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12-01-2011 @ 8:54PM
Having raided in a game that is far inferior to wow in a 20man setting, I have to say that 20 man definitely feels more balanced and less of a clusterf*** than 25 man. I know it's only 5 less people, but it makes a difference - you have more responsibility as a healer or dps, and having 5 less people means that you don't as many raiders overall for backups. Plus, there is a much more even distribution that you can bring to the tank/dps/healer holy trinity of MMO gaming. In addition, you get that more epic feel of an actual raid with 20 people that you don't quite get in a more cozy 10 man group. All-in-all, I wonder the same thing, why the 25 man raids when 20 man makes so much more sense."It would have been a lot easier to scale up raid forces from Kara to the larger raids if they'd just doubled up on people."This sentence just makes too much sense for the Dilbert world we live in Matthew.
12-02-2011 @ 2:33AM
The thing is, new MMOs are seeing the (rather obvious) mistake Blizz made in it's raid numbers. Off the top of my head, both Rift and TOR go from 2 groups for "light raiding" to 4 groups for "heavy raiding." The 25 man thing bugged the hell out of me right from the get go, and I've yet to hear any valid arguments for it.
12-02-2011 @ 4:43AM
Exactly right Den... unfortunately Rift is just plain not fun (that's where I did my 20man raiding), and we'll have to see what happens with TOR. I have a feeling we might see blizzard test out a 20man raid sometime in the near future...
12-02-2011 @ 11:58AM
I know that a 20man raiding structure would ease the pain in my guild exponentially. We are stuck right in that yucky spot of having 18-22 raiders at any given time. Not enough for a solid second 10 man, much less a self sufficient 25 man - and we don't like pugging, even though our best recruiting comes out of our very good pug runs. We manage, but it is difficult.
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