Know Your Lore: The war begins

It's going to get worse before it gets better.
In his Dev Watercooler about faction favoritism, Blizzard's Dave Kosak made this point, and it's a good one to make. In a World of Warcraft, the lore works to drive us forward, cresting on the waves of what's coming next. In patch 4.3, we're finally going to get to see the events of the War of the Ancients, fight alongside dragon aspects and the great heroes of the past and secure Azeroth's future. But in so doing, we find ourselves forced to deal with the aftermath of Deathwing's actions. The Azeroth we inherit is one that bears the legacy of the Wrathgate, where Horde and Alliance forever surrendered tentative attempts at peace and cooperation. The Azeroth we save is battered by years of conflict against terrible adversaries, and in this diminished, broken world, the Horde eyes the Alliance like a wolf views a sick elk.
This is where the war starts. The Fourth War, it may be called. The War for Azeroth, the battle between mortals, for mortal concerns. At last, at long last, the battle postponed by the Third War can finally happen.
WIth Deathwing's end, so dies the world that was
So far, following Deathwing's initial assault on Azeroth, the Horde has taken the opportunity to expand its borders. The Horde has moved further than ever before. We've seen the Horde offensive from the eyes of those who have lost their dearest to it and from the perspective of those who made it possible.
What we have yet to see is the ramifications of this offensive. As yet, the Alliance still sleeps. Each nation seems to drift in its own concerns, fitfully responding here and there but with no cohesion or coordination.
We know the future, however. We know that Theramore will burn. Despite the fact that it was Horde members responsible for the Wrathgate debacle (Putress was found and punished by the Alliance, not the Horde, who were busy dealing with their own rebellious Dreadlord) and that since that time, the Horde has used dishonorable tactics against Alliance forces fighting the Scourge, declaring all-out war, the Alliance still seems to want to deal with them by not dealing with them. But once Theramore is destroyed, this path cannot continue. It can no longer be paralyzed by the struggle within itself, or it will be destroyed.
With Theramore destroyed, the Alliance will now see its territorial gains in the Southern Barrens almost completely encircled by Horde forces. There is little chance of Theramore surviving as an Alliance base. This means that the Alliance will have lost its major eastern port on Kalimdor. This cuts the night elves off from any support (which was the original purpose for the expedition from Theramore into the Southern Barrens and Stonetalon in the first place), leaving the Horde effectively in total control of the entire east of the continent.
The worg meets the lion
Ironically, this move simultaneously weakens the Alliance (because it removes the supply line that cut across the continent) and yet may well be what is needed to finally rouse the Alliance war machine into action. The attack on Theramore will have three immediate consequences.
- It removes Jaina Proudmoore as a limiting factor standing between Horde and Alliance conflict. Jaina has always had strong ties to the Horde, having worked personally with Thrall and Cairne Bloodhoof during the Third War. With Cairne dead and Thrall no longer Warchief, Jaina was the last holdout from that period a decade ago when the mortal races united to stand off the Burning Legion. With Theramore destroyed, it's likely Jaina's peace argument will stall out, and even if it doesn't, she will lack a platform from which to spread it.
- Varian Wrynn is now the only human leader with a standing kingdom. Like him or hate him, the loss of Theramore removes one of the two heads of the human nations. Stormwind stands alone, the last bastion of humanity's once-great seven kingdoms. Kul'Tiras is lost (possibly even moved by the cataclysm). Gilneas is now a war zone; its crowned head of state sits in Varian's throne room. All of humanity's hopes and fears now rest entirely on the shoulders of her last remaining king.
- Every Alliance leader will now have an example of what happens to those who try diplomacy with the Horde. Theramore supplied troops for the Southern Barrens invasion while simultaneously trying to talk to the Horde and reach some kind of settlement. Now, everyone from Velen to Tyrande to the Council of the Three Hammers will see that Jaina's long friendship with Thrall, her having given sanctuary to Baine Bloodhoof ... none of her years of work to bring about peace did anything to protect her city-state.
Now, only the battle between Horde and Alliance matters. Furthermore, by destroying Theramore, the Horde are the ones who have elevated the conflict to a full-fledged war. Much as in the Second War, the Alliance moves into this conflict at a disadvantage.

Now, at last, the Alliance can have no distractions. There's no one for the Horde to wait for the Alliance to fight so they can attack them from behind. The Horde must engage a numerically superior foe who has at last nothing to lose by fighting them and no possible motivation to do anything but kill them. From a story perspective, we're watching the end of the period of time when the aggressor nation grabs land in a series of easy victories against soft targets that real wars have displayed over and over again. Now, we head into the phase of the conflict when the Horde and Alliance must directly contend with one another.
From a story perspective, it's been a painful year or so of expensive victory leading to constant defeat for the Alliance. Hoping to see an end to war after the frightful battles in Northrend against the Lich King, they've instead been given natural upheaval, mad cultists, and Horde aggression. Therefore, either the Alliance surrenders or it fights. And the Alliance has never surrendered to the Horde. Not even after 10 years of battle when the Horde burned Stormwind. Not when Doomhammer besieged Lordaeron, his teeth literally at the Alliance's throat. So we know that the war between the factions must get worse, must plunge the entire planet into war. The one-sided battle we've seen so far, where the Horde is so successful that the loss of Camp Taurajo counts as their biggest defeat, must change.
World at warcraft
With Theramore gone, the Alliance has lost its strongest base on the eastern coast of Kalimdor. With a massive, goblin-built weapon aimed right at Stormwind from Azshara, just north of Orgrimmar, the situation becomes clear. There's nothing to lose in attacking Orgrimmar with a massive force and perhaps quite a bit to gain. As players, we know that Orgrimmar won't be destroyed, but it doesn't have to be. An attack on Orgrimmar doesn't need to raze the city or even be designed to do so. It could serve as a feint to allow night elf forces to sabotage the goblin weapon at Bilgewater Harbor.
It doesn't have to be Orgrimmar, of course. Both sides will suffer now. Both sides will see slaughter and death. Even the Forsaken, who can now increase their numbers, may still find themselves terrified in time as war churns even their decayed flesh into mulch, spades over the very land and crushes them beneath it. The one-sided war declared by the Horde while the Alliance is looking elsewhere can no longer be maintained. The narrative demands blood, and blood it must have, from both factions.
The fact remains: The story can no longer absorb the one-sided, creeping expanse of the Horde. Battle must finally be joined. And both sides must bleed and die for the ambitions of their leaders. War, declared or imposed, has always been the destiny of Azeroth. All must suffer. Now, at last, at long last, the war begins.
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm, Mists of Pandaria






Reader Comments (Page 11 of 11)
OrangeGamer Dec 1st 2011 5:38PM
I'm just glad we're going to see some true factional conflict. It does make for good storytelling, and like a lot of people are saying, the tensions with the big bads has also been going on. It makes sense to push on and have that hit the climax, otherwise it makes no sense. Just the intro to "The Shattering" begins to weave a tapestry of the downright animosity between Garrosh and Varian. Both are hotheaded leaders(no thanks to Lo'Gosh on the latter, which really makes poor Anduin unhappy).
Garrosh THINKS he's honoring his father by being an ass, but in "Lord of the Clans" alone, Grom was never that sort of person. Once he regained his full will, Grom prevented his men from killing a human child they kidnapped without permission, and told him to tell the villager that coming to their hideout would be futile- in order to cover their tracks. Garrosh has an interesting parallel at the beginning of "The Shattering" in which he is on the flight of ships traveling back from the bloodbath in Northrend, and a huge storm hits. Alliance ship that is hugely damaged ends up in Horde territory accidentally. Unlike his father, who probably would have seen no honor in trashing this boat... Garrosh slays more Alliance and tells the ship captain to tell Varian that "He let them live on this day" which is foolhardy in itself. He wasn't doing this to protect anything- just to boost his own, already massive ego. He does not represent the Horde, or even true Draenor orc tradition. He's pretty much just an egotistical ass, and I hope he gets killed in MoP so someone like Vol'Jin can take the title of warchief. Vol is probably my favorite Horde leader.
Varian, on the other hand. Don't know too much about him, but I have read the comics up until his body's multiple parts were finally reunited. The shame of it is that in the comics, Lo'Gosh is very likeable even when separated from Varian. But in the game and novels, Lo'Gosh seems to be the ass of Varian. I just read the part in "The Shattering" where he won't say Jaina is an outright traitor, but he seems to certainly be thinking it in how he tells Anduin to become a "Real Man(TM)" and go get warrior training in Ironforge instead of being an excellent archer and ambassador in training. Some of his thinkings honestly remind me of Blackmoore from Durneholde, and that's definitely not good. And I can only pray that Varian and Jaina aren't paired off just to pair them off in her novel. Alliance had a wedding (Malfurion and Tyrande), and the Horde did too- (Aggra and Thrall)... so hopefully no more weddings. I just don't think there's anyone that could possibly be Jaina's romantic equal at this point. Anduin has the best fit for how wise he is at such a young age, and concerned about the big picture... but he's way too young.
All in all, the fact that MoP has people talking this much is a good thing. This may be some WoW players first look at an actual WARcraft Horde vs. Alliance all out scenario. It's going to be exciting. Fresh. In the meanwhile, I heavily recommend playing WCII.
Kuwadora Dec 1st 2011 7:56PM
That's true Hobstadt, but in that scenario they aren't giving it up willingly. They're being driven off it by superior numbers. Nothing says they can't try to retake it, but it is possible for them to lose control, like Stormwind in the First War.
As for the neutrals, it seems like the Cenarion Circle, Earthen Ring, and Argent Crusade would stay out; too many of each side are part of them. But I wonder if the Steamwheedle goblins would either join with the Horde, or at least hire out mercenaries and/or the use of their ports.
And this is way out in left field, but the greatest champion Stormwind had before Varian returned has a pretty powerful new job...if he retains any loyalty to humanity, could Bolvar be persuaded to send some cannon fodder to harass the Forsaken coastline?
Trey Scarcello Dec 1st 2011 11:04PM
Theramoore will be avenged!!! And....DEATH TO THE HORDE!!!!!
d.jopko Dec 3rd 2011 10:41AM
Here's the thing. The Dwarves are going to end up being a force to be reckoned with if it coms to full-scale war again, for one reason the Horde seems to have overlooked, as they are prone to do - the three clans are now, when facing a greater enemy, united.
Yes, the Dark Irons are coniving and scheming and suich, but when faced with full-scale war against the (somewhat)united Horde, they now have the ability, and motivation, to field a full army of plate-clad warriors, artillery and armoured tanks, cannons, Gryphon-riding tattoo-clad barbarians with Stormhammers than can fell dragons, and even the Dark Iron's sorcerers and dark-magic wielders.
The Horde, if they keep pushing, are going to feel the full might of the 3 Mountains coming down on them. And I'm willing to bet they are woefully unprepared for that weight.
JFOX2109 Dec 6th 2011 2:42AM
This is gonna be good. The Alliance has their back up against the wall, with no existential threat outside Alliance-Horde threatening the world, we finally get to see the Alliance really start to kick some ass for once. The Fourth War is about to begin. Can't wait. And to quote Theoden, "So it begins..."
On a side note, I'm really hoping we get to see draenei really developed a bit more in the next expansion. Seeing that the Horde have advanced deep into Ashenvale, they're on the doorstep of Darkshore and closing in on the two remaining strongholds of the Alliance in northern Kalimdor. It's unlikely that the draenei haven't noticed it and are as passive as ever. It would be very likely that the draenei mobilize the Hand of Argus for a full scale showdown with the Horde; specifically the orcs. While the draenei are diminished militarily, I doubt they won't prepare their defenses. I would love to see Draenei v. Orc Round II. Imagine it, the night elves are getting smacked around near the Darkshore/Ashenvale border, they're being pushed back and all seems lost. Then come the draenei looking mean and pissed and start laying on a serious beatdown. Revenge is sweet after all.
Anyway, my thoughts on the whole matter. Can't wait for Mists. Should be epic.
mibu.work1 Dec 7th 2011 11:17AM
Here's a 'dyed in the boar-hair' Horde player with a suggestion or two fo an alliance battlecry.
'Son's of Lothar!'/'For Sir Lothar!' As the alliance's greatest hero of the 1st war, he's an iconic figure who won the respect of the Horde both old and new. He was undefeated until he faced the Horde's greatest warrior and honestly, when it comes to a contest of martial might between an orc and a human and the skill level is equal, who's going to win? That just makes him more amazing, as he went into a battle against the only foe that could challenge him on the field of combat, knowing he was physically weaker simply by virtue of being a human. His men called themselves his 'sons' so why not adopt that?
New one for this coming conflict: 'For the Kingdom of Azeroth!'. It may not be short, but it is the old name of Stormwind's kingdom, and it is a mighty ambition indeed. Calling it the kingdom of azeroth would establish that the alliance is ready to retake all the human lands, and make them a home for the alliance. With the scourge driven back, the trolls in retreat, deathwing dead, and the horde in full battle readiness, there is the real potential for alliance ambition. I don't think Varien has given up his ambition to retake Lorderon for the Humans, so it would be interesting to see what comes from all this.
zackwbrandon Dec 11th 2011 7:05PM
For Theramore!
Duh.
Lawman Dec 21st 2011 9:28PM
Ill take the loss of Theramore, if it leads to the Alliance marching in a later patch to reclaim Lordaeron. I got nothing to back it up; but Windrunner would make an excellent end boss for this expansion. And let's face it; those piece-of-refuse Forsaken have been allowed to hang on for too long now.