Know Your Lore: The war begins

It's going to get worse before it gets better.
In his Dev Watercooler about faction favoritism, Blizzard's Dave Kosak made this point, and it's a good one to make. In a World of Warcraft, the lore works to drive us forward, cresting on the waves of what's coming next. In patch 4.3, we're finally going to get to see the events of the War of the Ancients, fight alongside dragon aspects and the great heroes of the past and secure Azeroth's future. But in so doing, we find ourselves forced to deal with the aftermath of Deathwing's actions. The Azeroth we inherit is one that bears the legacy of the Wrathgate, where Horde and Alliance forever surrendered tentative attempts at peace and cooperation. The Azeroth we save is battered by years of conflict against terrible adversaries, and in this diminished, broken world, the Horde eyes the Alliance like a wolf views a sick elk.
This is where the war starts. The Fourth War, it may be called. The War for Azeroth, the battle between mortals, for mortal concerns. At last, at long last, the battle postponed by the Third War can finally happen.
WIth Deathwing's end, so dies the world that was
So far, following Deathwing's initial assault on Azeroth, the Horde has taken the opportunity to expand its borders. The Horde has moved further than ever before. We've seen the Horde offensive from the eyes of those who have lost their dearest to it and from the perspective of those who made it possible.
What we have yet to see is the ramifications of this offensive. As yet, the Alliance still sleeps. Each nation seems to drift in its own concerns, fitfully responding here and there but with no cohesion or coordination.
We know the future, however. We know that Theramore will burn. Despite the fact that it was Horde members responsible for the Wrathgate debacle (Putress was found and punished by the Alliance, not the Horde, who were busy dealing with their own rebellious Dreadlord) and that since that time, the Horde has used dishonorable tactics against Alliance forces fighting the Scourge, declaring all-out war, the Alliance still seems to want to deal with them by not dealing with them. But once Theramore is destroyed, this path cannot continue. It can no longer be paralyzed by the struggle within itself, or it will be destroyed.
With Theramore destroyed, the Alliance will now see its territorial gains in the Southern Barrens almost completely encircled by Horde forces. There is little chance of Theramore surviving as an Alliance base. This means that the Alliance will have lost its major eastern port on Kalimdor. This cuts the night elves off from any support (which was the original purpose for the expedition from Theramore into the Southern Barrens and Stonetalon in the first place), leaving the Horde effectively in total control of the entire east of the continent.
The worg meets the lion
Ironically, this move simultaneously weakens the Alliance (because it removes the supply line that cut across the continent) and yet may well be what is needed to finally rouse the Alliance war machine into action. The attack on Theramore will have three immediate consequences.
- It removes Jaina Proudmoore as a limiting factor standing between Horde and Alliance conflict. Jaina has always had strong ties to the Horde, having worked personally with Thrall and Cairne Bloodhoof during the Third War. With Cairne dead and Thrall no longer Warchief, Jaina was the last holdout from that period a decade ago when the mortal races united to stand off the Burning Legion. With Theramore destroyed, it's likely Jaina's peace argument will stall out, and even if it doesn't, she will lack a platform from which to spread it.
- Varian Wrynn is now the only human leader with a standing kingdom. Like him or hate him, the loss of Theramore removes one of the two heads of the human nations. Stormwind stands alone, the last bastion of humanity's once-great seven kingdoms. Kul'Tiras is lost (possibly even moved by the cataclysm). Gilneas is now a war zone; its crowned head of state sits in Varian's throne room. All of humanity's hopes and fears now rest entirely on the shoulders of her last remaining king.
- Every Alliance leader will now have an example of what happens to those who try diplomacy with the Horde. Theramore supplied troops for the Southern Barrens invasion while simultaneously trying to talk to the Horde and reach some kind of settlement. Now, everyone from Velen to Tyrande to the Council of the Three Hammers will see that Jaina's long friendship with Thrall, her having given sanctuary to Baine Bloodhoof ... none of her years of work to bring about peace did anything to protect her city-state.
Now, only the battle between Horde and Alliance matters. Furthermore, by destroying Theramore, the Horde are the ones who have elevated the conflict to a full-fledged war. Much as in the Second War, the Alliance moves into this conflict at a disadvantage.

Now, at last, the Alliance can have no distractions. There's no one for the Horde to wait for the Alliance to fight so they can attack them from behind. The Horde must engage a numerically superior foe who has at last nothing to lose by fighting them and no possible motivation to do anything but kill them. From a story perspective, we're watching the end of the period of time when the aggressor nation grabs land in a series of easy victories against soft targets that real wars have displayed over and over again. Now, we head into the phase of the conflict when the Horde and Alliance must directly contend with one another.
From a story perspective, it's been a painful year or so of expensive victory leading to constant defeat for the Alliance. Hoping to see an end to war after the frightful battles in Northrend against the Lich King, they've instead been given natural upheaval, mad cultists, and Horde aggression. Therefore, either the Alliance surrenders or it fights. And the Alliance has never surrendered to the Horde. Not even after 10 years of battle when the Horde burned Stormwind. Not when Doomhammer besieged Lordaeron, his teeth literally at the Alliance's throat. So we know that the war between the factions must get worse, must plunge the entire planet into war. The one-sided battle we've seen so far, where the Horde is so successful that the loss of Camp Taurajo counts as their biggest defeat, must change.
World at warcraft
With Theramore gone, the Alliance has lost its strongest base on the eastern coast of Kalimdor. With a massive, goblin-built weapon aimed right at Stormwind from Azshara, just north of Orgrimmar, the situation becomes clear. There's nothing to lose in attacking Orgrimmar with a massive force and perhaps quite a bit to gain. As players, we know that Orgrimmar won't be destroyed, but it doesn't have to be. An attack on Orgrimmar doesn't need to raze the city or even be designed to do so. It could serve as a feint to allow night elf forces to sabotage the goblin weapon at Bilgewater Harbor.
It doesn't have to be Orgrimmar, of course. Both sides will suffer now. Both sides will see slaughter and death. Even the Forsaken, who can now increase their numbers, may still find themselves terrified in time as war churns even their decayed flesh into mulch, spades over the very land and crushes them beneath it. The one-sided war declared by the Horde while the Alliance is looking elsewhere can no longer be maintained. The narrative demands blood, and blood it must have, from both factions.
The fact remains: The story can no longer absorb the one-sided, creeping expanse of the Horde. Battle must finally be joined. And both sides must bleed and die for the ambitions of their leaders. War, declared or imposed, has always been the destiny of Azeroth. All must suffer. Now, at last, at long last, the war begins.
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm, Mists of Pandaria






Reader Comments (Page 1 of 11)
Twowolves Nov 30th 2011 5:06PM
Cry havoc and let slip the dogs of war...craft!
clundgren Nov 30th 2011 5:20PM
Orgrimmar, huh?
Bring it! We lost a whole planet and survived -- burn down a mere city and we'll just come back stronger.
Lok'tar Ogar!
Matthew Rossi Nov 30th 2011 5:25PM
You didn't lose the planet. It's not change in your couch. You blew it up.
It's like burning down your house. It's not lost, it's gone.
razion Nov 30th 2011 5:48PM
If you drop some change in your couch and can never find it, did it ever really exist?
Hawkyn Nov 30th 2011 5:56PM
Didn't the Orks end up joining forces with Demons to escape the world you helped to destroy in the first place?
You can't play in our house till you prove you won't break things!
Time for you to go back to Outland!
Down with the Bloody Horde!
Silversol Nov 30th 2011 6:47PM
You burnt down your own trailer, now you've moved into the Alliance trailer and are making them sleep on the couch while drinking all their beer!
(See what happens when you listen to the podcast. You get to steal analogies.)
Transit Nov 30th 2011 6:59PM
If you are going to start throwing out all the races that destroyed or attempted to destroy their own home planet, don't forget to add Draenei and Night Elves to the list.
Murdertime Nov 30th 2011 7:15PM
The Draenei not only destroyed their own planet, they came to another one and helped destroy that one as well. After naming it after themselves.
I think we should politely ask them to leave Drazeroth at this point.
Blayze Nov 30th 2011 8:05PM
Except the Draenei weren't pushing and shoving to be the first to suckle at the Pit Lords' teats.
Killik Nov 30th 2011 8:16PM
Which might never have happened, if the Draenei hadn't decided to conceal the fact that they were on the run from a massive army of howling, space demons that was due to turn up any minute. Also, what demons are. Wow, that was a decision that bit them in the bum.
Hobstadt Nov 30th 2011 9:01PM
*blinkblink* How was it the Draenei's fault that the Orcs first poisoned their homelands with their own channeled fel energy and then blew up the planet?
And besides, it's the Orcs' fault that the Draenei are on Azeroth. Since you were too weak, stupid and lazy to exterminate them. Losers.
Murdertime Nov 30th 2011 9:01PM
Helpfully mentioning that 'Hey, there's this guy that's after us called the Kil'jadeen the Deciever. He may lie to you.' would probably of helped things.
Or mentioning the whole burning legion thing. That would've helped.
Also explaining to the guys who engage in ancestor worship and have an entire group of dudes who exist to commune with spirits of nature and their own revered dead that while it looks like your spaceship is sucking up all the ghosts it's not really doing that and if it is, it's not that bad probably would have helped.
Or not having almost your entire race corrupted in the first place. That would've been best of all.
But mostly the first one.
Transit Nov 30th 2011 9:34PM
@Hobstadt
Here is, I believe (And if it is wrong let me know please) the quick and dirty rundown of the events.
Draenei get corrupted by the burning legion. 2 of the 3 elders (One of which is Kil'jadeen) pledge themselves to Sargaras.
The Valen (The remaining non corrupted elder) and what is left of the Draenei flee and land on the planet what we all call outland. They meet up with the orcs and everything is cool. They leave each other alone.
Then the Burning Legion show up. They know the Draenei are on to them so they turn to the orcs as a easy mark. They corrupt the orcs so they can go after the Draenei. Most (not all) of the orcs go evil and do bad things to outlands and the Draenei, so the Draenei flee to azeroth.
Nawaf Nov 30th 2011 9:54PM
I hate to say this but I don't think orgrimmar will be raised. Blizzard has turned very lazy in pre-expansion events (unless you're talking about a phased questline like battle for UC).
The level 1-60 experience will stay like this forever, or until they bring another cataclysm-like expansion, which is unlikely. Whatever Blizzard do in MoP, we'll still see losses after losses till level 60.
And like many people, I don't trust Blizzard will do well in addressing this issue in MoP. They're not even admitting that the issue exists, and instead all they do is avoid it and bring irrelevant stuff every time they're asked about it (RTS games and Thrall).
Here's the disaster Blizzard has done with MoP: after so many losses, Alliance players aren't going to be satisfied with few wins. If they give the Alliance a lot of winning, the issue is gonna come up on the Horde (too many losses for the Horde).
So, Blizzard, what are you going to do?
Hobstadt Nov 30th 2011 10:34PM
@ Transit
Yeah and how could that POSSIBLY be the Draenei's fault?
The demons looked exactly like the dead orc ancestors in Oshu'gon.
When they said "The Draenei will destroy the world and kill you all you must get them first, the Orcs went mad with bloodlust, because that's what Orcs do. They kill their enemies.
Ner'Zhul knew/suspected in his heart all along that something was wroong but when he finally listened to his heart and checked, it was too late. And when he came out of Oshu'gon, Gul'dan WHO KNEW THE TRUTH ABOUT THE LEGION, took over.
No amount of warning about the Burning Legion would have helped. When the shamans became warlocks and started summoning demons (which they didn't know what they were at first) and channel fel energy, they had already been butchering Draenei for months and gone waaay past the point of no return. Without the Spirits to help them, they would lose against the Draenei, so fel energies were their only hope of victory.
So they poisoned their own world. And then Ner'zhul blew it up by opening too many portals at once. Neither of which can be blamed on the Draenei.
Because when the day is done, the Orcs may not have liked being manipulated by the Legion, but exterminating a whole race? Not a big deal. They were enemies, after all. And Doomhammer showed clearly that even an uncorrupted Orc has no problem with genocide. He didn't have any problem with it on Draenor, either. All the Orcs needed was someone to point them at the Draenei, and the rest is history.
"But Thrall is different!" Thrall was raised by humans. He doesn't count. And the vast majority of the Orcs thinks that mass murder is perfectly fine, as long as it's people on the other side. The other Horde races tend to disagree ofc, (even the Forsaken had to be FORCED into battle) but who listens to those weaklings?
Hobstadt Nov 30th 2011 10:55PM
And besides, it's the Orcs fault that the Draenei are on Azeroth, since they were too weak, dumb and lazy to exterminate them on Draenor.
Losers.
But hey, once you have Ashenvale, you can set sail and finish the job your parents started by attack Misty Isles and massacre all the remaining Draenei like good widdle orcs. ;-)
Transit Nov 30th 2011 11:16PM
@Hobstadt
It is not the Draneii's fault. There was a bad guy (Kil'jadeen) who corrupted them.
It is not the Orc's fault. Gul'dan took them down that path.
I mearly pointing out that WOW is cool because it is more complex then Draneii good, Orc bad.
The Orcs, before the Burning Legion came, were not destroying their planet, they lived in harmony with it. The Orcs, when the Draneii, came were not waging war on them. (At least that is my impression, they could have been fighting with the Draneii but I don't think so.) That only happened when the Burning Legion twisted them.
If we want to get bogged down in the "but did they know what they were doing" game. Then I would say that on both sides some did, most didn't. Both sides have some really bad guys that knew exactly what they were doing, and egged their respective races on to oblivion. This happens again and again to almost all the races in WOW. The Orcs, the night elves, the Trolls, the Draneii...
As a side note, I was not really talking about Thrall being the only "good" orc, I was thinking more about the Mag'har.
The bad guys are the Burning Legion in all of this.
Gordal Dec 2nd 2011 8:16AM
It's all the Draenei's fault.
Okay, I accept that the Draenei were in the right to forsake Argus when Kil'jaedan and Archimonde went on their whole "let's become all-conquering supergods in the name of evulz, yay!" bender, but they could have helped their own case and saved billions of lives in the process.
Remember that cinematic in WarCraft III where it's mentioned that the Burning Legion had razed thousands of worlds before even encountering Draenor and Azeroth? That was solely in the pursuit of the uncorrupted Draenei. It would have happened in any case, but it would have been a unchecked and entirely random rampage instead of the focused attempt to exterminate a single entire species. Up until the Draenor incident, the whole cycle went like this:
1) The Draenei would land on a planet, typically an inhabited one.
2) Instead of a whole "take me to your leader, we have grave news about a nigh-unstoppable threat that is specifically pursuing us" routine, they hide. The few sightings of Draenei that the locals do see tend to breed superstition and mistrust and the Draenei do nothing at all to assist in stopping this.
3) The Burning Legion catches up with the Draenei, find out they're bunking up with the native population of the planet, then proceeds to murderdeathkill everyone as the Draenei pack up their gear and escape.
4) Repeat until all life in the universe is exterminated.
Kudos to the Burning Legion in attempting a modicum of subtlety with Draenor. By that point they figured out that if they just rocked up in full invasion mode like they had with the last several thousand planets they'd razed then that would give the Draenei a chance to escape. THEY at least realised that changing tactics could succeed. The Draenei did not. The Draenei were more concerned with saving their own hides than attempting to break the cycle.
Could the Draenei have helped the Orcs? Of course. They could have actually been honest with them; Valen at least knew first hand that the Burning Legion was capable of subtlety when he watched his two bestest buddies corrupted with the promise of power. He would have fallen too if the Naaru hadn't directly told him that Sargeras wasn't on the level. They could have done the same thing BEFORE the corruption on Draenor, they were more than happy to let the Orcs believe that their crashed ship was a holy place without considering that belief could have been turned against them. Or maybe the Orcs weren't worth saving in the eyes of the Naaru and the Draenei.
Thinking of the whole thing, I can't help but draw parallels between the Draenei and the Bentuusi from Homeworld. "At least the Beast doesn't pretend to be righteous" indeed.
http://www.youtube.com/watch?v=WcN-2l0ON9M#t=5m20s
Animaneth Nov 30th 2011 5:20PM
"The one-sided war declared by the Horde while the Alliance is looking elsewhere can no longer be maintained. The narrative demands blood, and blood it must have, from both factions."
sorry but no. after getting our ass kicked, not by the horde but by lack of lore development, it's not alliance blood what must be spilled.
Radioted Nov 30th 2011 5:25PM
I think one of the bigger problems in this whole "Horde bias" storm is the idea that while the Alliance leadership is taking its sweet time building up to it, but the Alliance rank-and-file (aka, Players), are already foaming at the mouth to get at the Horde. Frankly, there's little reason for the Alliance to be so slow out of the gate, especially given the situation with the Forsaken.
If there was a better reason for the Alliance to be so slow, we'd see less QQ.
Okay, nothing will ever stop the QQ, but still...