Patch 4.3 hotfixes for Dec. 2

Patch 4.3 hotfixes for December 2
Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.3: Hour of Twilight. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied.
December 2
General
December 2
General
- The Looking-For-Dungeon / Looking-For-Raid system should now properly assign classes to the roles that are most needed, as long as those roles are selected. It should no longer confine them to Tank/Healer/DPS priority if other roles are in short supply.
- Master looter can no longer assign items in Looking-For-Raid groups to players that are already locked to that boss for the week.
- Players should be unable to trade loot they got from Looking-For-Raid encounters to players that are loot locked to that boss.
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Well of Eternity
- Eyes of Peroth'arn should now despawn after the stealth phase.
- During the Mannoroth encounter in the Well of Eternity, players who drop combat via abilities like Vanish and Invisibility should no longer lose the Gift of Sargeras buff.
- Displaced Shadowbats should now properly despawn in all situations.
- Druids are no longer removed from their Shapeshifted form when they gain the Shadowcloak buff.
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Hour of Twilight
- Thrall should no longer be able to be killed in the gauntlet leading up to Archbishop Benedictus.
- Thrall will no longer aggro additional trash packs in the Asira Dawnlayer gauntlet if a player mind controls a mob.
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Dragon Soul
- All bosses in Dragon Soul are now awarding both guild XP and reputation when defeated, in normal and Heroic raid difficulties.
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Hagara
- Ice Walls now move 15% slower on LFR Raid Finder difficulty
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Ultraxion
- The minimum heal required to activate Essence of Dreams is now 1500, up from 500.
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Spine of Deathwing
- Players should no longer get disconnected once they release their spirit after jumping or falling off Deathwing.
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Madness of Deathwing
- Deathwing now properly slouches down and becomes attackable for phase two.
- Corrupted Deathwing should now cast his spells appropriately when switching between platforms.
- The Madness of Deathwing encounter should will appropriately die, play the end cinematic, spawn his appropriate loot chest, award Valor Points, and despawn when players defeat him.
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Blackrock Caverns
- Raz the Crazed's Furious Swipe should now properly hit enemies.
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Temple of Ahn'Qiraj
- All bosses should again reward the expected amount of Brood of Nozdormu reputation.
- The Speaking of Rage proc from all three versions of Vishanka, Jaws of the Earth should no longer miss against opponents of any level, regardless of the player's Hit Rating.
- If a player loots a Heart of Flame with a full inventory, the item will be mailed to them.
- Kilix the Unraveler should no longer offer the deprecated quest "All Things in Good Time".
- Telenus and Kali Remik no longer offer the deprecated quest "Seek the Farstriders".
- Blackhowl Footsoldiers should no longer path under the terrain or path oddly around stairs.
- The Crystalspire Stone Drake will no longer despawn for players who have engaged Zoltrik Drakebane
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Death Knight
- Raise Ghoul, Blood Tap, Empower Rune Weapon, and Army of the Dead no longer benefit from the cooldown reduction and the duration increase from the buff Last Defender of Azeroth.
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Druid
- Druids can no longer cast Barkskin while Hexed.
- Frenzied Regeneration is now correctly healing for 0.30% health for each point of Rage consumed and matches the amount in the tooltip.
- Efflorescence should now correctly heal if the Swiftmended heal is absorbed by effects like Necrotic Strike.
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Priest
- A Priest with Spirit of Redemption who dies as the round is ending in Strand of the Ancients should no longer become permanently stunned for the rest of the game.
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Rogue
- Killing Spree should no longer return a script error when only stealthed targets are nearby.
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Warrior
- Deep Wounds should now only proc from crits, not passive damage.
- Bladestorm will now always grant immunity when it is cast.
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Reader Comments (Page 2 of 2)
Pyromelter Dec 3rd 2011 7:25AM
"From the abuse of the system to "You've looted a few copper from this boss so you get zero." So now it's if you've kill them once, there's no point in queueing again."
Dude, are you serious? This was spelled out a zillion times by blizzard before 4.3. They said you get one shot at loot from a boss once per week, just like you would in a normal or heroic raid, the only difference is they will allow you to queue if you want to run it again for fun (or to run friends/alts/guildies through it).
I am very confused by your anger. It was never their intention to let people exploit a bug and get 5/5 tier day 1. Plus, they are reverting all of those gear gains and looking at very probably suspensions/bans for the players and guilds involved in exploiting the system.
So relax, chill, kill some bosses and have some fun. Yeesh.
@terph - Yes, you will be able to loot bosses in LFR on your first try. LFR is on it's own lockout. I can see where you might be confused, blizzard didn't make this clear. I will quote a very good poster on mmo champion: "they are completly seperated. No matter how many times you run LFR you can always kill a boss on normal mode and receive loot from that boss." It will work the other way around for you too... LFR is it's own little bubble of a lockout system, and does not interact with normal/heroic lockouts or loot.
Knob Dec 3rd 2011 7:26AM
@Max: Don't know what you're crying about. The system was always designed with the intent that you get loot the first time you kill the boss. If you were expecting to get loot for multiple runs in a week, you were delusional.
@terph: Yes, you'll be able to get LFR loot since you haven't done it yet. Your normal/heroic mode progress doesn't affect your LFR loot eligibility.
Bronwyn Dec 3rd 2011 7:28AM
I had to re-read what you wrote a couple times as well as the blue post and I am not really sure what you are complaining about. You get one chance at loot- if nothing you can use drops, or you don't win anything, then your chance is up for the week. That is the same as how it works on a normal raid lockout- you get one chance at loot per boss, and if what you want doesn't drop or you don't win it, you don't get to fight that boss until the following week.
I re-read the blue post to see if there was something else that I missed, but I really don't see it. It sounds like you're complaining about the nature of RNG and that's just the way these games work.
Really, there's no reason to queue up in LFR more than 2x per week for the valor points, but some people might want more practice on bosses, or maybe they got in on the last boss twice, or something like that. You don't really know.
@Terph: LFR raids are completely separate from the normal/heroic lockout, so you will get a chance at loot if you have not killed that boss yet in LFR.
Max Dec 3rd 2011 10:40AM
OK I thought the idea of the raid finder was to gear people up for normal raids, a bit like instances, also to give people a raiding experience.
I don't want loot every time I go in, but the chance of loot would be nice, but as I said if you hadn't got an item from the boss before.
Having gone though with 2 toons, big repair bills, also no loot. So no chance of gearing up for another week on both. OK I maybe was unlucky on the runs, but why would I go in again this week ? So, so much for gearing.
The other idea was to give a raid experience, that fails in so many areas. If any one walked in to a normal raid and used the same tactics or act the way people are in the raid finder, they will not get past the first mob. It's easier to herd cats than to get any from of organisation in the LFR.
So I admit that I misunderstood what the LFR was for, think it was going to be a bit like instances, which people farm and abuse.
Steinberg Dec 3rd 2011 11:43AM
How did blizzard "kill" LFR?
LFR's intent was to give people with less time to commit to the game the Bility to raid, and in a raid you can only LOOT a boss once, If they don't drop the piece you want then try again the next week.
The same rules apply to LFR as any other raid. The only difference is that you do it with a random group.
clundgren Dec 3rd 2011 12:01PM
They definitely "killed it."
It took me a whole minute to get a raid last night. Queuing as dps.
I'm assuming you meant "Raid Finder is awesomely popular! Blizzard really "killed it" with this one!"
Max Dec 3rd 2011 1:01PM
I know you can't loot a raid boss two times in a week, because in a raid it's dead, gone, not there so you can't do it twice, but in LFR they are.
I am not say you should get loot, but the chance.
You get extra on the roll for class specific, then why not if it's your 1st time, or you can only greed if you've looted before. That way you still have a chance.
If you are some one with limited time, you may not be able to get in or have a really long wait if you don't get in the LFR with in 2 days because every one else with time and raid experience has done it by then, and there is no point in doing it again.
I do believe that it was a good addition to WoW, but feel they've gone about it wrong. People need to feel as though they stand a chance at something to make them go in.
Van Damage Dec 3rd 2011 7:47AM
Well this pisses me off.. No wonder that guy I.raided with xiloknight had 4 peices of raid gear already...now I cant do the same cuz you guys patched it... Thats not fair at all... Take thier gear away...wtf unfair.......screw that.
Aticus Dec 3rd 2011 8:41AM
They did take the gear away. I know some have reported a 3 hour ban... It should have been 1 week starting on next Tuesday so those guilds would miss an entire week of progression.
j0ust Dec 3rd 2011 1:43PM
"They did take the gear away. I know some have reported a 3 hour ban... It should have been 1 week starting on next Tuesday so those guilds would miss an entire week of progression."
Agreed. A three hour ban is an absolute joke. It should have been a week.
Taking away the gear is just a slap on the wrist. These so called pro guilds can now run the normal modes with the benefit of their experience from the dozens of shady LFR gear up raids they ran.
I was hoping Blizzard would have had the balls to hit these cheats where it hurt, but I'm not too surprised they shied away from it, more's the pity.
Hih Dec 4th 2011 2:39AM
The length of the ban is likely based on their "pyramid of progression" or whatever they called it. You start off with a warning, then a 3 hour ban, and it works up from there. Unless you're doing something seriously destabilizing, like purposefully trying to crash a server, you aren't going to skip ahead on penalties.
SamLowry Dec 3rd 2011 8:21AM
So does this mean that the LFR is not supposed to grant guild XP and reputation? I wondered why I received nothing at all (except the valor reward at the very end) during the entirety of the LFR experience.
Brett Porter Dec 3rd 2011 9:07AM
I would assume no, since you can run them continuously with no lockout, other than not receiving the chance at loot past the first time. Just a guess though.
Rimar Dec 3rd 2011 1:48PM
Still wondering why Blizzard is failing to resolve the glyph research issue.. GM tickets have gotten me ambiguous replies that had nothing to do with my question. When I post to support, my messages are ignored.
Why is Blizzard stuffing this under the carpet?
Faar Dec 4th 2011 7:45AM
Never assume conspiracy when simple incompetence will suffice... :)
Boozard Dec 5th 2011 12:56AM
am i the only one who wishes they'd hotfix Thrall's run animation? Thrall's gait is like a female belf's.