Know Your Lore: The war begins

It's going to get worse before it gets better.
In his Dev Watercooler about faction favoritism, Blizzard's Dave Kosak made this point, and it's a good one to make. In a World of Warcraft, the lore works to drive us forward, cresting on the waves of what's coming next. In patch 4.3, we're finally going to get to see the events of the War of the Ancients, fight alongside dragon aspects and the great heroes of the past and secure Azeroth's future. But in so doing, we find ourselves forced to deal with the aftermath of Deathwing's actions. The Azeroth we inherit is one that bears the legacy of the Wrathgate, where Horde and Alliance forever surrendered tentative attempts at peace and cooperation. The Azeroth we save is battered by years of conflict against terrible adversaries, and in this diminished, broken world, the Horde eyes the Alliance like a wolf views a sick elk.
This is where the war starts. The Fourth War, it may be called. The War for Azeroth, the battle between mortals, for mortal concerns. At last, at long last, the battle postponed by the Third War can finally happen.
WIth Deathwing's end, so dies the world that was
So far, following Deathwing's initial assault on Azeroth, the Horde has taken the opportunity to expand its borders. The Horde has moved further than ever before. We've seen the Horde offensive from the eyes of those who have lost their dearest to it and from the perspective of those who made it possible.
What we have yet to see is the ramifications of this offensive. As yet, the Alliance still sleeps. Each nation seems to drift in its own concerns, fitfully responding here and there but with no cohesion or coordination.
We know the future, however. We know that Theramore will burn. Despite the fact that it was Horde members responsible for the Wrathgate debacle (Putress was found and punished by the Alliance, not the Horde, who were busy dealing with their own rebellious Dreadlord) and that since that time, the Horde has used dishonorable tactics against Alliance forces fighting the Scourge, declaring all-out war, the Alliance still seems to want to deal with them by not dealing with them. But once Theramore is destroyed, this path cannot continue. It can no longer be paralyzed by the struggle within itself, or it will be destroyed.
With Theramore destroyed, the Alliance will now see its territorial gains in the Southern Barrens almost completely encircled by Horde forces. There is little chance of Theramore surviving as an Alliance base. This means that the Alliance will have lost its major eastern port on Kalimdor. This cuts the night elves off from any support (which was the original purpose for the expedition from Theramore into the Southern Barrens and Stonetalon in the first place), leaving the Horde effectively in total control of the entire east of the continent.
The worg meets the lion
Ironically, this move simultaneously weakens the Alliance (because it removes the supply line that cut across the continent) and yet may well be what is needed to finally rouse the Alliance war machine into action. The attack on Theramore will have three immediate consequences.
- It removes Jaina Proudmoore as a limiting factor standing between Horde and Alliance conflict. Jaina has always had strong ties to the Horde, having worked personally with Thrall and Cairne Bloodhoof during the Third War. With Cairne dead and Thrall no longer Warchief, Jaina was the last holdout from that period a decade ago when the mortal races united to stand off the Burning Legion. With Theramore destroyed, it's likely Jaina's peace argument will stall out, and even if it doesn't, she will lack a platform from which to spread it.
- Varian Wrynn is now the only human leader with a standing kingdom. Like him or hate him, the loss of Theramore removes one of the two heads of the human nations. Stormwind stands alone, the last bastion of humanity's once-great seven kingdoms. Kul'Tiras is lost (possibly even moved by the cataclysm). Gilneas is now a war zone; its crowned head of state sits in Varian's throne room. All of humanity's hopes and fears now rest entirely on the shoulders of her last remaining king.
- Every Alliance leader will now have an example of what happens to those who try diplomacy with the Horde. Theramore supplied troops for the Southern Barrens invasion while simultaneously trying to talk to the Horde and reach some kind of settlement. Now, everyone from Velen to Tyrande to the Council of the Three Hammers will see that Jaina's long friendship with Thrall, her having given sanctuary to Baine Bloodhoof ... none of her years of work to bring about peace did anything to protect her city-state.
Now, only the battle between Horde and Alliance matters. Furthermore, by destroying Theramore, the Horde are the ones who have elevated the conflict to a full-fledged war. Much as in the Second War, the Alliance moves into this conflict at a disadvantage.

Now, at last, the Alliance can have no distractions. There's no one for the Horde to wait for the Alliance to fight so they can attack them from behind. The Horde must engage a numerically superior foe who has at last nothing to lose by fighting them and no possible motivation to do anything but kill them. From a story perspective, we're watching the end of the period of time when the aggressor nation grabs land in a series of easy victories against soft targets that real wars have displayed over and over again. Now, we head into the phase of the conflict when the Horde and Alliance must directly contend with one another.
From a story perspective, it's been a painful year or so of expensive victory leading to constant defeat for the Alliance. Hoping to see an end to war after the frightful battles in Northrend against the Lich King, they've instead been given natural upheaval, mad cultists, and Horde aggression. Therefore, either the Alliance surrenders or it fights. And the Alliance has never surrendered to the Horde. Not even after 10 years of battle when the Horde burned Stormwind. Not when Doomhammer besieged Lordaeron, his teeth literally at the Alliance's throat. So we know that the war between the factions must get worse, must plunge the entire planet into war. The one-sided battle we've seen so far, where the Horde is so successful that the loss of Camp Taurajo counts as their biggest defeat, must change.
World at warcraft
With Theramore gone, the Alliance has lost its strongest base on the eastern coast of Kalimdor. With a massive, goblin-built weapon aimed right at Stormwind from Azshara, just north of Orgrimmar, the situation becomes clear. There's nothing to lose in attacking Orgrimmar with a massive force and perhaps quite a bit to gain. As players, we know that Orgrimmar won't be destroyed, but it doesn't have to be. An attack on Orgrimmar doesn't need to raze the city or even be designed to do so. It could serve as a feint to allow night elf forces to sabotage the goblin weapon at Bilgewater Harbor.
It doesn't have to be Orgrimmar, of course. Both sides will suffer now. Both sides will see slaughter and death. Even the Forsaken, who can now increase their numbers, may still find themselves terrified in time as war churns even their decayed flesh into mulch, spades over the very land and crushes them beneath it. The one-sided war declared by the Horde while the Alliance is looking elsewhere can no longer be maintained. The narrative demands blood, and blood it must have, from both factions.
The fact remains: The story can no longer absorb the one-sided, creeping expanse of the Horde. Battle must finally be joined. And both sides must bleed and die for the ambitions of their leaders. War, declared or imposed, has always been the destiny of Azeroth. All must suffer. Now, at last, at long last, the war begins.
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm, Mists of Pandaria






Reader Comments (Page 2 of 11)
Deathknighty Nov 30th 2011 5:28PM
Your description of the horde's role in the upcoming conflict made me think of the axis forces in WWII.
SINisterWyvern Nov 30th 2011 6:36PM
I was thinking this earlier while reading the thread.
Theramore = Pearl Harbor
Transit Nov 30th 2011 6:53PM
Well if you want to continue the analogy then it was the Allies (Alliance) who held people and their children in internment camps.
fudge Nov 30th 2011 7:01PM
Except that it's nothing like that at all.
The axis was crushed by the allies. Nothing but a stalemate will happen in WoW. The situation is therefore bound to be frustrating for both sides.
Ryan Nov 30th 2011 7:21PM
@Transit
Internment camps? I don't remember them. Were they near the prisons where the defeated invaders were mercifully kept alive instead of being slaughtered to the man or force marched back to the hellhole of a planet they created? I think I would have heard of them by now
Transit Nov 30th 2011 7:46PM
@Ryan
Well this is a know your lore article so I would be happy to help you out. :-)
Here is the general overview of the camps.
http://www.wowpedia.org/Internment_camps
And here is a more apt example.
http://www.wowpedia.org/Durnholde_Keep
Note the part about how "Blackmoore beat Thrall and tortured him in the ring."
Sooo... Not a happy place. lol
Hobstadt Nov 30th 2011 7:55PM
Yeah, I love how Horde players whine about Orcs being held in camps when the same Orcs had butchered every Human, Dwarf and Elf they could find on an entire continent, and every Draenei they could find on a whole planet.
Had the Horde won, Mankind and Dwarfkind would have been exterminated.
If you ask me, the Orcs deserved nothing better than execution.
And don't give me the crap about demonic blood. The Orgrim Doomhammer never drank from it, and he still had no problems ordrering the Horde to slaughter entire cities.
Transit Nov 30th 2011 8:21PM
I am sorry if my comments came out as a whine. That was not my intention.
But what I love about WOW it is NOT a good vs. bad guy game. Both sides have dark parts of their history.
Yes the demon infested orcs that invaded Azeroth would have killed everybody, but not ALL orcs are like that. Yes there are humans who were nice people. Blackmore's daughter was very nice. But not ALL humans were or are.
Remember the attack on Azeroth would not have been possible if not for a human. A demon infested human that opened the gate and invited the orcs to destroy the planet. And I would like to point out, we helped him! We helped the orcs invade the planet! We knew exactly what the orcs would do and we (the players) made the choice of allowing it to happen! We are just as culpable.
Hobstadt Nov 30th 2011 10:47PM
If not for that human, the Orcs would have starved to death on Dreanor...
I'm not sure if that would have been good or bad.
There wouldn't have been a first, second or third war if that had happened. (Since Ner'Zhul would never have becomed the Lich King.)
Killik Dec 1st 2011 6:08AM
Hehehe. That's the first time I've seen Sargeras described as even vaguely benevolent, just because he happened to be possessing a human! :)
Uthyr Nov 30th 2011 5:31PM
I actually like this and kinda agree. Remember, while player populations have some parity, putative NPC populations do NOT. The Alliance outnumbers the Horde at least 5:1. Isoroku Yamamoto said it best. After the attack on Pearl Harbor he was quoted as saying "I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve."
If this article has the right of it, hell's gates might have just swung wide to the Horde.
Dboy Nov 30th 2011 7:07PM
Even though I am a Forsaken at heart, I'm rapt that the Alliance will finally be kicking some arse! Competition is simply uninteresting if one side is apathetic or submissive. With Angry Jaina and Heracles Varian on the march, the future looks bright and bloody for Azeroth :)
I'm just interested to know where those numbers are from - is there a source that confirms the 5:1 ratio?
Murdertime Nov 30th 2011 7:26PM
This is slightly off topic but there is absolutely no evidence that Yamamoto ever said that. It's one of those invented ego stroke things, the equivalent of a quote going 'I fear the Americans good looks and enourmous penises will spell our doom!'
Deathknighty Nov 30th 2011 7:27PM
Do they seriously outnumber them 5:1? I don't doubt that there are more Alliance out there than Horde but 5:1? I'll be very impressed if you manage to produce a source for that.
Murdertime Nov 30th 2011 8:22PM
If we conder that minor Goblin trade princes are roughly as powerful as small nations. I'm thinking the most powerful faction on Azeroth are probably the goblins.
As soon as things start to get unprofitable, the loans will be called in. Debt collectors will be sent. Armies will be repossessed.
The armies of the Trade Princes will march and the nations of Azeroth will discover that while they're playing an MMO, The Goblins are playing CoD.
Hobstadt Nov 30th 2011 11:12PM
In the RPG books, which may or may not be canon, the numbers showed that Stormwind alone had more SOLDIERS than the entire Horde had POPULATION.
I saw a figure mentioned a few weeks ago that said that Theramores population is about 18.000 and Orgrimmar has about 26.000.
And Stormwind have been mentioned having 300.000!
But check for yourself. There should be numbers on Wowpedia and/or Wowwiki.
zweitblom Dec 1st 2011 6:30AM
The RPG books are not canon.
Hobstadt Dec 1st 2011 9:22AM
Neither are they non-canon.
It seemed to me at Blizzcon that Metzen don't want us to dismiss everything in them by default.
One of the main reasons that they had labeled everything in them as "non-canon, incorrect" before was that there was things in them they didn't agree with, Daelin Proudmoore (maybe) having an illegitimate child was an example.
But not everything in the can be automatically dismissed, even though it's not mentioned in other sources, apperantly. Which, technically, means we must do so anyway, since we can't know what is right and what is wrong.
Blizzard should release an encyclopedia. *nodnod*
Muse Dec 1st 2011 9:14AM
There are numbers that ARE canon (straight from the lore-progressing books): Alliance lost 50,000 people to the Northrend campaign.
Even counting that the Northrend campaign's total amount of soldiers was heavily inflated from conscription, it still puts a lower-end number on the possible minimum population of the Alliance, since even a country facing the greatest threat ever generally doesn't send half the population to fight a war.
joshua.sims Dec 1st 2011 3:45PM
Horde:
Orgrimmar: 16,000
Undercity: 13,000
Thunder Bluff: 6,000
Total: 35,000
Alliance:
Stormwind: 200,000
Ironforge: 20,000
Darnassus: 15,000
Total: 235,000
Those are just the capital cities during Vanilla (and no, there haven't been any population explosions since then, there were some losses, but I'll get to that).
All told, there were supposed to be ~800,000 total of the Alliance races. I don't have that number for the Horde.
TBC cities were never released, but I think Theramore is ~18,000, if I remember correctly.
There are some things to remember here....
Night Elves, by their previously immortal nature didn't procreate all that much.
Draenei are refugees that all flew in a very small number of ships, so there's not likely to be a ton of them.
Gnomes got their homeland invaded and probably half or better of their population irradiated and turned into leper gnomes.
Worgen....no data, but they shouldn't be about equal to Theramore, given city size, etc.
Humans and Dwarves are still fairly populous, Humans especially. Dwarves more so now that the 3 tribes are again working together, or at least sorta. Okay, 2 of the 3. But still, that's better than 1 of 3.
That's the alliance.
The Horde. Like the Draenei, the Orcs are refugees. Post 2nd war, they were all living in refugee camps. Their numbers have been bolstered by the remaining Orcs in outlands, but their numbers are still not that impressive.
Trolls..there's ONE tribe as part of the Horde. The rest, what were part of the Horde (like the Amani) abandoned the Orcs during the previous wars. Again, a refugee nation as well.
Blood Elves...90% of the High Elf population (which would have been fairly small to begin with) was killed by the Scourge. 90% of those left went with Kael and became Blood Elves. The remaining High Elves stayed with the Alliance. Quite a few of the Blood Elves stayed with Kael when he allied with Illidan. With the conclusion of TBC, some of those have most definitely come back into the fold, but still, the numbers are going to be small.
Taurens were nomadic tribes. There are more than one tribe, but still, nomads tend to be fairly low population.
Forsaken...There were more refugees from Lorderon than there were Forsaken. Until the beginning of Cata, they were losing population by attrition since they couldn't procreate.
Goblins are probably as populous as any other Horde race, if not more so, but they're refugees as well. No data on what percentage was lost during the Cataclysm, and we're only talking about part of the Goblin population, much like the Orcs, who some of are still hostile to the current Horde.
Some 50,000 were killed during the time of Wrath.