Blue Posts and Other WoW News: A whole lot of answers about the Darkmoon Faire

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Blue posts
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The original armor did not take me more than 2 months to complete.
The original armor did not take me more than 2 months to complete.
We're not attempting to recreate the time investment that was originally seen to obtain these items when they were relevant. They exist for transmogrification/customization choices, not necessary power increase requirements to be able to progress your character.
If they were part of a progression path we'd definitely look at the acquisition rates and standardize them, but as they're show-off pieces the acquisition rate is usually gated a little higher so that the appeal and worth of showing them off remains high.
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Ohh more math! That should prove how "fun" this "faire" is! lol
Ohh more math! That should prove how "fun" this "faire" is! lol
I'm pretty awful at math, but simple addition shouldn't scare anyone... I hope.
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Just to clarify one point, the quest drops that happen in the dungeons/raids/BG's happen all the time, even if the faire isn't in town. Think of it sort of like the Darkmoon Card redemptions. You're out playing all month, while you're doing stuff you're getting chances at the items, then when the faire is in town you turn it all in. (It's also worth pointing out that the turn-in items aren't soulbound, so just like the cards I'd expect some people to farm them just to put them up on the AH.)
It's really just this first week and appearance of the faire that's off because the Darkmoon Adventurer's Guide wasn't available for the 3 weeks prior. When it rolls around next month there should be better feel for how the whole system and ticket acquisition rate feels.
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I'd really like to have this expanded on, as it's something I've touched on in both threads; why is it seen that aesthetic character growth has to be more punitive than stat/function-based character growth? I know that Blizzard has always taken an extremely hands-off role when it comes to the RP/vanity aspect of this game, but why is there a perception both within the community and from the developers that there should be a lower acquisition rate for people who want to customize how their character looks compared to those who simply want higher stats?
I'd really like to have this expanded on, as it's something I've touched on in both threads; why is it seen that aesthetic character growth has to be more punitive than stat/function-based character growth? I know that Blizzard has always taken an extremely hands-off role when it comes to the RP/vanity aspect of this game, but why is there a perception both within the community and from the developers that there should be a lower acquisition rate for people who want to customize how their character looks compared to those who simply want higher stats?
It's a simple fact of the intent behind the vanity rewards and people's desires to customize their appearance, and do so in a way that they are unique from other players. To be unique, or close to it, the desire is to have something to show off that no one else has, or at least very few people have. Secondarily (or in some cases primarily) the appeal of the item can simply be due to some very difficult-to-reach goal. "Look at me, I did X". To achieve that from our side there needs to be a high barrier of entry to obtain the item or else everyone can get it, the item loses its special 'show off' value, and as a way to be unique from other players it has completely lost all value. This isn't just a dress up game, the items have significance attached to how they were obtained. Some things, like pets or mounts, have alternate values through achievements and such though, so things can get a bit more complex.
Obviously it doesn't apply to everything, there are nigh unlimited amounts of ways now to customize your character with transmogrification. The vast majority of customization options don't require a ton of time investment. But if you look at these items in the Darkmoon Faire, or the mounts or pets that are hard to obtain, and you really want them to dress up and show off, I think that's proving the exact point of why they're difficult to obtain.
I'll bring up the sparkle ponies. When they came out everyone wanted one and sure enough on the first day the sky was filled with sparkles, and ponies, but now days you rarely see anyone bring theirs out because they became too common. You see people, usually, on their rarest/most difficult to obtain mount, because that's the satisfaction of obtaining these things and then displaying them in a social setting. "This is who I am, and this is what I've achieved."
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Wait, what?
Hold on, hold on. Aren't you guys the people who have, for years, told everyone who complained about other players getting rare things easier after time had past that they shouldn't complain because, after all, they had those things and got to enjoy them longer than players who are now able to get the items far easier? I seem to remember that being said in blue text many, many times over the years. I know, being here since classic, I've been on the receiving end of those blue posts many times as I saw things I worked hard for, unique things I had, given out to players sometime later for almost no effort.
Other than the few times you've removed mounts to be sure only the raiders got them and could feel special, this is the first time I've ever seen blue text that took the side of players wanting to be somewhat unique, players who don't want other players to have what they have, even if significant time has past since they got the items. Pretty massive about-face in policy, I have to say.
Wait, what?
Hold on, hold on. Aren't you guys the people who have, for years, told everyone who complained about other players getting rare things easier after time had past that they shouldn't complain because, after all, they had those things and got to enjoy them longer than players who are now able to get the items far easier? I seem to remember that being said in blue text many, many times over the years. I know, being here since classic, I've been on the receiving end of those blue posts many times as I saw things I worked hard for, unique things I had, given out to players sometime later for almost no effort.
Other than the few times you've removed mounts to be sure only the raiders got them and could feel special, this is the first time I've ever seen blue text that took the side of players wanting to be somewhat unique, players who don't want other players to have what they have, even if significant time has past since they got the items. Pretty massive about-face in policy, I have to say.
Time changes all. We're not going to be able to keep everything in the game relatively "difficult" to obtain from now until forever. There are going to be game changes or a progression of player power that simply makes some of their acquisitions easier. We can try to build in gates, such as lockouts and timers to help mitigate them, but it's very possible that at some point in the future the Darkmoon Faire items become substantially easier to obtain through some change.
As time goes on more and more people will naturally be able to achieve these desired 'show off' items, and so as time goes on it makes sense to continue to introduce new ones. Being the first, or one of a few is awesome, but unless we do something like the AQ gong event again (never) we're not going to literally gate items to a specific number of people.
Such is the reality of a constantly moving and evolving game. It's a big reason why we use words and phrases like "currently" and "at this time", we can't speak to how we're going to be thinking or designing the game a year from now, or what items will be available and at what cost.
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That doesn't necessarily mean that the items need to be more easily obtained. But it does seem to me like an illustration of how Blizz lacks in understanding what our motivations are (resulting in some overly-restrictive barriers IMO).
That doesn't necessarily mean that the items need to be more easily obtained. But it does seem to me like an illustration of how Blizz lacks in understanding what our motivations are (resulting in some overly-restrictive barriers IMO).
Maybe I misunderstood, as it seemed the items being very easy to obtain simply to provide all of the customization options possible was exactly what was being requested.
I understand the intent of obtaining items to customize your character, and I would absolutely argue that it is not devoid of wanting to appear special/unique to those around you. World of Warcraft is not a strict 'roleplaying' game, in that the majority of focus is on cooperative or competitive group-based content, and much of that is to obtain and earn prestige through displayable rewards. Because of that our intent is largely going to be to create methods through which that prestige can be obtained. That doesn't mean everything has to be some kind of crazy long time investment, and it's a fact that World of Warcraft asks very little in that regard for 98% of the content, but surely there needs to be some that are very difficult to appease those who are looking for it. I would also argue the Darkmoon Faire and its items are not one of them, though, and do not ask an out-of-the-ordinary amount of dedication to obtain the rewards.
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This, it seems to me, is related to the assumption on Blizz's part that the only "valid" purpose for Transmogrification is prestige-- to show off the armor we earned, preferrably in an attempt to look more powerful and awesome. But many of us are not in fact motivated by that-- we're motivated by the desire to customize our characters to make them look the way we want, according to our own feel for our characters-- whether that feel is "powerful and awesome" or "silly and quaint".
This, it seems to me, is related to the assumption on Blizz's part that the only "valid" purpose for Transmogrification is prestige-- to show off the armor we earned, preferrably in an attempt to look more powerful and awesome. But many of us are not in fact motivated by that-- we're motivated by the desire to customize our characters to make them look the way we want, according to our own feel for our characters-- whether that feel is "powerful and awesome" or "silly and quaint".
No and I apologize for using that phrase, my intent wasn't to devalue character customization it was to make a point that the items don't just exist in the world for baseless customization, but they're either obtained by killing a boss, being great in the Arena's, or even putting time into gathering enough tickets so you can look awesome.
Like I said before there are tons of customization options that are very, very easy to obtain, and the combinations and customization potential is really insane. But, there are going to be restrictions and requirements to get what's considered the higher prestige items because that's in no small part what makes them prestigious, and drives people to obtain them. I understand that may not be why you play the game, but it is why the majority of people play, and the majority of the content that's developed.
We're in the infancy of transmogrification though, and so I don't think we really have any idea where we'll be six months or a year from now and the various venues we could have available to obtain pure-customization options for your character.
The third PvP season of World of Warcraft: Cataclysm is now underway! Matchmaking (MMR), Team, and Personal Ratings have been reset and players are once again able to compete in level-85 Arenas and Rated Battlegrounds for the best PvP gear, items, and titles. The 4000-point Honor cap has been restored, and Season 11 Conquest Point and improved Honor Point rewards are now available for purchase.
Players who were in the top teams from each battlegroup at the end of Season 10 will also be receiving their end-of-season rewards shortly. These include Arena- and Rated Battleground-specific titles and, for players who have earned the rank of gladiator, the Ruthless Gladiator's Twilight Drake.
Prepare yourselves for battle as the bloody struggle between the Horde and the Alliance continues.
Players who were in the top teams from each battlegroup at the end of Season 10 will also be receiving their end-of-season rewards shortly. These include Arena- and Rated Battleground-specific titles and, for players who have earned the rank of gladiator, the Ruthless Gladiator's Twilight Drake.
Prepare yourselves for battle as the bloody struggle between the Horde and the Alliance continues.
WoW news from other sites
- MMO-Champion Raid Finder Loot Exploit Suspensions, Paragon Apology
- Wowhead News 4.3 Looking for Raid Exploits Lead to Multiple Bans in Top Guilds
- Patch 4.3 Hotfixes for Dec. 6th, 2011
- World of Warcraft holiday sale is crazy
- Darkmoon artifacts will drop even when there is no Faire
- Totem Talk: Restoration shaman 4.3 loot
- Darkmoon Faire ticket clarifications
- Reader UI of the Week: A tanking UI with a flair for scale
- Maintenance extended until 2:00 p.m. PST
- Shifting Perspectives: The best and the worst of patch 4.3
- Blizzard issues official statement on Raid Finder exploit consequences
- Paragon: We're sorry we cheated
- WoW Moviewatch: Hater Raid Firelands
- The Queue: In which Adam recently discovered The Big Bang Theory
- Around Azeroth: Graphic arts
- Spiritual Guidance: Healing priest strategies for Dragon Soul's first 3 bosses
- Breakfast Topic: Will Raid Finder popularity be sustainable?
- Tuesday Morning Post: Darkmoon's back edition
- PSA: 3DS firmware update is live
- EverQuest II delays expansion launch overnight
- Conquer Online now available on iPad
Filed under: Today in WoW






Reader Comments (Page 2 of 2)
Kylenne Dec 7th 2011 3:03AM
Yeah, I was sitting here calling bullshit when I got to that part myself, thinking about the debacle with level 60 pvp gear.
My paladin did manage to get his proper Blood Knight look through other means, but I'm still incensed at the hypocrisy and doublespeak from Blizzard on this issue.
NetherLands Dec 7th 2011 5:57AM
"the hypocrisy and doublespeak from Blizzard on this issue."
I agree, but hypocrisy and doublespeak from Blizzard isn't exactly limited to this issue. The allowance of Enchantable Heirlooms vs. expulsion of Twinks is another major one, and if I have to read one more time they care about pre-cap PvP while doing absolutely nothing positive about its sorry state I'm going to scream out of the window.
qoafosho Dec 7th 2011 8:50AM
As a "wizened ancient" who hit legionnaire, get off my lawn. As soon as I read the requirements for wearing the old pvp gear I switched right to it. Everyone in my guild is from prebc pvp. We met on the grind towards HWL. All of us love this. I'm not an elitist or anything. I am just happy for a small nod to those have been around and put in the time back in the day.
Skyrei Dec 7th 2011 6:47AM
This is completely unrelated to anything but is anyone else having issues with their account on here?
A few examples:
1) If i click my name on any of these treads it brings up my account and previous posts and the normal "Change Password", "Change Image" etc. type links. The problem being is that if i click any of the links it does nothing but return me to the same page leaving me unable to change anything.
2) On the Joystiq site if i try to go into my account screen it just returns the top part of the joystiq site but with a completely blank page below.
Whats the deal? id really like to change my picture :P
boil.san Dec 7th 2011 7:19AM
Look, Blizz, I just want a way to get a set of Blackened Defias Armor again…!
And, if it not too much trouble, maybe some matching shoulders could be added into the set, as the ones that actually DO match are white items; therefore, not avaiable for use in transmorgification…
Thanks!
Tili Dec 7th 2011 7:59AM
I'm not sure what all the complaining is for. I'm personally very excited about the way DMF is set up because it gives me something to look forward to each month. Holidays have always been one of my favorite things to do in game and I've always looked forward to each one. But now I have the violet proto and most of the pets and achieves so I've had less to look forward too with each holiday (though the quests are still fun). DMF is like a monthly holiday and the new gear / pets/ mount give me something fun to look forward to again. If these items were easier to obtain, we'd all run out of fun a lot sooner. I think Blizzard has done an excellent job of making the items obtainable without too much commitment, while also maintaining the longevity of the faire.
Also, for anyone who can't seem to understand the point in the blue posts, just look at all the jokes made about the judgment set. Whether you are transmogging for prestige, rp, or just because you are tired of WWF belts, most people still don't want to look like everyone else. If the gear at DMF was easier to obtain then you might have half the pallys in judgment and half in lightforge. By making the gear a bigger commitment it allows the for more variation in transmog sets. As the transmog gear trickles in slowly, people will have more incentive to pair it with other items, making more unique sets. And some people won't find it worth it to spend the time building these sets, thus increasing their uniqueness. And like Blizzard said, there is plenty of gear out there for transmogging. If you don't want to put effort into transmog then just go buy the level 70 PVP gear and be done with it :P
TonyKP Dec 7th 2011 11:41AM
- If the gear at DMF was easier to obtain then you might have half the pallys in judgment and half in lightforge. By making the gear a bigger commitment it allows the for more variation in transmog sets. -
"Allows" =/= "Forces".
Tili Dec 7th 2011 12:33PM
Oh no! Is Blizzard now "forcing" us to look different and unique? I guess it was better two weeks ago when we all were forced to look the same?
Again, I don't see what the big deal is. I started farming my transmog set as soon as I heard about transmogrification, and I still can't get the stupid chest piece to drop for me. It may take time, but at least the DMF stuff is guaranteed. Also the dailies are super easy and are a lot more fun than farming old raids (which I've done until my eyes bleed).
Thundrcrackr Dec 7th 2011 9:14AM
Any idea or word on why we don't get any guild rep for completing the DMF dailies? I was very disappointed to see this. I've gotten everything i need from all the other Cata faction dailies, so i was looking forward to the DMF dailies as a way to keep building my guild rep up.
It would definitely add some incentive to keep doing the DMF dailies. Only 1 ticket for each quest makes them barely worth it otherwise, esp considering most of them take 2 attempts to complete.
Scuac Dec 7th 2011 9:44AM
"we're not going to literally gate items to a specific number of people."
The rewards from the fishing contests would like a word with you.
goldeneye Dec 7th 2011 10:03AM
I'm not transmogging my gear. It's another time sink, and I don't have the time.
Plus: I like my gear fugly :)
Azlinn Dec 7th 2011 4:19PM
I believe that the reason put forth for wanting certain objects in game and be unique is not ONLY "Look at what I accomplised!" Nobody has this.... Gloat Gloat Gloat!
I like blizzard but I think that having this be the main reason why things are shelled out like gear models and what not, is a step in the negative direction. Everyone knows as of late a lot of the game atmosphere for many many realms has been all about the "Im better then you, your a noob" attitude. I think that Blizzard is only adding to that using this excuse.
How about, the reason I am transmogging to this gear is because I like the look of it? Simple as pie. I could care less if its not one of the best pieces of gear at the time or place let alone if anyone else has it. I actually like to see someone else in the same transmogged gear that I have on. I love the fact that I can change the look of my gear. BUT I do it cause I like the different looks.
Krytture Dec 7th 2011 4:42PM
He said (never) to another AQ event
THAT MEANS WE ARE GETTING ONE SOON! WOOOOOO!!!!!