit, because they know that a warlock is the "best" way to run the raid that will be the only thing they try to recruit.
Luke Nov 29th 2011 9:25PM
It may have happened in BC but in all seriousness Blizzard would have to purposefully design encounters that favor this these days. The player base is way different than it was in BC. If raid stacking did become an issue, it would likely only affect hard core progression guilds, which are the exception these days, not the rule.
I think the majority of players would be adverse to their raid leader telling them, "Sorry you have to go level (y) class and spec (x) way if you want to raid, everyone else GTFO."
Hih Nov 30th 2011 12:05AM
Wasn't the world first heroic Nef (T11) kill done with 11 or 12 druids in the raid? Top guilds have proven that even in Cata, if one class is favored over another, they will stack the **** out of it to get that world first kill. It doesn't matter if it's vanilla, BC, Wrath, Cata, or MoP.
Natsumi Nov 30th 2011 8:08PM
Most of the top end guilds require their players to have more than 1 class at max gear level to fill for when they need a specific class/spec combo.
VirtualTaoist Nov 29th 2011 9:29PM
Just a thought, but if all classes are getting pretty hefty utility skills added, wouldn't that balance it out? The problem being with the example you mentioned that ONE class had an overly powerful utility. Maybe there will be bosses than one class ability would simplify but isn't that the case now with some classes, even some specs of the same class, outperforming others in different encounters.
This fits in with the Blizzard design method of creating utility for all classes, and making the choices more unique to your personal play style. Why shouldn't you be rewarded with knowing how to play your character well with the utilities you have chosen? And if there is an encounter every now and again that makes your class/spec/talent choice shine for a moment surely that is a good thing?
I can see why you raise the concern, because for this to work at all Blizzard will have to be on the ball with balance and the design of encounters to make sure that too many of them don't favour a certain setup. But if anything this may force Blizzard into making more innovative and different encounter designs instead of the same ideas being regurgitated but with different spell effects attached.
Just my 2 cents worth :) Not saying this is whats going to happen, merely my counter opinion.
Lissanna Nov 30th 2011 7:46AM
The type of utility matters. If something is grossly overpowered for one encounter, you get stacking that occurs as people are working on learning that one encounter.
Orrine Nov 30th 2011 8:54AM
Then my mage demands more utilities