The Light and How to Swing It: 3 things tankadins need to know

Patch 4.3 is upon us, and the Hour of Twilight has come. Once more, it falls to us rugged men and women of plate-covered action to strap on our Bulwarks of Azzinoth (because, seriously, what other shield would you transmogrify to?) and march into the fray. Deathwing's assault on Azeroth is coming to a head, and to make sure we're ready for the challenges beyond, we need to be as prepared as possible.
4.3 is a pretty tame patch when it comes to class changes -- no nerfs or buffs galore ... my kind of patch. Nonetheless, there are three key things you need to know about the patch to bring your absolute best to the table. Let's dig in.
It's a free threat bonanza
Multiple buffs were given to ret paladins, one of which deliciously overflowed onto our side of the fence and gave us a collateral boost. Seal of Truth's damage when Judged is now increased by 20% for each application of the Censure DoT on your target. This will dovetail nicely with the two-piece bonus of our tier 13 set, but I'll get to that shortly.
Melee's attack power gains from Blessing of Might (and similar buffs) was buffed to 20%, up from 10%. This affects us as well, meaning a nice chunk of free attack power.
And speaking of attack power, the first tick of Vengeance now automatically jumps to give us attack power equivalent to 33% of the damage taken from that first blow. This is paired with the official codification (rather than just hotfixed existence) of the threat multiplier going up to 500% of damage done.
Needless to say, threat is going to be even more faceroll than it's been in the past.
Drowning in mastery
Part and parcel with the rapidly inflating item levels are the rapidly inflating levels of avoidance and mastery that your gear will be bloated with. In Firelands, it was easy to block cap with a few pieces of heroic raid gear. In Dragon Soul, with item levels higher than Firelands heroic, you're going to be most assuredly doing the backstroke in a pool of excess mastery rating.
What to do? For starters, read my column from a few months ago about what to do once you hit the block cap. The easy answer is to start shedding mastery gems for stamina (or avoidance, if that's your favorite flavor) and go for those +stamina and +avoidance socket bonuses, concurrently.
You can drop down to needing only one mastery trinket. Go for the Mirror of Broken Images. The resistance clicky is still amazing, and you'll want to assume you have that lower amount of mastery to be able to block cap regardless of what mastery trinket you choose for your load out -- and perhaps you'll eventually be able to drop all mastery trinkets.
Perhaps a safer choice before dropping the second mastery trinket, though, is to drop needing to chow down on Lavascale Minestrone. I'd still with using the Elixir of the Master and Prismatic Elixirs, even when you're inundated with mastery, as that spell resistance is very helpful on certain fights.
Eventually, I suspect we'll be getting to the point where we're prioritizing dual avoidance pieces so we don't have any mastery we can't reforge away. That might be a ways away, though, because as you can see, there are always options for shedding mastery.
To ameliorate all these math-aches, I recommend (humbly) checking out my combat table coverage calculator spreadsheet. It can do a lot of the numbers work for you, allowing you to figure out your current CTC picture and see how different pieces of gear reacts in that environment.
No mandatory Judgement glyphing
Sure, you can do it, but you won't get much from it. Theck ran the numbers over at Maintankadin and made the judgment that:
The Judgement glyph will be a mitigation increase, but a very weak one. You're increasing the shield's value by 10%, but that's still a fairly small amount of extra absorbed damage. It's certainly something, but we get back into the same argument we've had before about SoI - it's another few hundred absorb that we can't control all that well, and will mostly just be negated by creating more overheal on the part of our healers.So essentially, it's not something you want to bend over backwards for. According to his numbers, each shield we gain from Judgment will be worth on average around 5,400 damage. That's worth about 600 HPS. The glyph has been mathed out to only be worth around 270 additional absorption or ~30 HPS, because its benefit is additive with the Wrath of the Lightbringer talent. Exceedingly minor.
Is that worth sacrificing the damage potential of glyphing Shield of the Righteous? (Glyph of Seal of Truth remains mandatory as our best threat glyph.) This is a judgment call (sorry, easy joke) that you'll have to make for yourself. Just don't assume that it's mandatory to use that glyph -- it's small potatoes.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 1)
matthias2479 Dec 2nd 2011 8:42PM
http://www.wowhead.com/item=35094 says hi to your bulwark.
EverythingRuned Dec 2nd 2011 10:07PM
**Insert your personal favorite shield here**
Myself? I'm using Smouldering Shield. (http://www.wowhead.com/item=25083)
Ostentaneous Dec 2nd 2011 10:32PM
No no, http://www.wowhead.com/item=43085 is where it's at. I'm pretty sure I'm ok wearing this as a blood elf.
Joshuasiclest Dec 2nd 2011 11:17PM
http://www.wowhead.com/item=28754 should be manditory for all pallys especially with the righteous set like im sporting
paulmewis Dec 2nd 2011 11:22PM
I've been using http://www.wowhead.com/item=34675, along with T6.
marcoscr05 Dec 2nd 2011 11:37PM
As I am a Tauren Paladin, I will be going with http://www.wowhead.com/item=59444...it just seems right.
brighthammer Dec 3rd 2011 2:36AM
http://www.wowhead.com/item=40475 and Merciless Glad's Scaled set. Checkmate.
Butts Dec 5th 2011 12:07PM
Can't resist shields on fire, so I swap between
http://www.wowhead.com/item=40266
http://www.wowhead.com/item=28611
http://www.wowhead.com/item=32082
Al Dec 2nd 2011 9:24PM
Fel Barrier says hi.
Skyrei Dec 2nd 2011 9:42PM
Agreed, the Sunwell type shields are on par with the bulwark.
danny.stout723 Dec 2nd 2011 11:18PM
I don't understand the desire to glyph for seal of truth. In all of my Cata tanking days, I've never gemmed, reforged, or gone after any hit or expertise and have never had difficulty tanking in 25 man raids. Expertise seems even less important now with the change to threat being what it is combined with the fact that half our abilities use the spell hit table and are not affected by expertise (right?).
My goal this tier, especially once I'm in heroic gear, is to shoot for the block cap, and then the hit cap to make sure every judgement lands, and then gem for stamina beyond that. If Rawr's numbers are accurate, both of those values should be obtainable and still allow you to have 240k+ health raid buffed while in heroic gear. I'm also putting points into http://www.wowhead.com/spell=20360 but we'll see how that works out.
clundgren Dec 3rd 2011 1:50PM
In a nutshell, Seal of Truth gives you far more pure value, when converted to raw stats, than any other glyph in the game.
For ret, who have to soft cap expertise, it's a no-brainer. For prot, I agree with you that it is not as clear cut, but the amount of expertise it gives boosts threat more than any other glyph you could get, and is such good value that it makes the expertise worthwhile. At least, that's what the number crunchers will say.
Mork Dec 3rd 2011 5:49PM
IIRC Rawr hasn't worked that well for tanks in quite some time, so I'd double check any of your results when using it, via a spread sheet or one of the other various tools available.
Also, Expertise > Hit as a threat stat, not sure why you'd try for a hit cap and ignore expertise, everything I've read has suggested the exact opposite if you're trying to land more hits on a boss. Thus the glyph is instantly amazing due to the sheer number of points it will cover. Yes, threat at this point is pretty much a non issue, but there is something to be said for tank damage on 'dps check' style fights.
DragonFireKai Dec 3rd 2011 12:56AM
It's all about the Wall of Terror.
fallenphoenix Dec 5th 2011 9:37PM
http://www.wowhead.com/item=51791 gets swapped out with my Bulwark depending on my armor's coloration :)
Robert Dec 15th 2011 5:37PM
All this talk of block cap has me curious about weapon enchants. If you are already capped wouldn't Mending or Landslide be more useful on your weapon than Windwalk? I was thinking of doing Landslide for the boost in DPS. Thoughts?
Thanks