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1-04-2012 @ 10:07AM
random dungeon brought convenience to doing dungeons. but in hindsight, it perhaps made us gearing up too quick, and in short amount of time we do not even need to run them anymore. (of course this then makes raids more accessible since everyone is geared). for what ever reasons, in tbc there was incentive to run heroics over and over and over, every day. now there isn't (i believe its due to valor point cap, and not being able to buy gems with jp/vp.)i did not play in wotlk, but during tbc, I made most of my friends from spamming trade chat to form a group to do heroics, over time you find familiar/reliable people, and you become friends. But now, this doesn't happen anymore, everyone is using lfd, its easier, but problem is you group with random people on random other servers, it's hello/goodbye, and you never see them again. harder to find familiar people.(obviously there are benefits to lfd, i remember days in tbc, where i just couldnt get a darn group at all to do heroics, thus why lfd was invent i believe. but nothing can be perfect i guess.my other problem, i have seen since I returned is the prevalence of 10 man raids. no one does 25 mans raids anymore (barely).against due to convenience, and the ease of setting up 10 man opposed to 25 man. the only problem is, these 10 man groups, create their own little personal group of friends, and other kinda get left out. or they make their own 10 man groups. main point is everyone kinda does their own thing and dont really care about other outside the lil group. and the guild feeling is gone. 25 mans forced the guild together. for now, we might as well have 10 man guilds.guilds don't even make sense any more, i'm in a guild with 400 85's (lets say 200 are alts/inactive) ok so around 200 people. the core group is 5/8 heroics, making it one of the top guilds on the server. the core group is only 10 people, the other 100 or so, has nothing to do with it, we're maybe 5/8 normal. get my point?
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