Totem Talk: Enhancement shaman, welcome to patch 4.3

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Josh Myers once only tackled the hard questions about enhancement but has recently expanded his sphere of responsibility to all shaman DPS specs. (And no, two-handed enhancement is still never coming back.)
I'm going to start this post by talking about how excited I am. For those of you who've read my About The Bloggers, you'd know that I considered the last patch of Icecrown Citadel to be the absolute worst patch this game has ever seen. In hindsight, 4.2 was probably the second worst. Enhancement's DPS was mediocre unless you abused a gimmick. Our AoE was pathetic. Firelands was an exercise in trying to discern how much red and orange the human mind could take in before making us go totally mental and putting a fist through the monitor.
But now, 4.3 is here! Fresh, new heroic 5-mans are here, complete with a beautiful new axe for enhancement shaman who couldn't get Gatecrasher to drop. Dragon Soul has been introduced, offering various backdrops for your boss slayings, a new super-easy mode option, and mechanics that actually seem to favor having an enhancement shaman present. Most of all, though, we received a terribly needed buff to our AoE, breathing a new quality of life to being an enhancement shaman.
The basics still haven't changed
Before I talk about what has changed, we need to talk about some of the stuff that has stayed the same for enhancement in 4.3. First off, your basic priority system hasn't changed. Searing Totem trumps every other spell in your arsenal, followed by Stormstrike then Lava Lash. Lightning Bolt at five stacks of Maelstrom Weapon is fourth, Flame Shock with Unleashed Flame up is fifth, Unleash Elements is sixth. Earth Shock will round out our priority as the last ability we use, the same place it's been all expansion. During gaps between ability cooldowns, you'll want to cast Feral Spirit, and it's very likely you want to fit in Lightning Bolts in these gaps as well ... provided you have at least a three-stack of Maelstrom Weapon.
Our gearing schema still hasn't changed; agility remains our bread-and-butter stat, the one we want as much of as humanly possible. We still need to cap spell hit and expertise at 1,742 and 542, respectively. Mastery is also still our best secondary stat, provided those caps are met. It's so good, Blizzard has to purposely avoid itemizing it onto all of our pieces -- or at least that's what I tell myself to excuse the devs for putting no mastery on half of our Dragon Soul drops. We're also totally and completely back to using melee weapons.

As for changes, we've got quite a few. First off, as mentioned in the last paragraph, spellpower weapons for enhancement are done. Say goodbye forever to your Eyes of Purification, or your Wraith Strikes, or your Torches of Holy Fire. They have gone the way of the music videos being played on MTV -- extinct forever. Blizzard has buffed the spellpower we gain from Mental Quickness to 55%, but in return, the devs made it so we can't gain spellpower from any other source.
Additionally, since we can't receive spellpower from other sources anymore, Blizzard changed Flametongue Weapon to be a 5% (7% talented) increase in spell damage. Combined, these changes actually result in a net damage buff to enhancement, a spec that was already pretty solid in the single-target DPS department. In fact, looking at preliminary reports from Simulationcraft, enhancement in BiS gear is looking to be a strong middle-of-the-pack contender and is one of the best three DPS specs if we don't include legendaries.
The real big change for enhancement in 4.3 is totally redesigned AoE. After two expansions of campaigning and something like for iterations of different ways to AoE, we finally have a way to deal damage to multiple mobs. Lava Lash now spreads an active Flame Shock to up to five targets, which we can than Fire Nova off of every 4 seconds.

I would have liked this change to have come two years ago? I would have loved to have been competitive on Onyxia, to have been able to contribute on phase 1 of the Lich King, or to not have been entirely pathetic during seed phases on Ragnaros. Unfortunately, it wasn't to be, and it's taken a long while to overcome enhancement's last real hurdle as a DPS spec. While we still have some issues, gaining competitive AoE and losing the spellpower weapon gimmick addresses some of the more prevalent ones and has enhancement in a really good state going into Mists of Pandaria.
Thank you, Rouncer!
The last big change coming to enhancement actually has nothing to do with Blizzard's changes in 4.3. For those of you who don't know who a man named Rouncer is, he's an enhancement legend. Rouncer has been theorycrafting the spec since I started playing in The Burning Crusade. He's worked tirelessly to bring a voice to enhancement issues in the Damage Dealing forums and is largely responsible for the success of EnhSim. Players all over the world play their enhancement shaman to the tune that Rouncer has helped to set for at least three years, often without knowing who he is.
For personal reasons, Rouncer is quitting the game and quitting enhancement theorycrafting. As someone who would never have been the enhancement shaman or the writer that I am without his work, I find it both appropriate and needed to wish him a fond farewell. I'd like to dedicate this post, the first post of a patch that sees enhancement shaman in the best shape they've possible ever been, as a thank-you to Rouncer. Rouncer, enhancement will never be the same without you.
Filed under: Shaman, Analysis / Opinion, Raiding, (Shaman) Totem Talk, Cataclysm






Reader Comments (Page 1 of 1)
Stoneybaby Dec 3rd 2011 8:55PM
Well put, Josh. A thank you to Rouncer is the very least the Enhancement community could do for him, and your thank you here is absolutely fantastic. Rouncer, thank you for all of your hard work through the years. You will be missed.
einjl Dec 3rd 2011 9:05PM
I love how enhancement has turned out so far this patch, i finally do a decent amount of DPS, and the feeling i get when i see all those numbers thrown out in my face is just amazing. The only complaint i have with this patch is how horribly itemized ANY agility mail gear is. Most of the armor you can get without Valor is just crit and haste... I still haven't recieved a singlegood new piece since 4.3 with the exeption of the ring you get from Mannaroth.
Still, it's looking very good... very good
Skarn Dec 4th 2011 3:19AM
"The only complaint i have with this patch is how horribly itemized ANY agility mail gear is. Most of the armor you can get without Valor is just crit and haste"
What? That's spectacular! I don't want that mediocre mastery anyway. Then again...I'm a hunter! I haven't actually done a list of how many pieces have mastery or not, but if it's about half as Josh suggests here: "that's what I tell myself to excuse the devs for putting no mastery on half of our Dragon Soul drops" then that seems fairly reasonable, since there are only two classes that use agility mail. Enhance shamans like mastery, hunters do not.
The woes of itemizing gear. Clearly Josh, they like Frostheim better. ;)
Skarn Dec 4th 2011 3:11PM
Huh, that's funny.
Joke at the end aside (laugh!), it's a serious issue Blizzard has to deal with. They can't itemize all mail gear perfectly for shamans or hunters get screwed. They can't do the reverse and itemize it all perfectly for hunters or shamans get screwed. I'll admit I never thought about it before when whining about having a bunch of mastery on my gear.
Welcome to game design. Fun, eh?
Saither Dec 3rd 2011 9:09PM
My alt is an Enhance shaman, and it is easily the most fun DPS spec I have played. In ungemmed/unenchanted gear I leave such a huge gap in AoE damage now I can't even believe it. Plus I'm a serious contender in single target fights I have no place being in (thanks average item level and some really good Ele pieces!) This might become my main character once and for all.
Steffan Dec 3rd 2011 9:31PM
I nice read, but now I'm curious... what is this gimmick you speak of in the first paragraph?
Grubba Dec 3rd 2011 9:37PM
I believe it's the usage of spell power weapons. To which I say good riddance.
Saf Dec 3rd 2011 9:49PM
Yeah, I'm digging the Fire Nova/LL/FS changes too, though it's still a little complex for low health/burst AOE.
Personally, my Fire Nova was hitting for between 4.7k on the low non-crit end, and 7.2k on high crits.
Assuming there are 9 targets in the group, and all are afflicted by FS, that's ~6k damage per target per cast, or...
~6k x 8 Fire Nova hits x 9 Flame Shocked targets = ~432k damage per Fire Nova cast
Each target in the group takes ~48k damage every cast on a 4 second cooldown, making the individual target DPS of simply standing there and hitting Fire Nova on cooldown ~12k DPS, and we're not even counting the FS ticks...
Exponential growth is awesome! :D
Dah Dec 6th 2011 1:26PM
Yea, Rouncer will be missed. I owe so much to the effort of him and everyone else in the enhance community that helped to make the complex math behind the spec into something even I could understand.
Sotton_knite Dec 4th 2011 6:44AM
"followed by Stormstrike
then Lava Lash"
Just wanted to check this because I thought it was the other way round? ?
evantill Dec 4th 2011 12:18PM
That's right, SS then LL
Pazazu Dec 4th 2011 5:03PM
I thought so too. I also thought that FS(UE) was higher in the priority, right after Searing Totem.
Faith Trust Dec 5th 2011 11:05AM
Yes, SS was buffed last patch and went up in the priority.
Cinnamilk Dec 4th 2011 11:07AM
Hats off to Rouncer. He will be missed.
Elrandir Dec 5th 2011 7:11AM
Loving patch 4.3 across the board, especially with my raiding enh shammy who is now topping the DPS meters often on single target AND aoe fights. I never bothered with the spellpower axe and was still in top 5 of fights where there was no massive target switching or quick aoe phases. AOE is actually fun now instead of this huge flame shock spread juggle and screaming if you accidentally flame shocked a target already FS'd lol! Fire Nova is crazy now.
For Sotton_knite and Pazazu, I think SS is before LL cause it has a shorter cd so allowing more usage out of it. And SS, LL, LB (the sooner you spend it, the sooner you get new MS stacks) all do more dmg than FS UE higher in priority, though I do often open with UE & FS as I'm running towards a boss.
4.3 is awesome for so many reasons and totally redeeming Cataclysm for me.