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12-03-2011 @ 12:25PM
I wish to relive the hour-long Alterac Valley matches. You guys remember those, right? You actually had to implement unit upgrades, summon one of the "ultimate creatures/beings," order ground assaults/cavalry assaults, and free your wing commanders in order to order aerial assaults. The games that lasted an hour or more were, to me, the best ones. It required participation from everyone and kept you involved. Now all you do is just run and zerg the faction leaders. There's no fun in that anymore. Not for me. ):
12-03-2011 @ 12:38PM
Also, I wish I could go back and relive my discovering of every single zone. Back when I first started playing back in early 06, before BC and the time I initially quit, there was so much to do. Stumbling across the zones I hardly knew about was fun and eye-opening. I never knew how big the World of Warcraft was. I believe that's why I continue to renew my subscription. It's just the idea of how every zone has left a certain memory and/or imprint on me that keeps me coming back and reflecting on past memories of how impressive each zone was to me. Well, except for Azshara. I always hated that zone because it was so far out of the way and there was truly nothing to do there. Perhaps the world raid boss, if I remember correctly.
12-04-2011 @ 9:28AM
Old Alterac Valley was incredible. So much depth and strategy in a battleground, and each one could be vasty different from the last. I always wished Blizzard had kept AV in the old style, and either opened up Azshara Crater or implemented Isle of Conquest in the same fashion. Having quick mini-game battlegrounds is good for those who don't have lots of time, and I've got no problem with them (although Strand of the Ancients is just absurdly bad design). But it would have been a huge plus for the game to keep a couple of the deeper, more immersive battlegrounds in the game as the sort of PvP counterparts to PvE raids.
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