Patch 4.3 Hotfixes for Dec. 6, 2011

Some of the highlights include:
- Yor'sahj had its Raid Finder HP for slimes, mana voids, and forgotten ones nerfed by 20%.
- Ball damage is now splitting correctly on Zon'ozz in the Raid Finder.
- Echo of Baine trash is hitting for less.
- Deep Wounds is working better (more correctly) for warriors.
December 6, 2011 Hotfixes-
General
- Transmogrified items should always lose their transmogrification when mailed.
- The Darkmoon Firework no longer has a duration, is now holiday-bound, and requires Darkmoon Faire to be active.
- Darkmoon Faire revelers who enter an off-limits area in ghost form should now be properly ported out.
- Entangling Roots, Freeze, and Frost Nova should now properly break when the affected player takes damage while a damage absorption effect is also active.
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Classes
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Hunter
- Kill Command should now always consume the Resistance is Futile! buff, regardless of whether the target has Hunter's Mark or not.
- Reverted a bug fix that caused Bombardment to be consumed by the next Multi-Shot. Fixing this bug proved to be a significant dps loss, so Bombardment once again lasts for its full 6 second duration regardless of the number of Multi-Shot casts. The tooltip will be updated in a future patch to reflect that this change is intended.
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Paladin
- Divine Aegis, Ancestral Awakening, Ancestral Vigor, Holy Priest Mastery, Holy Paladin Mastery, and Living Seed now trigger properly based on pre-absorb healing, even if the triggering heal is fully absorbed.
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Warrior
- Deep Wounds should now be correctly activated by critical hits from Opportunity Strike, Raging Blow, Heroic Leap, and Intercept.
- Using Pummel, modified by Gag Order, will now Silence the target for 3 seconds in addition to locking out the spell school for 4 seconds.
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Hunter
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Dungeons & Raids
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End Time
- The trash preceeding Echo of Baine should now hit for less Fire damage.
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Hour of Twilight
- Flailing Tentacles now despawn shortly after they appear, and can no longer be attacked.
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Well of Eternity
- Players should no longer lose the Shadowcloak buff when a group member leaves, joins, or zones in or out of the instance.
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Mannoroth
- Magistrike Arc should no longer be activated by pet attacks, and now has a 100% chance of being activated after a 3 second cooldown.
- Rogue Stealth and mage Invisibility are no longer broken when Doomguard Devastators land and become valid targets, or when other Demons spawn from the Nether Tear portal.
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Dragon Soul
- Accepting a Warlock summon while riding a drake taxi in Dragon Soul should now cancel the drake ride and port the player to the location of the summon.
- Fall of Deathwing is now available via Raid Finder once you have completed Siege of Wyrmrest.
- Players who have killed the final boss in one of the wings of Dragon soul via Raid Finder will be more likely to enter fresh instances on subsequent Raid Finder instances that week. This should make it easier to kill earlier bosses that they might have missed.
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Yor'sahj the Unsleeping
- The Aggro Radius has been properly adjusted for all difficulties of this encounter.
- Slimes, Mana Voids, and Forgotten Ones have had their HP reduced by 20% on Raid Finder difficulty.
- Pets cannot be summoned during the decent into this encounter.
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Warlord Zon'ozz
- Ball damage should now be splitting its total damage amongst all players nearby on Raid Finder difficulty.
- Pets cannot be summoned during the decent into this encounter.
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Ultraxion
- Players should no longer find themselves in the Twilight Realm after Ultraxion has been defeated.
- Essence of Dreams should strain CPUs less in 25-player raids. This buff will now activate once per second for each healer who has the buff, and the healing done by the effect will equal the amount of health healed by the healer within that one second window.
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Spine of Deathwing
- Corruption, Hideous Amalgamation, and Burning Tendons are now level 88, up from 87, and have had their health slightly increased.
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Madness of Deathwing
- Priests under the effect of Spirit of Redemption will now receive credit for defeating Deathwing as long as they were part of the encounter.
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Temple of Ahn'Qiraj
- The Prophet Skeram, the Illusions of The Prophet Skeram, Princess Yauj, Lord Kri, and Vem no longer grant reputation when killed.
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Throne of the Tides
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Lady Naz'jar
- All of the creatures in the Lady Naz'jar gauntlet are now immune to mind control mechanics.
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Lady Naz'jar
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Zul'Gurub
- High Priest Venoxis has been convinced to clean up after himself when his encounter is reset, and his venom puddles should disappear.
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End Time
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Items
- Bracers of Flowing Serenity now have a +20 Intellect socket bonus that is properly applied when the gem requirement is met.
- Foul Gift of the Demon Lord and Varo'then's Brooch should no longer be usable by players under the effects of crowd control spells.
- All three Heart of Unliving trinkets now additionally provide a passive intellect bonus.
- Mana Tide Totem now benefits from Heart of Unliving.
- Pit Fighter and Master Pit Fighter now have more stamina.
- The Moonwell Phial trinket buff shold no longer be disabled when the player enters combat.
- The paladin tier-13 four-piece set bonus should now increase healing done by Holy Radiance by 5%, down from 20%.
- The priest tier-13 two-piece set bonus should again trigger a 23-second Temporal Boon for Discipline priests, up from 20 seconds.
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Quests and Creatures
- While on the quest "Archival Purposes", players should now be able to open Elementium Gem Clusters.
Filed under: News items, Hotfixes






Reader Comments (Page 1 of 3)
Emophia Dec 6th 2011 10:00PM
Aw I'm going to miss my ridiculous chance to proc magestrike arc on my unholy DK with all my dots and pet attacks, it's always some ridiculously high percentage by the end of the fight, slightly less than 90%.
GhostWhoWalks Dec 6th 2011 11:43PM
Yeah, so much for the 5 million damage done by my Army. XD
sLpFhaWK Dec 6th 2011 10:01PM
Fix the god damn foul language filter!
raingod Dec 6th 2011 10:17PM
Better yet, expand your vocabulary.
Magma Dec 6th 2011 10:44PM
@raingod
Expand his vocabulary? The irony. You're telling him to use less words by implying he shouldn't curse. Using less words is expansive?
Oteo Dec 6th 2011 10:52PM
It's fallacious to assume people who curse have a smaller vocabulary than you. My mother happens to be highly intelligent, a lawyer, and a top of the line F-bomber created by the unholy union of Boeing and Lockheed Martin. My score on the verbal portion of the GRE was in the 99th percentile, and I loves me some god damned curse words.
Perkele.
raingod Dec 6th 2011 11:16PM
@Magma - I didn't think I needed to explain this comment, but apparently 5 words confused you. By expanding one's vocabulary it negates needing to drop whatever gets caught in the language filter. You should learn the meaning of irony before trying to use it like you understood its meaning.
@Oteo - You do know, it's more than just profanity that get's filtered, right? Don't assume I was just referring to curse words; it also refers to the racist, homophobic and hate epithets that plague trade chat.
And go fuck yourself. :P
sLpFhaWK Dec 6th 2011 11:19PM
increasing my vocabulary means nothing about what I want them to fix. I'd much rather see the actual "swear" or "curse" than seeing #$%^ on my screen, that to me is pretty annoying.
Edymnion Dec 6th 2011 11:25PM
So go into your settings and turn off the profanity filter. Yes, the patch put it back on for everybody by default. Just go in and turn it back off again.
SamLowry Dec 6th 2011 11:38PM
I was disappointed to discover that grapes are no longer filtered out. Boo.
Oteo Dec 6th 2011 11:49PM
@raingod Leave trade chat. Problem solved.
Mergetvs Dec 6th 2011 11:54PM
There are a few mods that have like two lines of code that fixed that fucking problem for me. You can find a link in the forums thread about the language filter.
Amaxe Dec 6th 2011 11:55PM
Do I really want to know why they were filtered out to begin with? :-?
Kram Dec 7th 2011 12:16AM
So much this. I don't mind resetting it 'once'. I do mind resetting it on every toon every time I log in.
Cyno01 Dec 7th 2011 12:52AM
@Edymnion, that'd be fine, except it reenables itself every time you even change toons.
zweitblom Dec 7th 2011 1:05AM
The trouble with the profanity filter is that it isn't language aware. In German, there's the word 'weniger' which means 'less' in English. The profanity filter filters the 'niger' part of the word...
Mondi Dec 7th 2011 1:46AM
I know this will sound off, but hear me out. I am having so much fun with the broken language filter. A guildie of mine is furious he can't read others swearing so he switches it the second he logs in, and if he forgets to switch it he'll start screaming about 10 seconds into reading trade chat.
I talked a few guildies into fake swearing, as in any time a swear word might work hold shift and type any four numbers so it creates the symbols. example: #(^%
He goes ballistic. And I get to laugh for about 5 minutes straight. Been doing it for a week and it has not gotten old.
Skyrei Dec 7th 2011 5:52AM
I enjoy it. Its fun inserting words they didn't say.
I believe that cursing has a time and a place. There are just some emotions that only cursing can really get across. But, people curse constantly and it just gets old.
sLpFhaWK Dec 7th 2011 6:17AM
@monidi
Yeah lol that would be pretty entertaining, inserting random characters so that he thinks your swearing would be great, but like someone else mentioned above it also blurs out parts of foreign words because of the filter so you'd need to be creative and add characters to the start and "er" to the end lol i bet he'd be like wtf are they talking about!
Edymnion Dec 7th 2011 8:43AM
@Cyno01 Its an individual setting for each toon, but once you set it it stays. I turned mine back off on the toons I play, and it has not magically re-enabled itself since.