Blood Pact: Initial impressions of 4.3 raiding as a warlock

The first week of raiding after the release of patch 4.3 has more or less come and gone by this point, and while raiding isn't everything, it is the primary focus on this tier. Not only do we finally get to tackle with Deathwing himself, but Blizzard also introduced the Raid Finder tool in order to bring more players into the raiding game. Another part of this patch was an effort to bring destruction's damage up to par with that of our other two specs.
While there is still much more time needed in order to tell how exactly things are going to play out, for now it is time to lay down the initial impressions that raiding within this recent patch has left in my mouth. Some are good, some are bad, but the common denominator is that, hey -- at least we aren't mages.
Destruction's new state of affairs
The boost to destruction's damage has been long in coming. While destruction had a rather decent place within the first tier of raiding this expansion, it wasn't exactly dominant. Not to put that off as a bad thing, given that a perfect world would have none of our specs so clearly better than any of the others, but it's worth mention that destruction never really held the utmost position of powerful in this expansion. It had a few key fights where it really shone, but otherwise it was merely middle of the pack.
That, my friends, is exactly where destruction has returned. The buffs that Blizzard made to the spec were not enough to pull destruction out of its rut and into a strong lead, as is often the case when Blizzard attempts such adjustments. It was merely enough to make its damage more acceptable, to the point that players shouldn't feel as though they are hindering their raid by choosing to play the spec they love.
In many ways, this is a success, and I might even argue that destruction is a better or strong choice in a select few encounters. However, there is always that one small wrench in the gears that turns the entire plan up on its head.
Demonology's steady, strong hand
Demonology has been the reigning champion of this expansion thus far, and nothing in the patch has changed that. Indeed, the encounter design of this raiding tier actually does far more to solidify demonology's dominance, more so than anything else. Demonology has always been something of an awkward spec in terms of damage, and there's an extremely good reason for it, a reason that I have been complaining about long before I even took over the mantle of Dark Lord of the warlocks. That, my flock, is Immolation Aura.
Ever since its inception, Immolation Aura has been nothing but a staggering thorn in the side of demonology balance game 'round. It's a point-blank, melee-based ability that can deal significant amounts of damage. But given that warlocks are ranged casters, fight mechanics don't always support the use of it. In fact, with fights such as Staghelm in which the boss doesn't merely target players at range but focuses on ranged-classified targets (meaning that if you, as a warlock, tried to hide in a gaggle of rogues to prevent being leapt on, it wouldn't work; he'd still pick you out), I had assumed that Blizzard was pushing toward demonology's not being able to use Immolation Aura. Oh, how wrong I was.
Nearly every single encounter in Dragon Soul practically forces the entire raid to be stacked on the boss for a vast majority of the encounter. Morchok, Yor'sahj, Hagara, Ultraxion, Spine of Deathwing, and Madness of Deathwing all either permit or enforce ranged players to stand in melee for more of the fight than not.
The saddening lack of choice
Normally this wouldn't be so much of a problem, but I feel that Ultraxion is the worst of the lot. As a former top-end raider and now a slightly more casual hard-mode raider, I am willing to say that normal Ultraxion is currently overtuned in terms of DPS requirements. If you follow my writings in Ready Check, you know that this is a rather big deal for me to say; I felt that normal Firelands was vastly undertuned even before the nerfs. Ultraxion, however, is a beast and a half, well beyond the means of most average guilds out there. He's rough -- perhaps not quite as harsh in 10-man right now, but certainly for 25-man -- and that is why I have such a huge issue with Immolation Aura and demonology.
Demonology is already out strongest spec by far in any encounter where you are capable of making use of Immolation Aura. It's beyond the best spec; it blows all the others out of the water. Now toss in an encounter with a ridiculously tight enrage timer, literally a Patchwerk fight where the entire raid is stacked in melee. Unless you're in a guild full of amazing people who can easily blow through the DPS requirements for this encounter, I just can't see anyone justifying not being demonology on this encounter.
That's wrong. That's completely counter to the entire raid design that Blizzard has been pushing for, and it's something that needs to change. It isn't going to be happening this expansion, wish all that we may, but it is coming in the next, and I send praises of relief for that.
Looking toward the future
Ultraxion isn't the only encounter where I feel being any spec other than demonology is a strong disservice to the raid, either. Spine of Deathwing is a fight that centers around nothing but the short amount of burst that your raid can pull off in a short, 25-second window. Which spec excels at that in spades? There's simply no contesting the amount of damage that demonology can do in that time frame compared to affliction and destruction.
Bad as many encounters are, things could look slightly up as we transition into hard-mode content, although given that a majority of players don't play in hard modes it isn't all that much of a comfort. Morchok in hard mode will certainly see quite a bit of destruction and affliction strength. The vastly superior survivability of destruction might allow for it to be nominally useful over demonology on Yor'sahj, but beyond that, I sadly don't see much of a case for the non-demonology warlocks.
As an affliction player myself, this is making me rather upset. The superior damage, superior burst, and heavy AoE capabilities of demonology are simply too good at this point. While numbers are certainly a part of what keeps affliction and destruction down right now, it's more the lack of a signature strength that's holding them back. Spec balance relies just as much on encounter design as it does on the numbers that drive it.
Sadly, there's little that can be done for this now. Blizzard could (though it's extremely unlikely) readjust the numbers once again, but that would be a novelty change that would only serve to swing the pendulum in the opposite direction. The balance is nearly there now, it's just that every encounter we come across is playing off of demonology's strengths. Hopefully, this is something we remember come time for the next expansion.
Filed under: Warlock, (Warlock) Blood Pact






Reader Comments (Page 1 of 1)
Tapdatazz Dec 5th 2011 7:15PM
Demo is great, but I really don't see the problem. Affliction is doing amazing dps, even on single target fights. But all 3 specs are capable of pure performance. We're sitting better than most classes atm.
Kendro Dec 5th 2011 7:27PM
I dunno, so far my experiences in DS have shown destro to be more flexible than than demo. I'll have to wait and see for spine, but between playing demo and destro on the fights, I can say that I personally perform much better as destro over demo. I would argue that most fight mechanics at the moment actually help destro more than demo. Destro's extremely short ramp up time makes transitions incredibly painless.
Just my 2 cents though. I love demo and I love destro, so both being on top is fine by me.
Ben Smith Dec 5th 2011 7:54PM
I like where we are at right now to be honest. I know demo is slightly better in most cases, but really, all the specs I would say are at least viable from my experience thus far, as long as a skilled player is holding the reins. It's nice not to be shoehorned into one specific spec.
Revynn Dec 5th 2011 8:13PM
I really hate Demonology. On top of that, I hate that it's so good.
Affliction has always been my spec of choice and I love the fast paced nature of Destro, especially the John Madden Destro of Cata. I'm sure I'm doing something wrong with Demo, but I've just never seen the numbers from it that I expect and, more than anything, it feels so bloody slow and boring to play while DS-Felguard and Meta are down. I hate the entire concept of Demon-twisting. I hate that getting or not getting a Molten Core proc is so random and so significant a DPS gain/loss . . .
/grumble
Narshe Dec 5th 2011 8:15PM
Keep in mind that we are still getting a 4.4 "content" patch before the big MoP changes in 5.0, so there may or may not be class balance changes. It wouldn't make a lot of sense to bother with class changes though, if 4.4 came out in say, March, with 5.0 in May or so and MoP around June (I'm speculating as an example).
As far was Warlocks go, I'm happy with Destro numbers atm, as a casual raider myself. Numbers in heroic 5 mans have gone up enough to make me at least take turns with it when I'm bored with Demo (which happens often). The play style of Destro is what I favor as a nuke spec compared to the dots of Afflic and Pet functions of Demo.
Narshe Dec 5th 2011 8:17PM
To clarify on patch 4.4, I meant that there will be world events happening in that patch along with whatever Blizz decides to throw in for content, I'm not expecting any other raids or dungeons though so class balance may not matter.
grymmystic Dec 5th 2011 8:53PM
After playing through Burning "spec destro and spam shadowbolt or GTFO" Crusade, I just can't feel bad for destruction 'locks.
I'm dual-specced demo/destro and I find myself switching to destro when I'm doing dailies because the survivability is so much better. I can accept that maybe demo shouldn't have the best damage and survivability, but it's still quite a change from how it used to be.
Color me another player waiting for 5.0.
Netstorm Dec 6th 2011 7:52AM
Ultraxion as far as my experience goes is a more healer-dependent fight, I don't think it was meant to be done in 3 healers because at the current level of gear (HC Firelands+LFR) you can't really make the enrage timer. We've had a couple of clean runs bringing him to 1% with a comp of 3 healers and then wiped... the first time we tried it with 2 healers, the extra dps was more than enough to down him well before the healing got nasty.
What I'm trying to say is that I think people find Ultraxion hard because of the raid composition and going Aff/Destro shouldn't be that much of a problem if the healers can hold their end up and 2-man it.
Stilhelm Dec 6th 2011 11:01AM
We didn't have any trouble getting Ultraxion down with 3 healers. On our first clean run where everyone did the right things (7th attempt), he went down with 25 seconds to spare. All 5 dps were between 25-29k, decent but pretty normal for a guild with a few heroic firelands pieces.
Hearing that you got Ultraxion down with only 2 healers, though, I'll bring that up if we're short a healer at some point.
In fact, in 10-man, dps requirements for Ultraxion normal are about what was required for H Baleroc.
Stilhelm Dec 6th 2011 11:30AM
Also, not sure what the QQ is over the 25-man Ultraxion dps requirements. I looked up a log from a 25-man guild that killed it on our server. Their lowest 5 dps couldn't have done it in 10-man. They did have several higher than we did in our 10-man, but their avg dps was probably around 29k, only a bit higher than our avg of 27.5k. Considering that a 25-man guild should have probably 3 legendary staves and full buff/debuff coverage, compared to most 10-mans with no legendaries and missing a couple of buffs/debuffs, that seems about a normal dps difference to tune for.
Majou Dec 6th 2011 8:03AM
I started playing demo in late WotLK and wouldnt want to change. Its a dynamic and fairly challenging spec. The Incinerate change is awful and hope it will get fixed soon. For the first time in history the last two patches allowed each spec to be viable and yet ppl qq. You can do your destro mage, or dot spamming or demoning it up all you wish.
On a side note, it has been pointed out several times and I feel the need to do it again. Its not Immolation Aura in Cataclysm, its Shadowflame. The reason why demo wants to be in melee range is to be able to use shadowflame on CD, which does, depending on encounter, about triple the damage of Aura and boosts the felhunter, so pls stop the qq about Immo Aura in every single Blood Pact :P
Frizzle Dec 6th 2011 8:29AM
I guess it's down to preference and to me Demonology is the most dreadful spec for single target. It's all about cooldown management and pet swaps. I can never get used to it because it feels like something we shouldn't be doing.
On the other hand, without the pet swaps, the spec would be about using a cast-sequence with spamming 1-2 buttons.
Conchshell Dec 6th 2011 8:30AM
I am currently 6/8 and must say affliction isn't doing too great in DS vs demo. Granted its only been one week but I'm going to try destro this week and see.
Boohoo I like affliction. Regardless DS is super fun and if I destroy Deathwang by fire or shadow I'm just glad to see him die.
Yes I said Deathwang. I'm from South Carolina
Netstorm Dec 6th 2011 11:20AM
Don't know what to say... I consider my guildmates and I pretty well geared for normal DS. Another thing I noticed is that thursday, when we had some unsuccesfull attempts at Ultraxion using the 3 healer strategy but not because of the DPS but because of people not pressing the button in time and dieing, we came pretty close to killing him and my dps was around 30-32k... sunday when we continued the raid, my dps went down to 24-26k (hence the missing dps problem and enraging), maxing out at 29k with doomguard during bloodlust and pots. I know demonology is pretty RnG dependant but having many attempts on both occasion something felt wrong.
I believe there was something modified at this fight sometime between thursday and sunday... has anyone else have similar experiences?
broncofan27 Dec 7th 2011 11:07AM
I am not sure you know what you are talking about with Destro. Top raiders in the world have moved to destro and last night I was playing destro beating a guy I was always second to but could never pass. Destro is just beautiful again in my opinion which is great cause it's my favorite spec.
Maccabeus Dec 10th 2011 10:29PM
My main complaint throughout the three specs is Demonology's conflicting stat priorities with affliction and destruction. This wouldn't be a problem if demo were on the lowest rung like during WotLK, but given that it is the highest parsing spec, it makes it difficult to switch between demo and, say, destro. Both Aff and Destro require enormous amounts of haste to do the best damage, whereas demo throttles your haste at around 1584 rating (one extra tick of Immolate), so as not to have too many impending doom procs. It requires us to have two seperate sets of gear, which is hard to collect against so many other casters vying for lur phat lewtz. Other than that. I luvs me some HoG!
thaiyang21 Jan 15th 2012 8:18PM
Hi guys, I'm a noobi and I need a clear lead here. Out of the three spec, which one is best for a rookie and what's come after that.