Know Your Lore: The war begins

It's going to get worse before it gets better.
In his Dev Watercooler about faction favoritism, Blizzard's Dave Kosak made this point, and it's a good one to make. In a World of Warcraft, the lore works to drive us forward, cresting on the waves of what's coming next. In patch 4.3, we're finally going to get to see the events of the War of the Ancients, fight alongside dragon aspects and the great heroes of the past and secure Azeroth's future. But in so doing, we find ourselves forced to deal with the aftermath of Deathwing's actions. The Azeroth we inherit is one that bears the legacy of the Wrathgate, where Horde and Alliance forever surrendered tentative attempts at peace and cooperation. The Azeroth we save is battered by years of conflict against terrible adversaries, and in this diminished, broken world, the Horde eyes the Alliance like a wolf views a sick elk.
This is where the war starts. The Fourth War, it may be called. The War for Azeroth, the battle between mortals, for mortal concerns. At last, at long last, the battle postponed by the Third War can finally happen.
WIth Deathwing's end, so dies the world that was
So far, following Deathwing's initial assault on Azeroth, the Horde has taken the opportunity to expand its borders. The Horde has moved further than ever before. We've seen the Horde offensive from the eyes of those who have lost their dearest to it and from the perspective of those who made it possible.
What we have yet to see is the ramifications of this offensive. As yet, the Alliance still sleeps. Each nation seems to drift in its own concerns, fitfully responding here and there but with no cohesion or coordination.
We know the future, however. We know that Theramore will burn. Despite the fact that it was Horde members responsible for the Wrathgate debacle (Putress was found and punished by the Alliance, not the Horde, who were busy dealing with their own rebellious Dreadlord) and that since that time, the Horde has used dishonorable tactics against Alliance forces fighting the Scourge, declaring all-out war, the Alliance still seems to want to deal with them by not dealing with them. But once Theramore is destroyed, this path cannot continue. It can no longer be paralyzed by the struggle within itself, or it will be destroyed.
With Theramore destroyed, the Alliance will now see its territorial gains in the Southern Barrens almost completely encircled by Horde forces. There is little chance of Theramore surviving as an Alliance base. This means that the Alliance will have lost its major eastern port on Kalimdor. This cuts the night elves off from any support (which was the original purpose for the expedition from Theramore into the Southern Barrens and Stonetalon in the first place), leaving the Horde effectively in total control of the entire east of the continent.
The worg meets the lion
Ironically, this move simultaneously weakens the Alliance (because it removes the supply line that cut across the continent) and yet may well be what is needed to finally rouse the Alliance war machine into action. The attack on Theramore will have three immediate consequences.
- It removes Jaina Proudmoore as a limiting factor standing between Horde and Alliance conflict. Jaina has always had strong ties to the Horde, having worked personally with Thrall and Cairne Bloodhoof during the Third War. With Cairne dead and Thrall no longer Warchief, Jaina was the last holdout from that period a decade ago when the mortal races united to stand off the Burning Legion. With Theramore destroyed, it's likely Jaina's peace argument will stall out, and even if it doesn't, she will lack a platform from which to spread it.
- Varian Wrynn is now the only human leader with a standing kingdom. Like him or hate him, the loss of Theramore removes one of the two heads of the human nations. Stormwind stands alone, the last bastion of humanity's once-great seven kingdoms. Kul'Tiras is lost (possibly even moved by the cataclysm). Gilneas is now a war zone; its crowned head of state sits in Varian's throne room. All of humanity's hopes and fears now rest entirely on the shoulders of her last remaining king.
- Every Alliance leader will now have an example of what happens to those who try diplomacy with the Horde. Theramore supplied troops for the Southern Barrens invasion while simultaneously trying to talk to the Horde and reach some kind of settlement. Now, everyone from Velen to Tyrande to the Council of the Three Hammers will see that Jaina's long friendship with Thrall, her having given sanctuary to Baine Bloodhoof ... none of her years of work to bring about peace did anything to protect her city-state.
Now, only the battle between Horde and Alliance matters. Furthermore, by destroying Theramore, the Horde are the ones who have elevated the conflict to a full-fledged war. Much as in the Second War, the Alliance moves into this conflict at a disadvantage.

Now, at last, the Alliance can have no distractions. There's no one for the Horde to wait for the Alliance to fight so they can attack them from behind. The Horde must engage a numerically superior foe who has at last nothing to lose by fighting them and no possible motivation to do anything but kill them. From a story perspective, we're watching the end of the period of time when the aggressor nation grabs land in a series of easy victories against soft targets that real wars have displayed over and over again. Now, we head into the phase of the conflict when the Horde and Alliance must directly contend with one another.
From a story perspective, it's been a painful year or so of expensive victory leading to constant defeat for the Alliance. Hoping to see an end to war after the frightful battles in Northrend against the Lich King, they've instead been given natural upheaval, mad cultists, and Horde aggression. Therefore, either the Alliance surrenders or it fights. And the Alliance has never surrendered to the Horde. Not even after 10 years of battle when the Horde burned Stormwind. Not when Doomhammer besieged Lordaeron, his teeth literally at the Alliance's throat. So we know that the war between the factions must get worse, must plunge the entire planet into war. The one-sided battle we've seen so far, where the Horde is so successful that the loss of Camp Taurajo counts as their biggest defeat, must change.
World at warcraft
With Theramore gone, the Alliance has lost its strongest base on the eastern coast of Kalimdor. With a massive, goblin-built weapon aimed right at Stormwind from Azshara, just north of Orgrimmar, the situation becomes clear. There's nothing to lose in attacking Orgrimmar with a massive force and perhaps quite a bit to gain. As players, we know that Orgrimmar won't be destroyed, but it doesn't have to be. An attack on Orgrimmar doesn't need to raze the city or even be designed to do so. It could serve as a feint to allow night elf forces to sabotage the goblin weapon at Bilgewater Harbor.
It doesn't have to be Orgrimmar, of course. Both sides will suffer now. Both sides will see slaughter and death. Even the Forsaken, who can now increase their numbers, may still find themselves terrified in time as war churns even their decayed flesh into mulch, spades over the very land and crushes them beneath it. The one-sided war declared by the Horde while the Alliance is looking elsewhere can no longer be maintained. The narrative demands blood, and blood it must have, from both factions.
The fact remains: The story can no longer absorb the one-sided, creeping expanse of the Horde. Battle must finally be joined. And both sides must bleed and die for the ambitions of their leaders. War, declared or imposed, has always been the destiny of Azeroth. All must suffer. Now, at last, at long last, the war begins.
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm, Mists of Pandaria






Reader Comments (Page 4 of 11)
Murdertime Nov 30th 2011 6:05PM
It's a war that began even before that, when humans and elves stole an entire planet from the Trolls.
When that gets addressed, we'll start talking about Wrathgate or the Broken Front.
Boobah Nov 30th 2011 6:06PM
The attack on the Broken Front, as I recall, took place specifically because the attack at the Wrath Gate failed. The reason it failed was because of the increased tension between the two powers.
The Broken Front certainly kicked the tensions up another notch, but it's hard to claim that it started things, except inasmuch as it was the first time the Horde and Alliance militaries themselves fought each other.
vocenoctum Nov 30th 2011 6:44PM
The Wrathgate failed due to the Plague. After the Battle for Undercity, the Horde-Alliance... alliance was a pipe dream. The Alliance attacked the other gate, and while fighting there, the Horde attacked the Alliance so they didn't get the victory the Horde wanted.
Dboy Nov 30th 2011 7:12PM
I fail to see why Murdertime has been down-voted. Is he wrong? If so, how?
Corvana Nov 30th 2011 8:16PM
TL, DR: Blizzard is picking on Alliance QQ
Al Nov 30th 2011 8:20PM
Apart from Silvermoon/Ghostlands, I don't think the Trolls lost much land to Humans or Elves. Scourge, Qiraji, their own in-fighting and summoning mad Gods like Hakkar had a much larger impact on their holdings.
(The Sundering cut off the factions from reinforcing each other, but there's probably no guarantee they would have anyway.)
Murdertime Nov 30th 2011 8:50PM
All of Northern Eastern Kingdoms was Amani.
All of Southern EK was Gurubashi.
All those scattered tribes you see in all those zones? Those were part of the Troll Empires.
When the empires collapsed, you still had those tribes holding onto their lands. But Humans, aided by the High Elves, proceeded to take those lands and commit genocide on them until they were only a shadow of their former selves. The Trollbane family name is not just to make them sound badass. They killed a hell of a lot of trolls. It's also the self-same genocide that lead, indirectly, to the resurgence in Burning Legion interest in Azeroth and the corruption of the Orcs.
The Night Elves also killed all the non-mutated Trolls in northern Kalimdor. The Sandfury are what's left after most of Kalimdor got messed up by the Well 'sploding and all the good parts being taken.
We also have a secondary issue where everyone who isn't an Animal Person, something Cenarius and his brother had sex with or a Troll is an either a weird mutant, a robot, an alien or, in the case of most of the Alliance, an Alien Robot Mutant.
I mean, you can make the argument that Orcs have no right to Azeroth because they're not from there but when you get down to it, the only PC races who are actual native Aerothian races Trolls and Tauren.
And maaaaybe Goblins. Though they're possibly old god mutated troll monkeys.
And frankly, having your entire planet taken over by weird, murderous robot Aliens with cthulu cancer and your freaky looking cousins who keep trying to blow up the entire planet every few years kinda ranks above the time some dickish dude dumped poison gas on you.
Hobstadt Nov 30th 2011 9:01PM
Murdertime: by your reasoning, the Horde should just lay down and allowed themselves to be killed and EATEN by the 99%n of the Trolls that hate the Horde then? Because it's the Trolls' planet? Since you are using the Trolls to legitimate that the Horde has the right to murder everyone else?
And besided, you may not have thought of this, but war with the Trolls were inevitable since it's hard to have peace with someone who's goal in life is to kill and eat you and your children!
Murdertime Nov 30th 2011 9:22PM
This is entirely acceptable to me.
Anyone with three fingers, which is a good way of spotting a native Azerothian, and those few Orcs they've personally invited. Also, some humans who used to work in a saw mill.
They can ride around on non-mutant Proto-Dragons and frolic in the woods of a planet that isn't under regular threat of being blown up by Night Elf related happenings. The old gods will no longer be a problem because apparently they don't bother Trolls, Tauren and the other natives that much.
Perhaps there will be some sort of cake.
Hobstadt Nov 30th 2011 10:48PM
You DO realize that the Trolls will kill and eat the Revantusk, the Darkspear and the Tauren too?
Why do you think Zul'jin is asking the ALLIANCE for help to prevent the trolls from uniting?
icepyro Nov 30th 2011 11:01PM
Wrathgate happened before Broken Front. Long before.
But I'll say the fight began before even that. The Forsaken spent time and effort on this new plague ever since landing in Howling Fjord. As they worked on it, they tested it on nearby Alliance forces wherever they may be found. The North Fleet, just off the coast of Howling Fjord, was the first to experience this plague, preventing reinforcements from aiding at Derelict Strand with severe stomach pain.
Then again, what really qualifies as "began"? Outland featured several zones with bonuses for achieving world PvP goals. Even vanilla had some quests that were basically skirmishes as far back as Tarren Mill/Southshore or the Northwatch Foothold in Durotar (oh, wait, we are supposed to be looking for Horde bias so ignore that last one).
andres.dc39 Nov 30th 2011 5:41PM
Why did Alliance had to lose both Andorhal and most of Ashenvale? This bothered me quite a lot coming to this expansion. Oh and Stonetalon.
Ilmyrn Nov 30th 2011 5:56PM
I hope this will see a revival of some of the 'lost' kingdoms. A resurgent Stromgarde, lead by Danath Trollbane, one of the great Alliance heroes? Yes, please.
Jaina returning home to Kul Tiras (wherever it is now) to teach the Horde why they feared the oceans in the Second War? Sign me up.
Alterac can stay dead.
jordan Nov 30th 2011 5:57PM
The Azshara crater BG makes me think that the goblin weapon will end up taking out most of Azshara instead of Stormwind. Wonder if they thought that far ahead?
Bellajtok Nov 30th 2011 6:05PM
I like your point that the Alliance has always been distracted by the battles of whatever expansion we're in. They're kind of the "heroes"; doing the right thing even if they have to ignore the war with the Horde. Meanwhile, the Horde is willing to ignore the clear and present danger to win the war with the Alliance. Basically, the Horde likes PvP and the Alliance likes PvE. (Obviously, there are some exceptions, but I'm pretty much gonna ignore those.)
When there's no one other than the Horde to fight, the Alliance is extremely powerful. Like it or not, they've got much stronger resources than the Horde. This battle will certainly be a clash of giants.
zhaharik Nov 30th 2011 6:07PM
The problem is, it doesn't matter what crumbs Blizzard throws the Alliance in MoP. I can't believe they're going to rewrite the 1-60 quests again for the next expansion, which means new Alliance players or those levelling alts will forever be doomed to 60 levels of getting sand kicked in their faces, and not being able to do a damned thing about it.
It's the absolute opposite of the "hero factory" Blizzard talks about, because what they're teaching new Alliance players in Cata and MoP is that no matter what you do, no matter if you succeed in your quests or not, YOU STILL LOSE. Even if Alliance kicks ass in MoP (which is unlikely, given Blizzard's track record), the original levelling zones will still be a depressing litany of failure after failure for Alliance players.
MasterM6 Nov 30th 2011 6:28PM
" I can't believe they're going to rewrite the 1-60 quests again for the next expansion."
Me neither. Source?
vocenoctum Nov 30th 2011 6:46PM
He's not saying they are. He's saying he doubts they will, so the current questlines remain in game even if the Alliance does do something worthwhile.
Psiwave Dec 1st 2011 3:06AM
That's my issue right there! I don't think there's a pro-horde bias in the war per say, it's that the storytelling is generally more solid on the horde side. As alliance it is frustrating because you feel like no matter what you do some deus-ex-machina will come and ruin it all, for example the fullness storyline, the worgen were kicking the forsaken ass in that zone, as a player you overcome them at every turn. But it makes no difference, for some reason I still don't understand you are forced to bugger off to tree-town.
Contrast the forsaken side, here is a conflict you are losing (dispite what the alliance zone ending would have you think), but the quests push the story forward, you feel like you are having an effect on the story.
Zani Dec 1st 2011 12:47PM
Well they've gotten a lot better at phasing things in game. They may not HAVE to re-write any of the questline stuff from 1-60. Maybe just somehow have the area's phased after you hit a certain level? Just a thought...