WoW Insider's guide to Morchok
Greetings raiders, and welcome to WoW Insider's raid boss strategy guides! With the release of 4.3 and the new Dragon Soul raid, we're finally onto the last bastion of evil in this expansion. Finally we are given the chance to face down Deathwing himself and end his destructive madness. Before we can reach this cataclysmic destroyer, though, we'll first have to break the siege upon Wyrmrest Temple and battle our way through the most powerful minions the Destroyer has in his arsenal.
The first of this is Morchok, a giant earth elemental that is assaulting the front gates, as it were, of the Temple itself. Although not challenging for the first encounter of the raid, this pile of rocks isn't going down without a fight. Are you prepared to break yourselves upon his body? (Oh, wait ... that's a different encounter, isn't it?)
Setting up for the encounter
The setup for the fight is relatively standard. You'll need to bring along two tanks and a solid contingent of five to six healers (two to three healers for 10-man), and fill in the rest of your raid with DPS.
While Morchok does have an Enrage timer, it's a fairly lax one that no raid should have any trouble meeting; it's more so there for the sake of being there than to enforce any true sense of urgency upon your DPS. Overall, if you're geared enough to be able to complete most of the encounters found in Firelands, then you won't have any issues at all tackling Morchok.
Abilities
- Stomp Performs a massive stomp, hitting all targets within a 25-yard radius. The attack deals significantly high amounts of damage, but this is split between all targets that are hit by the ability. The two closest targets to Morchok take double the amount of damage as anyone else.
- Crush Armor Morchok hits his current target for 110% normal swing damage and places a stacking debuff on the player that reduces armor by 10%. This effect can stack up to 10 times.
- Resonating Crystal Summons up a large crystal from the ground at a random location, which explodes after 12 seconds have passed, for large amounts of shadow damage. This damage is split between three players in 10-man and seven players in 25-man, with the total damage being increased the farther away from the crystal players are.
- Furious Upon hitting 20% health, Morchok becomes enraged, increasing his attack speed by 30% and his damage inflicted by 20%.
- Earth Consume You Draws all players to Morchok's current location, inflicting 5% of their total health as physical damage every second for 5 seconds. Targets are stunned for the duration of this effect.
- Earth's Vengeance Summons up massive shards of rock from the ground, inflicting physical damage to any players within 2 yards of the effect.
- Black Blood of the Earth Causes the Black Blood of the Earth to erupt outward from Morchok, inflicting massive amounts of nature damage and increasing nature damage taken by 100% every second while standing within the blood. This effect can stack up to 20 times.
Phase 1
Although Morchok doesn't really have phases in the traditional sense of the word, he spends the majority of the encounter going through his three primary abilities. The first, Crush Armor, is only a concern for the tanks. Although the boss doesn't hit very hard and tanks rely more so on raw avoidance and passive mitigation for their damage reduction, losing too much armor can cause this attack to drop a tank far more quickly than healers are capable of dealing with. Despite this increased damage, it is actually possible to single tank Morchok in normal mode, provided that you make liberal use of cooldowns once stacks get high. Normally, though, it's best to have your tanks swap around the three- to four-debuff mark.
The second ability that you'll see frequently is Stomp. Stomp requires little input from the actual raid in order to manage; however, you will want to have as many players within range of the ability as possible in order to help reduce the damage that every player ends up taking. Fortunately, the range of this attack is rather large, so being hit by it isn't all too difficult. It's often better to have two melee DPSers stand slightly close to the boss in order to soak the additional damage instead of the tanks. The added damage won't threaten their lives at all, as they shouldn't be taking any other AoE damage in this encounter. Having DPS soak it instead of the tanks reduces the chances that your tanks will drop drastically low from a Stomp-and-melee-swing combo.
Last is Resonating Crystal. These will spawn periodically in random areas around Morchok, usually outside of the 25-yard Stomp range, and immediately link to three players. While the ability states that it hits random targets, it actually focuses onto whichever raid members happen to be closest at the time. Due to this, you'll want to assign a cluster of ranged DPSers in order to run out and stand onto of any crystals that spawn. While this group shouldn't ever find themselves outside of healer range, it can be wise in 25-man to add a healer into their group just to be safe. Often, Morchok will spawn a new crystal immediately after the last one explodes, so these players have to be on the ball with movement.
Phase 2
Morchok's second phase, if you can really call it that, begins with his pulling in all raid members to him, stunning them and dealing a light amount of damage over 5 seconds. The damage from this is mild at best and shouldn't threaten anyone's life at all. While stunned, Morchok will summon out multiple spikes of rock around the area. Although these can deal damage, players should never be in any threat of getting hit by them due to being on top of Morchok.
After the stun has worn off, the boss will begin a quick cast in order to summon out the Black Blood of the Earth. During this time, the raid merely has to run away from the boss and hide behind any of the rocks that have formed around the map. You can also merely outrange the effect by running straight out; either option works.
Keep in mind that the rocks will protect you from the Blood, but they will not hinder line of sight. Healers are still capable of healing anyone within range during this time, and ranged DPS can continue to lay into the boss. After the Blood has subsided, Morchok returns to normal, going back into his former rotation of abilities.
Simple and straightforward
That's the fight! All in all, Morchok is a very easy, very simplistic encounter that shouldn't prevent much of an issue to many players. As an introductory boss, I think he's just perfect, offering up a nice array of abilities that adjust new raiders into the game without being overtly deadly. If you mess up and end up either out of range on Stomp or not getting to a crystal on time, you aren't going to find yourself eating floor. Good luck!
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. Be sure to look up our strategy guides to Cataclysm's 5-man instances, and for more healer-centric advice, visit Raid Rx.
Filed under: Raiding, Ready Check (Raiding), Raid Guides






Reader Comments (Page 1 of 1)
Tyler Caraway Dec 2nd 2011 2:57PM
A few things:
I know that the video isn't quite yet perfect. There were a few stuttering issues caused by add-on conflicts that presented during the patch which I am now correcting, and I'm also aware of some other updates that I would eventually like to add in once I actually learn what it is that I'm doing. Until then any feedback on what it is that you would like to see in order to improve upon the new videos would be great!
Please keep in mind that all of this is brand new to me so I'm totally self-learning as I go. Asking for crazy awesome stuff that's way out of my league to accomplish at this point is like asking the sun to not shine so bright. I've tried that, doesn't work.
Cheers!
xvkarbear Dec 2nd 2011 4:10PM
My one suggestion is to slow down a little. You got to the point where you were talking so fast that I started losing what you were trying to tell me.
I also found the volume a bit low, too.
Still, good job for your first attempt!
Hellwraith Dec 2nd 2011 4:47PM
Hey Tyler, great video! Very helpful: easy to understand and actually pretty fun! Love the music.
Only 2 things to suggest: 1) As xvkarbear noted, you might consider slowing a bit; there was lot of video time running for you to take your time :P Though, I gotta add that I DID catch everything you said. 2) Perhaps you would want to wait a little longer to start rising the volume of the music. I kind of felt that it started to eclipse (yeah, see what I did there??) your final words.
All in all, I thought it was greatly done :D, and it was fun to hear your spotlight-accent hehehehe. Keep up the good work!
Tyler Caraway Dec 2nd 2011 5:04PM
I'm hoping to get a new mic soon which might help with the volume issue. I'm an extremely soft spoken person in general, so that's actually me speaking what I'd consider loudly into my mic. I'm hoping I can find a more sensitive mic that might help with that or a better audio manager that'll better adjust the volume.
As for the music, yeah, I was having a bit of a problem getting that timing down perfectly. It's possible that there's some more setting that could have helped or just having a better program to deal with it since I felt that what I was using was fairly limited from what I could find. It'll be something I work on for the future.
Thanks for the feedback guys! Less than three you! (Since less than signs can't be used in WoW Insider comments for some strange reason (Probably HTML coding))
The Judge Dec 2nd 2011 4:30PM
Did you shift into a british accent there?
Tyler Caraway Dec 2nd 2011 5:04PM
Yes. And I don't know why or how to stop it! :(
Lishalacey Dec 2nd 2011 6:22PM
That's ok... my best friend's boyfriend is from Leeds and I can't stop talking about Harry Potter around him. Then I slip into English-isms like, "That's Bollocks!" or "Cheerio, Mate!" and then everything becomes "brilliant!"
The worst part is knowing I can do nothing to stop myself. I feel your pain, Tyler.
Lupinwind Dec 3rd 2011 12:20PM
I only watched the video so I could listen to Tyler's accent. I laughed all the way.
SaintStryfe Dec 2nd 2011 4:33PM
This boss is very easy - just stay aware, and if you're ranged move. Hunters, Mages, Shadow Priests, ect can all very easily handle the Resonating Crystal, and if you've tried heroic Alystrazor in FL you'll have absolutely no problem with the much easier AoE LoS thing. We beat him one-shot in about 4 minutes. His trash is harder then the boss.
hawksball2004 Dec 2nd 2011 4:49PM
This is the easiest raid boss in Cata by a mile. If you wipe on this boss, you should quit your account forever. In heroic, he better be challenging to make up for this afk fight.
Good video though. :)
Beorin Dec 2nd 2011 4:56PM
It's awesome that you're digging into writing guides, but to be honest, this guide is really wordy for a boss as simple as Morchok. This boss is less complicated than many of the 5-man bosses. A good rule of thumb is, can an average guild figure how to kill a boss in less time than it takes to read the guide? If the answer is yes, then consider keeping it short.
DarkFinch Dec 3rd 2011 8:33AM
No disrespect to you, but I know that I prefer a very detailed guide. I like to know every single detail of the fight. This allows me to not only perform my role, but offer advice to others on what they should do and allow us to brainstorm. I know this battle is reasonably easy, but that's not the point. It only took me 5 minutes to read the guide and now I am 110% more informed of the battle (even though I've already downed him multiple times on RF)
Thanks Tyler! Keep 'em coming! (Sooner the better! =D )
mikebulko Dec 2nd 2011 5:07PM
There's a couple sweet spots behind the pillars where ranged can keep dpsing him during the black blood phase. It's probably not advisable to to move around to try and find a spot, but if you're sitting behind the pillar already, you might as well try to fire off a spell and see if you have LOS or not.
Also, EJ is saying with a mix of CoS and Feint+Recoup, rogues can stay on him during black blood.
Emophia Dec 2nd 2011 7:21PM
Sub rogues.
I really wouldn't risk it as combat or muti.
Shade Dec 2nd 2011 5:22PM
I totally got a male aliena vibe. Just me? (That's a good thing btw)
--@SyntheticAether
bilbomoody Dec 2nd 2011 5:33PM
Standing directly behind the spike, although it caused no LoS issues with my heals, did in fact keep some of our rdps from hitting the boss- this it can be dealt with by standing between two adjacent spikes, giving a narrow window through which you can shoot/cast at the boss.
ObiChad Dec 2nd 2011 5:34PM
We had one odd thing that caused a wipe in 10 man normal, the adds on the side. If you start the fight with him close to the temple, there is a chance people will pull the adds when running out to hide behind a pillar. Not a huge deal but something to be aware of.
Overall, I agree, if you are regularly downing bosses in Firelands on normal, this should be a pretty easy fight.
Welldead Dec 2nd 2011 5:50PM
Yup, and the last battle of the siege is so darn easy(hagaara). i mean the trash mobs arent easy if you're not getting that mage down quick enough and make sure that once all of her trash is done, you're not in the middle or else! you pull her. its a pretty much a work together kind of fight, and have a single rope of lighting on to those conductors is soo much fun.