Patch 4.3 hotfixes for Dec. 2

Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.3: Hour of Twilight. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied.
December 2
General
December 2
General
- The Looking-For-Dungeon / Looking-For-Raid system should now properly assign classes to the roles that are most needed, as long as those roles are selected. It should no longer confine them to Tank/Healer/DPS priority if other roles are in short supply.
- Master looter can no longer assign items in Looking-For-Raid groups to players that are already locked to that boss for the week.
- Players should be unable to trade loot they got from Looking-For-Raid encounters to players that are loot locked to that boss.
-
Well of Eternity
- Eyes of Peroth'arn should now despawn after the stealth phase.
- During the Mannoroth encounter in the Well of Eternity, players who drop combat via abilities like Vanish and Invisibility should no longer lose the Gift of Sargeras buff.
- Displaced Shadowbats should now properly despawn in all situations.
- Druids are no longer removed from their Shapeshifted form when they gain the Shadowcloak buff.
-
Hour of Twilight
- Thrall should no longer be able to be killed in the gauntlet leading up to Archbishop Benedictus.
- Thrall will no longer aggro additional trash packs in the Asira Dawnlayer gauntlet if a player mind controls a mob.
-
Dragon Soul
- All bosses in Dragon Soul are now awarding both guild XP and reputation when defeated, in normal and Heroic raid difficulties.
-
Hagara
- Ice Walls now move 15% slower on LFR Raid Finder difficulty
-
Ultraxion
- The minimum heal required to activate Essence of Dreams is now 1500, up from 500.
-
Spine of Deathwing
- Players should no longer get disconnected once they release their spirit after jumping or falling off Deathwing.
-
Madness of Deathwing
- Deathwing now properly slouches down and becomes attackable for phase two.
- Corrupted Deathwing should now cast his spells appropriately when switching between platforms.
- The Madness of Deathwing encounter should will appropriately die, play the end cinematic, spawn his appropriate loot chest, award Valor Points, and despawn when players defeat him.
-
Blackrock Caverns
- Raz the Crazed's Furious Swipe should now properly hit enemies.
-
Temple of Ahn'Qiraj
- All bosses should again reward the expected amount of Brood of Nozdormu reputation.
- The Speaking of Rage proc from all three versions of Vishanka, Jaws of the Earth should no longer miss against opponents of any level, regardless of the player's Hit Rating.
- If a player loots a Heart of Flame with a full inventory, the item will be mailed to them.
- Kilix the Unraveler should no longer offer the deprecated quest "All Things in Good Time".
- Telenus and Kali Remik no longer offer the deprecated quest "Seek the Farstriders".
- Blackhowl Footsoldiers should no longer path under the terrain or path oddly around stairs.
- The Crystalspire Stone Drake will no longer despawn for players who have engaged Zoltrik Drakebane
-
Death Knight
- Raise Ghoul, Blood Tap, Empower Rune Weapon, and Army of the Dead no longer benefit from the cooldown reduction and the duration increase from the buff Last Defender of Azeroth.
-
Druid
- Druids can no longer cast Barkskin while Hexed.
- Frenzied Regeneration is now correctly healing for 0.30% health for each point of Rage consumed and matches the amount in the tooltip.
- Efflorescence should now correctly heal if the Swiftmended heal is absorbed by effects like Necrotic Strike.
-
Priest
- A Priest with Spirit of Redemption who dies as the round is ending in Strand of the Ancients should no longer become permanently stunned for the rest of the game.
-
Rogue
- Killing Spree should no longer return a script error when only stealthed targets are nearby.
-
Warrior
- Deep Wounds should now only proc from crits, not passive damage.
- Bladestorm will now always grant immunity when it is cast.






Reader Comments (Page 1 of 2)
DragonFireKai Dec 3rd 2011 12:42AM
"A Priest with Spirit of Redemption who dies as the round is ending in Strand of the Ancients should no longer become permanently stunned for the rest of the game."
Angel of Fail, indeed.
Nuckledusta Dec 3rd 2011 1:45AM
there is one missing from end time....on my hunter when I am required to target the enemy lightwell's there is some different range required and I have to back up much further then typically required before I am able to actually shoot it.
Magicslime Dec 3rd 2011 7:25AM
Lol, the first time I read that priest bug I thought it meant for the rest of the entire game (forever) :P
jose Dec 3rd 2011 2:09PM
It does mean that. It happened to me when I forgot to switch to disc. Even when leaving the BG, I was still stunned, only able to use my PvP trinket, which did nothing. Had to have a GM log to my toon and remove the perma-stun.
Angrycelt Dec 3rd 2011 1:50AM
Once more the PTR fails Blizzard and only scores for those who are finding the exploits, not reporting them, and then abusing them once it goes live.
So far in this expansion it's happened with the large number of pattern drops when Firelands opened, the rapidity of 25 man raids getting the Tarecgosa staves, and now this. Most of the server and world firsts are directly attributable to exploits that are kept secret until they've been done on the live servers.
For as awesome as Blizzard does so many things, their testing program is a joke.
GhostWhoWalks Dec 3rd 2011 4:51AM
Question:
What, exactly, do you propose they do about it? Monitor every single player who signs into the PTR for the POSSIBILITY that they might find an exploit?
SamLowry Dec 3rd 2011 8:18AM
Why can't they?
Brett Porter Dec 3rd 2011 9:00AM
@Angrycelt you do realize a very, very small number of folks actually do testing on the PTR, correct? Sometimes bugs don't occur until live, not even showing on the PTR, because of the sheer number of people using the game at the time.
PJ Dec 3rd 2011 10:03AM
It is wrong to vote you down.
Snuzzle Dec 3rd 2011 10:25AM
As far as I'm aware, they didn't actually fix all the LFR loot exploits here, either. Unless they specifically didn't mention this one in the hotfix because it's going to get the banhammer (I hope I hope).
Angrycelt Dec 4th 2011 12:50PM
Limited Beta access for the PTR.
Monitor and datamine every achievement to see how it was done.
Require feedback from testers, don't just let people play the new stuff early.
Lots of other games do it. Blizz just does it half-assed.
zweitblom Dec 3rd 2011 2:27AM
What about the Guild rep tabards? Is it really intended behaviour that those do not raise the weekly Guild rep cap by 50/100% anymore? Because that renders them pretty useless.
Hio Dec 3rd 2011 4:54AM
What're you talking about? Guild rep tabards give you personal reputation like other faction tabards do. A lot of the items in the guild shop require you to be at a certain rep level to buy.
zweitblom Dec 3rd 2011 5:20AM
I know. Until the patch the bonus reputation they provided did *not* count against die weekly guild rep cap. Now it does.
Hih Dec 3rd 2011 4:49AM
"The Madness of Deathwing encounter should will appropriately die, play the end cinematic, spawn his appropriate loot chest, award Valor Points, and despawn when players defeat him."
That sounds like a rather important hotfix.
lolikitty Dec 3rd 2011 5:56AM
If a player loots a Heart of Flame with a full inventory, the item will be mailed to them.
-
Does it mean the heart of flame has disappeared on someone before? If so, that must've hurt.
ugoticedbro Dec 3rd 2011 6:06AM
Thank god. Those little slimes killing Thrall with over 5 million health was very annoying. L2cast healing wave, shaaamaaaaaaan.
Max Dec 3rd 2011 6:40AM
Well done Blizz you've killed the LFR in under a week. From the abuse of the system to "You've looted a few copper from this boss so you get zero"
So now it's if you've kill them once, there's no point in queueing again. That is unless you like chaos and abuse, for no reward.
I'd understand it if you had got some item from the boss, not just a few gold, which an be got easier.
terph Dec 3rd 2011 6:56AM
I have a dumb question. I haven't tried LFR yet, but I did do some kills on normal mode. Will I be able to loot bosses in LFR my first try? I was going to try it this weekend and try and get some loot, but not worth it if I'm considered "locked".
Succulent Dec 3rd 2011 7:23AM
Normal and LFR are different so loot will still drop if you go to the LFR after doing normal.
You only get 1 chance at loot per week for the other modes, why should LFR be any different? It isn't designed for you to be able to spam it until you're geared up. It's so people can experience raid content. Considering you can join mid-run, not being able to queue again would suck. If you've had your valor and done all the bosses, yeah you don't have to queue again if you don't want to. If you fancy helping a friend out or just doing it for fun, the option is there.