Scattered Shots: 4.3 bonus hunter changes
At long last, patch 4.3 is live, bringing with it the great hunter balancing buffs (and the pesky melee buff that we don't benefit from -- but the video above demonstrates pretty clearly that hunters need no melee buff). At the outset, the patch is looking like a good thing for hunter spec balance, boosting BM and SV up to levels that are nearly indistinguishable from MM DPS.
We also got a nice little surprise buff to SV that alters the base SV rotation -- and actually has the potential to give SV that last little push into first place, possibly slipping ever so slightly past MM in the DPS charts.
Join me after the cut for a quick recap of what we're seeing in patch 4.3 and the T.N.T. cooldown change that looks like it's going to change the SV hunter shot choices.
Disclaimer I'm really glad I don't need one anymore -- because the patch is live!
Recapping the hunter changes
Here is the roundup of the hunter changes that are now live with patch 4.3:
- Widow Venom and the devilsaur's Monstrous Bite now reduce the target's healing by 25%, up from 10%. This is a base change to the debuff and applies to all classes that can provide the debuff. Note that these effects do not stack.
- BM's specialty Animal Handler now increases attack power by 30%, up from 25%.
- BM's Focus Fire now lasts 20 seconds, up from 15 seconds. This yields better haste uptime and more Frenzy time for the pet.
- BM pet AoE from worm and chimera pets has had a 20% DPS increase and has the area of effect increased.
- SV's Explosive Shot damage was increased by 15%.
- SV's T.N.T. now has a 20% proc chance at max ranks, up from 12%.
- The internal cooldown of T.N.T. has been reduced to about 10 seconds, down from about 22 seconds. This is a substantial change.
- Hunter 4.3 gear guide
- Hunter tier 13 set bonuses
- Hunter ranged weapon transmogrification guide
- Hunter set transmogrification guide
In the SV tree, T.N.T. is the talent that allows our Lock & Load to proc off of Black Arrow or Explosive Trap ticks -- without it we can only get Lock & Load from our Freezing Traps. T.N.T. has always had an internal cooldown that limits the number of times that Lock & Load can proc, no matter how lucky you get.
That cooldown was about 22 seconds, but Zeherah of FemaleDwarf noticed on the PTR that the internal cooldown was substantially lower -- around 10 seconds. I have to admit that I thought this was one of those PTR errors that would get fixed before it went live -- but indeed, the reduced internal cooldown went live with the patch.
You could argue that the reduction in internal cooldown makes sense since Blizzard was increasing the proc chance. The problem with the internal cooldown reduction is that it could easily upset the delicate balance of the SV rotation.
Enter the Explosive Trap rotation
SV has always ridden a fine line between Explosive Trap and Black Arrow in Cataclysm, and Blizzard has usually done a pretty good job of buffing Black Arrow when needed to make it just a bit better then Explosive Trap.
Black Arrow does more damage than Explosive Trap, but the DoT from Explosive Trap lasts longer and ticks more frequently. That means that Explosive Trap is much better about proccing Lock & Load.
Now that the internal cooldown of Lock & Load has been reduced to 10 seconds, it's entirely possible to get two Lock & Load procs off of a single Explosive Trap. It's even possible from a single Black Arrow, but it's far less likely with Black Arrow with so many fewer ticks and the shorter duration.
It appears now that Explosive Trap is actually better single-target DPS option than Black Arrow for SV hunters. You have to use the Trap Launcher to fire your Explosive Trap, of course, but with practice, you can be almost as quick as a normal fire. The Trap Launcher only costs you 20 focus, where Black Arrow costs 35.
Sadly, we still can't macro our Trap Launcher to a single button press. What I use is this macro, which you have to tap twice to get the green targeting circle:
One SV hunter only, please/castsequence [nomod]reset=3 Trap Launcher, Explosive Trap
[Edit: in fact this bug was fixed prior to patch 4.3 and I completely missed the fix. Ignore this section, and thanks to Harvoc for pointing it out!]
I'm curious to see if Blizzard lets this lie, or if it pushes through some tweaks to keep SV hunters using Black Arrow in their rotation.
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 2)
Brock Dec 1st 2011 5:20PM
I bet they would rather nerf the proc rate than buff Black arrow simply because I don't think they want SV to surpass MM, as GC stated. Although I would love a BA buff :)
Verine Dec 1st 2011 5:35PM
I think the second to last sentence explains it all, either have the reliable black arrow or the chance-y Explosive trap.
raingod Dec 1st 2011 6:25PM
I thought the same thing. I'd much rather use Black Arrow and lose 400 dps than use explosive trap and not have it go off.
Zephy Dec 1st 2011 5:49PM
I just finished leveling my hunter and started gearing it. I found Anhka with some luck and decided I'd keep using BM for now, because as long as my pet's alive I could do pretty decent dps. Since I am just recently gearing it and I am not patient enough to make a lot of money real quick with professions I wait to enchant my gear until I know I will use it for a while. So like half of my gear is still unenchanted and ungemmed.
Now yesterday I was doing some random new 5-mans to get to the valor cap and I was in a group with solely hunter dps (it was a premade group) and I got called a noob before we even started: "OMG YOU ARE BM, lol n00b!". Anyway I decided to stay in the group and ignored him. I managed to out-dps the other hunters with about 5k more while having slightly worse gear, and that felt awesome.
Anyway the moral of this story is: it seems that hunters are quite balanced now, I might be able to do some more with MM or SV, but I doubt it will make a huge difference. The only big problem is that when your pet dies, your DPS is halved. And the other moral is, don't judge people by their spec, wait 'till you see them in action and then you can judge. :)
Skarn Dec 1st 2011 5:57PM
Absolutely! If you want to run as BM, go for it! The spec is fine, at this point it's all about the player.
Mitawa Dec 1st 2011 10:23PM
@Zephy
I've been running as BM since Cata hit, really... doing pretty killer damage, especially in heroic PuGs.
I've actually found that my current DPS is lower than it had been earlier in the expansion because of the change to pet stances. I'm not sure on exact percentages, but I know my pet is at least 50% of my DPS. Since the stance changes, he tends to spend painful amounts of time not doing anything in between targets. I've tried setting him to other stances and just using pet attack commands, but he still has a hard time switching targets.
TLDR without my personal problems though, is that even with that 'nerf', DPS is still high for a properly played BM hunter. It's just no one picks it because it has a tradition of poorer DPS. :)
wow Dec 2nd 2011 9:17AM
"...I managed to out-dps the other hunters with about 5k more while having slightly worse gear, and that felt awesome...."
I manage to do this every single time when I raid. I love proving BM is a viable spec for raiding, coz it is. It's just almost everyone thinks BM can't raid well, but we prove them wrong. :)
LONG LIVE THE BM HUNTER!!!!
Shinanji
Edymnion Dec 2nd 2011 9:48AM
@Mitawa You can fix that with a macro.
Take something that you know you will be using immediately on a new target, like Arcane Shot, and replace it with the following macro:
#showtooltip Arcane Shot
/petattack
/use Arcane Shot
That will be the same as giving your pet the manual "attack this" command every single time you hit Arcane Shot, so you won't have to wait for it to figure out what to do.
Jacques Dec 1st 2011 5:52PM
My guess is that we'll either see the cooldown increased back to where it was, or Black Arrow modified to do less damage with each tick, but to make the tick frequency more in line with Explosive Trap. I really doubt Explosive Trap will stay a part of our rotation through the rest of the expansion.
Skarn Dec 1st 2011 5:53PM
Don't forget the Glyph of Trap Launcher! It's a major glyph that reduces the focus cost of trap launcher to 10 focus. I tend to run with glyphs of Trap Launcher, Disengage and Raptor Strike.
Harvoc Dec 1st 2011 7:23PM
Actually, I'd like to respectfully dispute some of your points, Frost. First of all, only the reduced healing debuffs that can be provided by a hunter (Widow Venom and Monstrous Bite), rogue (Wound Poison), and warrior (Mortal Strike and Furious Attacks) had their effectiveness increased. The ones that can be provided by a mage (Permafrost), priest (Improved Mind Blast), and warlock (Legion Strike) had their effectiveness remain at the same level.
Secondly, according to Ocastra's Bugstalker (http://www.wowhuntershall.com/2011/08/04/bugstalker-hunter-in-game-bug-tracker/) on WoW Hunters Hall, the bug with Explosive Trap has been fixed.
Lastly, I changed my shot priority of my hunter over on Female Dwarf and switching Black Arrow with Explosive Trap yielded a significant DPS increase (around 232.16 DPS) but only if I switched around my entire shot priority. Before it was: Serpent Sting, Explosive Shot, Kill Shot, Black Arrow, Arcane Shot, Kill Command, Rapid Fire, and Cobra Shot. The shot priority that yielded a DPS increase over the original was: Explosive Trap, Serpent Sting, Explosive Shot, Kill Shot, Kill Command, Arcane Shot, Rapid FIre, and Cobra Shot. The Kill Commands in both are for when L&L procs and I need to get rid of focus.
kingoomieiii Dec 1st 2011 8:19PM
0.7% is significant? They call that "margin of error" 'round these parts.
Harvoc Dec 1st 2011 8:38PM
I don't know where you got 0.7% because that would put my total DPS at 33K DPS approximately, something that I never said. Also, most of the 2-piece tier bonuses are around a couple hundred DPS and you don't see people not aiming for those. A DPS increase is a DPS increase. I only used the word significant because I usually get a very low DPS increase when I make some minor adjustments in my profile. You can't say that my opinion's wrong.
kingoomieiii Dec 1st 2011 10:18PM
As long as we're being pedantic on the internet, if you don't begin your statement of opinion with "in my opinion", you don't get to complain when I don't begin my statement of opinion in response to your opinion with "in my opinion".
"I disagree with your opinion" is not equivalent to "Your opinion is wrong".
And now, "opinion" has lost all meaning. Opinion.
Harvoc Dec 1st 2011 10:38PM
I wasn't complaining but instead felt that you were extrapolating others' opinion based on your own. It may not be significant to you but you can't say that it's not to others.
zeroproductions420 Dec 2nd 2011 1:31AM
I read the bug report "A mob can be affected only by one Explosive Trap dot. The 2nd Trap will only do initial damage."
TNT procs off the ticks of the dot, no ticks no proc.
Harvoc Dec 3rd 2011 6:07PM
@ zeroproductions420
The post doesn't talk about what the bugs were fixed to but instead what bugs were fixed.
"Explosive Trap: A mob can be affected only by one Explosive Trap dot. The 2nd Trap will only do initial damage.
Status: fixed, confirmed via combat logs." means that the bug that only one Explosive Trap dot could be on a target on a time was fixed so that more than one could affect a target.
ninjivitis Dec 1st 2011 10:21PM
Oh man, I'm getting so sick of his soulless black eyes in that preview image.
Zaet Dec 1st 2011 11:08PM
I wish BA change to overall dmg the same more add more ticks to it so it can bu up all the time.
And the mos importatn change to me, make ES only a 2 or (really wishing) a 1 tick dmg procso it doesent overlap to much.
And removing TNT proc from AA as it is a legacy from xpac past, so we can take full advantege of T13 bonuses.
Puneet Dec 2nd 2011 2:02AM
Would it be possible to write a SV rotation guide for newbies who havent played Sv since a long time please: )