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12-02-2011 @ 7:12AM
Sincerely, what makes more sense for me - specially for easier difficulty raids - is scaling the content with the raid group size. Raids might have a minimum size, but let the maximum size open and scale the encounter based on how many players show up.This would basically mean no bench at all. And is what CoH currently does, and GW2 plans to do. This - coupled with individual raid loot, similar to WoW's goodie bags from seasonal bosses - is one of the strongest reasons I plan to jump ship to GW2; raiding without loot drama or benching.For hard modes, though, having a fixed group size can make sense, since it allows the devs to fine-tune the encounter harder without making them outright impossible.
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