Blue posts and other WoW news: Schrödinger's dragon and 11 other blue posts

Lots and lots of patch 4.3 news today. Some of the big things you'll want to be sure you've got at your finger tips:
- Patch 4.3 release patch notes
- Our patch 4.3 guide
- Updates on the Dungeon Finder bugs tonight
- 5-second explanations for all of the new 5-man heroic bosses
Blue posts
When we were originally planning to tease Transmog and Void Storage, with the screenshot we posted to Facebook (http://bit.ly/ot06jY), our plan was to have a dead night elf near them with a dagger in its back. We ran short on time.
But yes. A murder most foul.
But yes. A murder most foul.
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So LFR drops 3 tokens from each of the first bosses...
So LFR drops 3 tokens from each of the first bosses...
LFR gear is less powerful than standard gear, and the groups performing those raids don't have any kind of organized loot distribution system to ensure that raid members receive a 'fair share'.
Of course, between your Normal or Heroic raids, you can jump into an LFR to shore up the weak points in your gear load out.
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One of the major dev responses to the complaint that the Horde seems to be getting all the good stories seems to be "But Thrall is a neutral character now! When we choose to write all our good stuff about him, it's not really for the Horde!"
Neutral? In the Hour of Twilight, you see him fight. Neutral, with the Horde emblem emblazoned for all to see on his totems? I think not. Not that I ever actually thought of him as other than Horde, but this is a bit blatant.
One of the major dev responses to the complaint that the Horde seems to be getting all the good stories seems to be "But Thrall is a neutral character now! When we choose to write all our good stuff about him, it's not really for the Horde!"
Neutral? In the Hour of Twilight, you see him fight. Neutral, with the Horde emblem emblazoned for all to see on his totems? I think not. Not that I ever actually thought of him as other than Horde, but this is a bit blatant.
If you re-read the article you'll note that Dave states it is a mistake that we thought of Thrall as "world character", and a hero all players would enjoy fighting alongside. He then goes on to say we're looking to correct that and have plenty of Alliance story progression set for Mists.
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Granted, the differences are not particularly numerous, but that chestpiece in particular, while the closest approximation of the Invisible Vest that makes an attempt to match my outfit- I looked through every single leather chestpiece in the game-, is an eyesore and really ought to be burned with fire, in all honesty. The strap across the back, in particular, is quite horrendous. I would not wish such a chestpiece upon my worst enemy, yet Blizzard has seen fit to do so to me. This is unacceptable.
Granted, the differences are not particularly numerous, but that chestpiece in particular, while the closest approximation of the Invisible Vest that makes an attempt to match my outfit- I looked through every single leather chestpiece in the game-, is an eyesore and really ought to be burned with fire, in all honesty. The strap across the back, in particular, is quite horrendous. I would not wish such a chestpiece upon my worst enemy, yet Blizzard has seen fit to do so to me. This is unacceptable.
I'm confused as to what issues you're coming across. I see the differences in the images, and am confused by the chest piece. Can you not use http://www.wowhead.com/item=59295/sandrenes-invisible-vest ?
As far as the weapon enchant it's intended that they pass-through to the transmog'd item, we know that many people like having them show, but understand some don't. We don't have any current plans to research adding an option to disable them showing, but Transmog is in its infancy, and I foresee many changes and tweaks in the future as we all grow comfortable with the system.
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I don't believe it was mentioned specifically by name, but something along the lines of "armor that does not display" or something to that effect, was mentioned, which basically meant that.
I don't believe it was mentioned specifically by name, but something along the lines of "armor that does not display" or something to that effect, was mentioned, which basically meant that.
Ah, of course, my mistake. Ok, so you can't appear shirtless but want to appear shirtless. Yeah, those are good points of feedback but we're being pretty restrictive with what we want to initially allow for Transmog.
World of Warcraft has a maddening amount of content, and so because it's really tough to predict how people will actually use Transmog until we get it out on the live realms, we're being pretty conservative. We'd much prefer we be restrictive now and loosen the ol' belt, than "nerf fun" and have to take things away later. Of course that's our preference, so no promises either way. :)
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It does have a maddening amount of content. An even more maddening amount of it is off-limits, though, and that's the problem. You guys are still "nerfing fun", you simply did it beforehand, and like most of your initial nerfs to things, you nerfed the fun of transmogrification way more than necessary, and are now in a position where you will have to revert many of the nerfs.
It does have a maddening amount of content. An even more maddening amount of it is off-limits, though, and that's the problem. You guys are still "nerfing fun", you simply did it beforehand, and like most of your initial nerfs to things, you nerfed the fun of transmogrification way more than necessary, and are now in a position where you will have to revert many of the nerfs.
We are totally fine with that.
If we 'nerf fun' now but 'un-nerf fun' it in a few weeks or months, and it's un-nerfed until the end of time, is that the same as starting off with everything now and slowly removing things you enjoy over time? That seems fairly illogical, when looking at the long term plan of our approach, that is.
I realize right now you can't do what you want, but we're not developing a game that only exists right now.
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I personally thought you were going to be able to transmogrify straight from void storage as that seemed to make the most sense and was implied to me in the posts.
I personally thought you were going to be able to transmogrify straight from void storage as that seemed to make the most sense and was implied to me in the posts.
:(
I'm sorry if that was implied anywhere or if that's what people believed to be the case.
Void Storage and the gold cost are there ... well one as a potential gold sink (although not a super great one), but mainly to give weight to the decision of depositing and removing the items you place in Void Storage because once they're deposited they are "in the void". You should be thinking about and considering when to place items into and remove items from Void Storage. We really didn't want it to become just a new bank system, but a separate long-term storage system for specific types of items.
The connection between the two systems was because with Transmogrification we would essentially be asking people to go get and hold on to a bunch of gear just to customize the way they look. To resolve that we nixxed the key ring which freed up some storage space on a character level, and implemented a way for people to then long-term store those items. A deep-freeze, if you will. It was never the intent to use Void Storage as a staging location you could Transmog from.
And again, I realize how it could have been confusing and do apologize if there was any expectation that these systems were intended to work together directly in any way.
There's a known issue causing the LFG servers to crash, which is kicking people out of queue. A hotfix is already in production and we expect will be implemented this evening.
There's also an issue that's causing long queue times, and again a hotfix is in progress.
There's also an issue that's causing long queue times, and again a hotfix is in progress.
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Shouldn't a low graphics, well greased game be smooth to patch and change by now?
Shouldn't a low graphics, well greased game be smooth to patch and change by now?
Well, as major patches go, 4.3 was one of the smoothest in the history of the game.
Game features and service issues have nothing to do with graphics, or even really the age of a game, though. World of Warcraft is, I would bet, one of the most complex games currently out there (the most?) in the types and scope of game systems we have. It's also no spring chicken, and so as we shove more robot-guts into the thing it just gets more complex and all these little cogs have to continue to work in-tandem.
If we weren't constantly improving and evolving the game, I might agree with you, but there's no formula for how you implement a region-wide 25 person raid queuing system under load of millions of people and test all possibilities of its use before release. Right?
The items out in the world (Marshals, Grand Marshal's, High Warlord, etc) that use the level 60 PvP art are un-transmogrifiable (including the item level 115 stuff that shares the name from Burning Crusade).
In Area 52 a set of vendors has replaced the PvP Vendors who used to live there. Grex Brainboiler, Krixel Pinchwhistle, Tini Smalls, Kezzik the Striker, Big Zokk Torquewrench, and Leeni "Smiley" Smalls. These vendors sell new, transmogrifiable versions of the classic armor to players who have the Feat of Strength for Legionnaire/Knight-Captain or higher under the old PvP system.
There was a bug with the Feat of Strength granting access to these items, but was hotfixed within the last couple of minutes. If you meet the criteria log out and back in and you should be able to access the vendor.
The design intent with the Feat of Strength achievement requirement was specifically to limit these particular art styles to players who earned them through the OG (and relentlessly difficult) PvP honor system, while keeping the door open to reward them to more people in the future.
In a future patch the items sold by the Area 52 vendors will also be renamed 'Replica of' to be more consistent with the items sold by the Darkmoon Faire – they're currently exact duplicates of the original items that allow transmogrification, which is obviously a bit confusing.
Potentially related, since he's in the same area, Kezzik the Striker sells inaccessible Season 1 Gladiator's, Season 2 Merciless Gladiator's, and Season 3 Vengeful Gladiator's gear to all players, as the majority of that gear didn't have restrictions.
In Area 52 a set of vendors has replaced the PvP Vendors who used to live there. Grex Brainboiler, Krixel Pinchwhistle, Tini Smalls, Kezzik the Striker, Big Zokk Torquewrench, and Leeni "Smiley" Smalls. These vendors sell new, transmogrifiable versions of the classic armor to players who have the Feat of Strength for Legionnaire/Knight-Captain or higher under the old PvP system.
There was a bug with the Feat of Strength granting access to these items, but was hotfixed within the last couple of minutes. If you meet the criteria log out and back in and you should be able to access the vendor.
The design intent with the Feat of Strength achievement requirement was specifically to limit these particular art styles to players who earned them through the OG (and relentlessly difficult) PvP honor system, while keeping the door open to reward them to more people in the future.
In a future patch the items sold by the Area 52 vendors will also be renamed 'Replica of' to be more consistent with the items sold by the Darkmoon Faire – they're currently exact duplicates of the original items that allow transmogrification, which is obviously a bit confusing.
Potentially related, since he's in the same area, Kezzik the Striker sells inaccessible Season 1 Gladiator's, Season 2 Merciless Gladiator's, and Season 3 Vengeful Gladiator's gear to all players, as the majority of that gear didn't have restrictions.
Void Storage provides you with extra space to store items you've used for Transmogrification, or items you might one day want to use for Transmogrification. The idea is to give players a different type of inventory space specifically designed for deep storage of gear.
Players have asked for more inventory space to store gear they love -- whether because it was difficult to obtain, or because the look is too good to throw away -- for mostly nostalgic reasons. Now, with Transmogrification added to the game, this is more of a necessity given that holding onto old gear sets isn't just for keepsake.
But, Void Storage isn't a secondary bank. It's meant for long-term storage of gear so you can hold onto the aesthetics you like, in the event you want to use them for Transmogrification in the future, without worrying about your bag and bank inventory.
That much extra storage space per character is actually a lot of additional data storage on our end. This is why enchants and gems are stripped from items placed in Void Storage, as it's much less data to recall when the extra storage space is only holding onto item IDs.
In any event, the idea wasn't just to give everyone a ton of extra storage space. We want there to be some sort of decision on the part of the player on whether or not to place eligible items in Void Storage. This is why there is a cost associated with each deposit. When all is said and done, you have 80 new slots of space to store the gear you're not using anymore, just in case you want to use any of it for Transmogrification in the future.
Players have asked for more inventory space to store gear they love -- whether because it was difficult to obtain, or because the look is too good to throw away -- for mostly nostalgic reasons. Now, with Transmogrification added to the game, this is more of a necessity given that holding onto old gear sets isn't just for keepsake.
But, Void Storage isn't a secondary bank. It's meant for long-term storage of gear so you can hold onto the aesthetics you like, in the event you want to use them for Transmogrification in the future, without worrying about your bag and bank inventory.
That much extra storage space per character is actually a lot of additional data storage on our end. This is why enchants and gems are stripped from items placed in Void Storage, as it's much less data to recall when the extra storage space is only holding onto item IDs.
In any event, the idea wasn't just to give everyone a ton of extra storage space. We want there to be some sort of decision on the part of the player on whether or not to place eligible items in Void Storage. This is why there is a cost associated with each deposit. When all is said and done, you have 80 new slots of space to store the gear you're not using anymore, just in case you want to use any of it for Transmogrification in the future.
The Fall of Deathwing is not open just yet for the Raid Finder or Heroic. We plan to open this encounter up in approximately one week. We felt it was important to let more people get through the fights in normal difficulty, make videos, strat guides, update their mods, etc. before we let everyone take a crack at Deathwing. We'll keep you informed when this part of the raid opens up for Raid Finder. Keep in mind that it's required to complete the first half to be able to queue for the second, so don't hold back!
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Did you really have to put the knife in alt/pug raids by setting the bar all the way up at 372? And without a "yes, we know what we're doing, we have 25 people, just let us queue into a raid with what we have" option? It was 365 in PTR. It would have been a little wonky with all 365 but still easily doable.
We're going to have to grind some alts out for tens if not hundreds of hours to get the gear we need for this bar. Please tell me this is some sort of joke.
Did you really have to put the knife in alt/pug raids by setting the bar all the way up at 372? And without a "yes, we know what we're doing, we have 25 people, just let us queue into a raid with what we have" option? It was 365 in PTR. It would have been a little wonky with all 365 but still easily doable.
We're going to have to grind some alts out for tens if not hundreds of hours to get the gear we need for this bar. Please tell me this is some sort of joke.
The Raid Finder is designed to allow players who don't often have the time to commit to a regular raiding schedule a chance at seeing the latest content. With that said, we don't want players who might fall into this category to skip the new five-player dungeons altogether for the Dragon Soul raid.
Raid Finder is below normal and Heroic modes in terms of rewards and difficulty, but the new tier of five-player dungeons should still be stepping stones into the raid.
It shouldn't take the average player "hundreds of hours" to gear up for the Raid Finder version of Dragon Soul, as the Dungeon Finder will quite quickly ramp up your power and gear score.
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Do you guys know Blizzard's reason for only having the raid finder used for Tier 13 content? I'd freaking love to be able to queue for Firelands since I missed all that when my guild broke up after 4.2 went live.
Do you guys know Blizzard's reason for only having the raid finder used for Tier 13 content? I'd freaking love to be able to queue for Firelands since I missed all that when my guild broke up after 4.2 went live.
Implementing the Raid Finder was actually quite a monumental technical feat. We want all future raids to be designed with this third difficulty incorporated, but it'd take quite a bit of time and resources to retrofit the feature into previous raids. In an ideal world that would've happened, but the patch would not have come out this year. And that wasn't an investment we felt would really be ideal in the grand scheme of things.
WoW news from other sites
- MMO-Champion Dragon Soul Cinematics, Hour of Twilight Wallpaper, Raid Finder Q&A, Blue Posts
- Wowhead News Wowhead's Patch 4.3 Guide
- Official Raid Finder Q&A
- The return of raid stacking?
- Patch 4.3: Hotfix on the way for Dungeon Finder crashes
- Reader UI of the Week: Raiding without the clutter
- Blood Pact: Dungeon gearing for warlocks in patch 4.3
- Totem Talk: Mists of Pandaria talent calculator for restoration shamans
- Spiritual Guidance: Healing priests in patch 4.3
- New craftables and valor BoEs for patch 4.3
- Weekly News Video Special: Patch 4.3 feature roundup
- Patch 4.3 5-man bosses in 5 seconds or less
- WoW Insider's Guide to Patch 4.3
- The Queue: Patch 4.3 FAQ
- The WoW Insider Show Episode 222: Patch 4.3
- Around Azeroth: The sky pirates
- Patch 4.3: End Time, Well of Eternity and Hour of Twilight images
- Breakfast Topic: What's your most anticipated patch 4.3 feature?
- Tuesday Morning Post: On the edge of patch 4.3 edition
- Patch 4.3: Hour of Twilight official patch notes
- Patch 4.3: Hour of Twilight trailer
- Patch 4.3: Addon survival guide
- War of the Immortals unveils the Magus preview trailer
- Blizzard's Jay Wilson discusses the creation of Diablo III
- EVE Online: Crucible forges a new game today
Filed under: Today in WoW






Reader Comments (Page 1 of 3)
TonyKP Nov 30th 2011 12:23AM
"The items out in the world (Marshals, Grand Marshal's, High Warlord, etc) that use the level 60 PvP art are un-transmogrifiable (including the item level 115 stuff that shares the name from Burning Crusade)."
Whomever is responsible for customer information on the PvP side of things needs to have his/her job performance evaluated. After last season's "ooops, we forgot to tell you that we have new PvP gear coming out in a week, so don't buy the old stuff" screw-up you'd think it would have occurred to someone to tell people about this restriction *before* people went out and bout level 60 PvP stuff to transmog.
TonyKP Nov 30th 2011 12:42AM
*bought* level 60 PvP stuff to transmog, rather.
Pyromelter Nov 30th 2011 1:06AM
Am I the only one confused by that? I never played in vanilla, but did it require you to have a high pvp rank to buy the marshal's and warlord stuff? Because if not, then this change seems kind of ridiculous. If it did require that rank, then I definitely see what they are saying and tend to agree with it, but it still feels kind of weird that people were able to get that stuff (before 4.3), and now they just made it un Tmoggable?
fudge Nov 30th 2011 1:17AM
Why hasn't this ever been mentioned before? I mean, a lot of people must have had this idea. Including me. Who's now sitting on absolutely useless gear for all of his alts.
COME ON!
/G.O.B.
RuzGofDI Nov 30th 2011 1:51AM
Pyro: Yes. When the gear first was introduced to the game, you needed specific ranks in the pvp system to buy it. That's why the gear has names on it like "High Warlord's Slicer". You needed to be a High Warlord to buy it.
Of course, I think it was just before BC and arenas, Blizz dropped the rank system in favor of the honor point system. So everyone bought the high warlord weapons as soon as they could.
*Please excuse my Horde bias, but as I've never played Alliance, I never bothered to learn the ranks of the reds I was makin' dead.
Dalrint Nov 30th 2011 2:00AM
Am I the only one confused by that? I never played in vanilla, but did it require you to have a high pvp rank to buy the marshal's and warlord stuff? Because if not, then this change seems kind of ridiculous. If it did require that rank, then I definitely see what they are saying and tend to agree with it, but it still feels kind of weird that people were able to get that stuff (before 4.3), and now they just made it un Tmoggable?
Oh good lord, the vanilla pvp grind was completely insane. You literally had to pvp for something like thirty to forty hours a week to get a shot at the top rank, and even then servers had to work out orders and lists and help people get the last part simply because it took months and one screw up or bad week could cost you your shot forever.
It was painful, punishing, and not in any way fun, and the people that actually pulled it off (not me, I never got past master sergeant) deserve to be the only people to wear that gear.
Artificial Nov 30th 2011 4:17AM
"I mean, a lot of people must have had this idea."
Indeed, this very websites' articles about transmogrification often included these PvP sets as options to consider for your new look. Blizzard completely dropped the ball on this one. Even if you don't think it's a ridiculously stupid idea on their part to restrict these sets, failing to mention that they were doing this ahead of time (instead publishing rules that would seem to include the excluded sets) was seriously messed up.
jdhorner Nov 30th 2011 10:37AM
What REALLY took me by surprise about the PvP gear for xmog was that I bought this set for honor points when they first announced xmog as an upcoming feature:
http://www.wowhead.com/itemset=389
I bought it fair and square, can STILL currently equip them and walk around town, but they are not eligible for xmog. However, according to the blue post, EXACT copies of this gear that I _already_ own will be available from a vendor but with the label "Replica", and those should work. But... I already have the items. It's just a bit surprising.
Matthew Nov 30th 2011 2:19PM
So "soon" we can transmog replicas but not the items themselves.
Yeah that makes sense.
Agree with the rants.
One of the reasons I'm annoyed is that this was good art!
Nyold Nov 30th 2011 12:25AM
"Implementing the Raid Finder was actually quite a monumental technical feat. We want all future raids to be designed with this third difficulty incorporated, but it'd take quite a bit of time and resources to retrofit the feature into previous raids. In an ideal world that would've happened, but the patch would not have come out this year. And that wasn't an investment we felt would really be ideal in the grand scheme of things."
Hmm I understand that the first time you tried to do it, it must have been a monumental technical feat, but adding a third difficulty is just a matter of tweaking the numbers no? Or heck don't even tweak the number, since Firelands is already nerfed heavily as it is. Just make the entering gear level 360 or something. Everything else is mostly a matter of making a "copy" of the dungeon configuration. I am not saying Blizz is lazy, but I'm just advocating for the sake of players seeing Ragnaros content.
If you can't get it out for 4.3, I understand completely. But could you probably devote some resources to get it out say in March 2012, call it patch 4.3.2 or something?
Pyromelter Nov 30th 2011 1:24AM
I dunno man, this is definitely new ground for them (and completely new to MMO's as far as I can tell), and I must say it does feel like a pretty impressive feat of strength on blizzard's part. They did say that they want to expand it in the future, but I think this is a good stepping-stone that they are using, for current content.
I think Blizzard is counting on the FL nerf combined with the huge gear jump to allow pugs to basically roflstomp firelands going forward for the rest of Cataclysm, don't you?
Why don't we just let the LFR system play out and see how it goes, and let blizzard increase the accessibility on its own timetable.
Quaza Nov 30th 2011 2:39AM
Many of the Firelands fights require a certain amount of raid communication to pull off, and this is simply not available through the Raid Finder. I doubt that your raid healers will be able to pull through Baleroc without some help, or steering Ryolith, or stacking/spreading on Majordomo. The Raid Finder not only tweaks the numbers, but it removes some mechanics as well. Each item needs to be edited to include a rank, with stats scaled accordingly. The amount of thought, effort, and testing required isn't appreciated by many.
Arrohon Nov 30th 2011 6:18AM
Anytime they devote to irrelevant raids is time that they aren't designing future raids. They could release a Raid Finder difficulty Firelands in a few months, but it would either affect the quality of T14 or push back the expansion. I'd rather not have a year of Dragon Soul or an unfinished T14.
Shrikesnest Nov 30th 2011 12:27AM
Unbelievable. Level 60 PVP gear is unusable for Transmogrification, and it wasn't mentioned anywhere at all before patch day. I've been looking forward to mogging to a Grand Marshal's Claymore for months, because it's simply the best two-hand sword model in the game. Instead, I'm stuck with the same ugly-ass sword model I've had since Tol Barad dailies, since EVERY non-raiding sword in ALL OF CATA uses that SAME STUPID MODEL.
If they had announced this ahead of time, I would have grumbled a bit and then farmed up another sword. To, instead, set my whole transmogrification scheme up and then see an error message stating that I can't transmogrify the one piece I was most looking forward to, completely out of the blue... I'm disappointed. Really disappointed. I was looking forward to Transmogrification so much, but I spent months going to monumental lengths to farm up old equipment. Have you tried forming groups for old raids on a small server? Nobody will do them. I poured more sweat into my new outfit than any other non-raiding effort I've ever undertaken - and now the crown jewel is denied to me so that the people who gave their account information out to multiple people so that they could rack up HKs 24 hours a day while I was frittering my time away working my ass through college can feel "special"? I hope you enjoy your special gear models, you lifeless freaks, because I won't get to.
RuzGofDI Nov 30th 2011 2:01AM
With respect, I'd double check the vendor that was mentioned out at Area 52. It's not limiting a person to what they could earn back then.
My main only made it was far as Lt. General, but that's good enough for the Area 52 vendor to sell me High Warlord weapons.
RavenJet Nov 30th 2011 5:22AM
Odd that you had trouble running old raids. Hell my guild's been doing two or three a week since transmog was announced. We generally do them aside from our usual raiding, just grabbing whoever is on right now and running one. Got a stack of guild achieves out of it, and all of us have awesome transmog sets ready (including the T5 warlock head and hands - which should complement my black mageweave set wonderfully). Now I just got to get one of the new staves. I have swords, daggers and offhand transmogs ready but my best looking weapon of all is the frost-scythe and I need a staff to use that one.
jealouspirate Nov 30th 2011 12:29AM
The level 60 PvP gear not being moggable just sucks. Terrible decision in my opinion. At the very, absolute least they should have told us before people specifically went out and farmed it and were excited about it.
Their reasoning grates, too. To honour the Old School players who earned it when it was hard? Well, you brought back their titles and gave them away. You don't restrict old Tier gear from mogging despite the fact it's infinitely easier to obtain. You leave in raid old mounts and achievements. Why this, why now? Why was the line drawn here and nowhere else? It's totally inconsistent with the rest of their design. If you want to honour these players just give them a Feat of Strength and be done with it, just like with all other time-sensitive things.
Also, how many of these high PvP ranked Vanilla players are still left in the game? They were rare years ago, you can be sure they're extremely rare now. Does it really make sense to withhold this awesome, beloved gear from millions just to satisfy the epeen of a small few? Hell, I didn't even start playing the game until the old system was removed. What if I really like those old gear sets?
Gah. Sorry, this just really annoys me. I think those sets have stood the test of time really well and are some of the coolest in the game, and great for displaying faction pride. It really frustrating me that they limited them with this reasoning. How many more limits do we want on the transmog system?
Pyromelter Nov 30th 2011 1:42AM
I definitely think you have a legit gripe.
My guess is that if there is enough of an uproar (especially over weapon models), blizz will relax the restriction and you'll be able to mog it.
In the meantime, go for Aesir's Edge? I always thought that was the best damn sword model in the game, take's just a few minutes to get up to XT-002 and take him out
http://wow.zamimg.com/uploads/screenshots/normal/132783.jpg
http://www.wowhead.com/item=45868
But yeah, that definitely is a bummer for right now.
NetherLands Nov 30th 2011 4:35AM
Concur, and it certainly gives me one less reason to re-sub.
While I can understand to a point that the haven't made the same restriction for PvE Gear - given e.g. the Heirloom skins that would have been even harder to justify - it doesn't make much sense to restrict the 60 PvP gear this way, either.
Players have had no choice in the way they've acquired their gear (you can't blame a TBC+ player for not having gotten the Vanilla titles, and I'm sure I'm not the only one who got pieces under the token system at-level) and if the 'e-peen' factor is so great they should have removed the gear the moment they removed the old Ranking system, not keep it in game for all these years (the difference with Scarab Lords stuff etc.).
It also creates the rather odd situation that Blood Elf Paladins can't mog their gear to fit the Blood Knight gear, even though the 60 Horde PvP gear was introduced specially for Blood Elf Paladins and to look the part.
Robert Nov 30th 2011 12:55AM
I know a lot of people are going to zero in on 60 PvP gear being unmoggable unless you have the feat of strength, but to me the most interesting sentence was this: "while keeping the door open to reward them to more people in the future."
Am I seeing a future Rated BG reward here?