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12-06-2011 @ 4:12PM
A lot of the druids I'm talking to are dropping the WG glyph because although it's a HPS increase on paper, the down-time of not having WG up feels more problematic. It's not always about what the meter numbers look like on paper, but how effective it feels like you are during raids in terms of having tools to make people not die.
12-06-2011 @ 4:16PM
The druids that I run with dropped it because it threw off their "rhythm", which I guess means it screwed up the timings of their healing rotation. I still use it, but then again, I mostly tank.
I also feel less guilty for using Regrowth if its glyphed. So that's a plus.
12-06-2011 @ 4:19PM
Yep. I'm doing mostly 5-man content at the moment and would have dropped it anyway, but there is no getting around the fact that the increased cooldown is problematic on fights with constant raid damage even if it's an HPS increase on paper. Pure HPS often matters less than getting heals out faster (e.g., the old Healing Touch glyph, which I actually loved).But I'd guess it ultimately comes down to what individual players experience in each raid. Some folks have stronger raid healers on their teams than others.I honestly wonder if the whole mess could have been avoided if the WG glyph had been a prime glyph from the beginning and not a major.
12-06-2011 @ 4:31PM
I also got some reports of people getting frustrated because their muscle-memory drove them to hit the WG button every 8 seconds even when the CD was 10 seconds and really just making their skill worse in a way that they didn't want to have to get their healing to adjust to the new CD.
12-06-2011 @ 5:03PM
WG glyph is an HPS loss, not gain--6 players worth of WG every 10 seconds instead of 5 players worth every 8 seconds. 5/8 is greater than 6/10.
12-06-2011 @ 5:23PM
5 WG hits in 8 seconds leads to 25 WG hits in 40 seconds.6 WG hits in 10 seconds leads to 24 WG hits in 40 seconds.So yeah, not so much the throughput buff unless bill and I are both missing something. Worse, you're more likely to have that sixth guy be overheal, although that varies by encounter.On the other hand, if you're not hitting WG on cooldown for some reason, then you may as well heal more people when you DO get around to it.
12-06-2011 @ 6:10PM
I'm championing empty glyph slot as a protest every chance I get! I can deal with throughput nerfs/buffs, its a moving target that the devs always react to. What I am still floored about is the gall of Ghostcrawler painting the glyph change as the answer to our clamor for more choices when glyphing! I hope he doesn't put a 3 minute cooldown on lifebloom to answer our request to make tank swapping easier on druid healers...
12-06-2011 @ 6:50PM
I'm copying this from a thread at elitist jerks. (http://elitistjerks.com/f73/t110354-resto_cataclysm_4_3_dragon_soul/)"It's a net loss of Healing-Done-By-Wild-Growth, yes, but don't forget you spend less GCDs and mana, which can be spent on more Rejuvenations instead, so overall it is a nett win in overall HPS."
12-06-2011 @ 7:14PM
Went through RRF with some guildies and myself and the other tree healer ended up doing most of the healing. My teammate doesn't use the glyph and I do. Not really much difference in healing at the end of the 25 man raid, but I still prefer to hit 6 people rather than 5, even with the increased cooldown.However, it terms of actually healing the raid, I didn't really notice any difference ;-)
12-07-2011 @ 8:57AM
Yep, I tried to keep the glyph in my 10m but I just ended up tripping over my thumbs. I am sure I could adjust to the longer CD but I find that I am doing an acceptable amount of healing without it. I have also done a lot more rejuv spamming in the last week than I have done since ICC. The perennial problem for resto druids emerges again: I gotta fever and the only prescription is more rejuv spam!
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