Patch 4.3 Hotfixes for Dec. 6, 2011

Some of the highlights include:
- Yor'sahj had its Raid Finder HP for slimes, mana voids, and forgotten ones nerfed by 20%.
- Ball damage is now splitting correctly on Zon'ozz in the Raid Finder.
- Echo of Baine trash is hitting for less.
- Deep Wounds is working better (more correctly) for warriors.
December 6, 2011 Hotfixes-
General
- Transmogrified items should always lose their transmogrification when mailed.
- The Darkmoon Firework no longer has a duration, is now holiday-bound, and requires Darkmoon Faire to be active.
- Darkmoon Faire revelers who enter an off-limits area in ghost form should now be properly ported out.
- Entangling Roots, Freeze, and Frost Nova should now properly break when the affected player takes damage while a damage absorption effect is also active.
-
Classes
-
Hunter
- Kill Command should now always consume the Resistance is Futile! buff, regardless of whether the target has Hunter's Mark or not.
- Reverted a bug fix that caused Bombardment to be consumed by the next Multi-Shot. Fixing this bug proved to be a significant dps loss, so Bombardment once again lasts for its full 6 second duration regardless of the number of Multi-Shot casts. The tooltip will be updated in a future patch to reflect that this change is intended.
-
Paladin
- Divine Aegis, Ancestral Awakening, Ancestral Vigor, Holy Priest Mastery, Holy Paladin Mastery, and Living Seed now trigger properly based on pre-absorb healing, even if the triggering heal is fully absorbed.
-
Warrior
- Deep Wounds should now be correctly activated by critical hits from Opportunity Strike, Raging Blow, Heroic Leap, and Intercept.
- Using Pummel, modified by Gag Order, will now Silence the target for 3 seconds in addition to locking out the spell school for 4 seconds.
-
Hunter
-
Dungeons & Raids
-
End Time
- The trash preceeding Echo of Baine should now hit for less Fire damage.
-
Hour of Twilight
- Flailing Tentacles now despawn shortly after they appear, and can no longer be attacked.
-
Well of Eternity
- Players should no longer lose the Shadowcloak buff when a group member leaves, joins, or zones in or out of the instance.
-
Mannoroth
- Magistrike Arc should no longer be activated by pet attacks, and now has a 100% chance of being activated after a 3 second cooldown.
- Rogue Stealth and mage Invisibility are no longer broken when Doomguard Devastators land and become valid targets, or when other Demons spawn from the Nether Tear portal.
-
Dragon Soul
- Accepting a Warlock summon while riding a drake taxi in Dragon Soul should now cancel the drake ride and port the player to the location of the summon.
- Fall of Deathwing is now available via Raid Finder once you have completed Siege of Wyrmrest.
- Players who have killed the final boss in one of the wings of Dragon soul via Raid Finder will be more likely to enter fresh instances on subsequent Raid Finder instances that week. This should make it easier to kill earlier bosses that they might have missed.
-
Yor'sahj the Unsleeping
- The Aggro Radius has been properly adjusted for all difficulties of this encounter.
- Slimes, Mana Voids, and Forgotten Ones have had their HP reduced by 20% on Raid Finder difficulty.
- Pets cannot be summoned during the decent into this encounter.
-
Warlord Zon'ozz
- Ball damage should now be splitting its total damage amongst all players nearby on Raid Finder difficulty.
- Pets cannot be summoned during the decent into this encounter.
-
Ultraxion
- Players should no longer find themselves in the Twilight Realm after Ultraxion has been defeated.
- Essence of Dreams should strain CPUs less in 25-player raids. This buff will now activate once per second for each healer who has the buff, and the healing done by the effect will equal the amount of health healed by the healer within that one second window.
-
Spine of Deathwing
- Corruption, Hideous Amalgamation, and Burning Tendons are now level 88, up from 87, and have had their health slightly increased.
-
Madness of Deathwing
- Priests under the effect of Spirit of Redemption will now receive credit for defeating Deathwing as long as they were part of the encounter.
-
Temple of Ahn'Qiraj
- The Prophet Skeram, the Illusions of The Prophet Skeram, Princess Yauj, Lord Kri, and Vem no longer grant reputation when killed.
-
Throne of the Tides
-
Lady Naz'jar
- All of the creatures in the Lady Naz'jar gauntlet are now immune to mind control mechanics.
-
Lady Naz'jar
-
Zul'Gurub
- High Priest Venoxis has been convinced to clean up after himself when his encounter is reset, and his venom puddles should disappear.
-
End Time
-
Items
- Bracers of Flowing Serenity now have a +20 Intellect socket bonus that is properly applied when the gem requirement is met.
- Foul Gift of the Demon Lord and Varo'then's Brooch should no longer be usable by players under the effects of crowd control spells.
- All three Heart of Unliving trinkets now additionally provide a passive intellect bonus.
- Mana Tide Totem now benefits from Heart of Unliving.
- Pit Fighter and Master Pit Fighter now have more stamina.
- The Moonwell Phial trinket buff shold no longer be disabled when the player enters combat.
- The paladin tier-13 four-piece set bonus should now increase healing done by Holy Radiance by 5%, down from 20%.
- The priest tier-13 two-piece set bonus should again trigger a 23-second Temporal Boon for Discipline priests, up from 20 seconds.
-
Quests and Creatures
- While on the quest "Archival Purposes", players should now be able to open Elementium Gem Clusters.
Filed under: News items, Hotfixes
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 2 of 3)
vanye111 Dec 7th 2011 9:49AM
@Edymnion; you're lucky, then. I have five characters I play regularly, and every time I log into them, i have to disable the filter...
Oega Dec 7th 2011 12:31PM
You can fix it quite easy.
1 log your toon
2 uncheck filter
3 LOG OUT (dont exit game)
4 when u reach you character screen then wait a bit and exit game
5 fixed
Ben Smith Dec 6th 2011 10:11PM
Decent: Conforming with generally accepted standards of respectable or moral behavior.
Descent: An action of moving downward, dropping, or falling.
Jebediah54 Dec 6th 2011 10:23PM
I was quite surprised to see that type of mistake from Blizzard... I guess it's not that big of a deal, but it still doesn't sound right when reading it in my head.
SamLowry Dec 6th 2011 11:40PM
Still surprised by a company that seems to think "immolate", which means "to sprinkle with holy meal prior to sacrificing", equals setting something on fire?
Milkweed Dec 7th 2011 12:59AM
@SamLowry
im·mo·late/ˈiməˌlāt/
Verb:
Kill or offer as a sacrifice, esp. by burning.
Jack Mynock Dec 7th 2011 1:00AM
Sam, you do know that words can have more than one meaning, right?
Literaltruth Dec 7th 2011 2:50AM
@SamLowry
As far as I can tell, what you're saying is the definition of the latin root word, not the English word. Immolation in English generally involves fire - either sacrificing by burning or the act of self-immolation (commiting suicide by setting yourself of fire).
SR Dec 7th 2011 5:05AM
We're talking about a company that still hasn't fixed the errors they made while spelling "Judgment". Pallies are misspelling that word every time they use that 6-second cooldown ability.
Shannon.skinn Dec 6th 2011 10:19PM
All these hot fixes and trash before rag is still bugged? Is this still correct?
Edymnion Dec 6th 2011 11:23PM
The vast majority of people will never see Rags. The vast majority of people WILL see trash in 5-mans. So yes. Fixing a boss in a middling raid that very few people will ever even step into again is not quite so high on the priority list right now.
Nadia Dec 6th 2011 11:51PM
They fixed that trash on my realm.
razion Dec 6th 2011 10:21PM
I can understand why they wouldn't want the Illusions (and trio) to give rep (as I can assume from reading, you could kill Illusions or one/two of the trio, get some rep, wipe, and repeat infinitely for one lockout until fully Exalted) -- but Sekram *himself* no longer gives rep? And no reputation when the trio as a collective whole is slain? Curious.
Skarn Dec 6th 2011 10:41PM
They should still drop a http://www.wowhead.com/item=21229 which can be turned in for rep.
razion Dec 6th 2011 10:58PM
All the other bosses also drop the rep marks. Point being reputation is being impacted for normal people who would otherwise be getting their reputation at the regular, anticipated pace because of a couple bad apples abusing bugs to max out their rep far faster than normal. It's not the first time such a rep nerf happened and it won't be the last. My main concern was with why the nerf wasn't handled differently -- sure, the Illusions, but why the boss himself? Why was it necessary to remove rep from him as well? This is what I find curious.
Killik Dec 7th 2011 4:10AM
Wasn't those bosses giving reputation a bug that needed fixing? If memory serves, they didn't give rep when grinding AQ rep back in 4.1. The reputation came from trash mobs and from the hand-in items dropped by bosses.
NetherLands Dec 7th 2011 6:05AM
I'm rather surprised by this all as well.
Isn't AQ 'obsolete' like hell?
They nerfed the living beejeevus out of Argent Dawn, Timbermaw, Thorium Brotherhood and Wintersaber Trainers Reputation, but 'oh noes, AQ gives a bit more Rep, holy hotfix Batman!'.
I know WoW is run by a bunch of Horde-loving Raid obsessives but come on...
Tili Dec 7th 2011 8:19AM
The fastest way to get rep is to never kill any bosses at all. Just run in and kill the 10 or 11 trash before the first boss, run out and reset. at 110 rep per kill that's over 1000 rep per run. True, you get locked out after 5 runs and have to wait an hour but it's still better than waiting a whole week to do the run again. I went from a little over halfway through hated to neutral this way in a day. I just needed neutral to get the shoulders so it might actually make your eyes bleed if you were trying to get exalted.
gewalt Dec 7th 2011 8:44AM
@Tili: you cannot get ding honored that way, let alone hit exalted. the best way to hit exalted is to just run the raid every week, and save up all your rep tokens until trash no longer gives rep, then run it 1-2 more times.
no eye-bleeding necessary. but yes, you will need 3-4 people for twins/c'thun. It's really easy to find people for that tho.
terph Dec 7th 2011 10:39AM
@gewalt You could do it with 2, if both sides were good at surviving. It's tricky but doable.