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Blue Posts and Other WoW News: Number of bosses, and an attitude that needs to sit in the corner

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Blue posts

Zarhym -- Attitude of LFR
Quote:

Personally, I think LFR is way too dumbed down. It turns fighting Deathwing into a complete and utter joke.

I think it is ridiculous that many people downed Deathwing in LFR before GUILDS managed to do it in normal. No, this was not the case for my guild personally, but there were many guilds on my server that had not downed Deathwing in normal during the first week.

They shouldn't have released the final content in LFR for at least a couple more weeks. It completely takes all the excitement of downing someone who's supposed to be so powerful. To have derp pugs downing Deathwing like he's cake just completely defies Deathwing being such a hardcore dragon. Grats Blizz, you made end-game content playable for retards and in the process ripped the soul out of the game.

I know all you who don't have decent guilds and don't take this game seriously will disagree, but really think about it. Just imagine in your real life you work hard to achieve something all for others to simply get it handed to them. So what if we get better gear in normal and heroic? It doesn't matter considering you clearly don't need that gear to down Deathwing anyway. The only thing us hardcore raiders have now is the sense of achievement of downing the harder content. However, the RP of the game has been ripped to shreds IMO.

This is absolutely the attitude and language that, in this community, needs to go sit in the corner for a while. If you can't stand the thought of there being multiple difficulty tiers of content -- into which we pour a lot of our development efforts -- to make raiding feasible for more than 2% of players, hit Heroic mode, turn on vent, and repeatedly remind your friends how good you are. I have no doubt they care. :)

Some people, like Vindicare, get it:

Quote:

I don't feel any sense of accomplishment from killing a boss if it doesn't involve some form of challenge or progression.

That being said, I can appreciate the LFR for people like the OP. It clearly wasn't designed for people like me who enjoy raiding for what it actually is. It isn't all that fun for me, and I use it as mostly a tool to get free epics for little effort to help with actual raiding but what can you do about that?

I'm glad people are having fun with it.


Boss Numbers
We definitely don't want to stick to any formulas when it comes how many bosses are in each raid tier or expansion. You might see raids on the scale of Kara, Ulduar, ICC, Naxx, etc. in the future. It's just a matter of what feels right for each tier. Having three separate difficulties, however, does require much more development time for each raid.


Priest Talent Update
We are exploring the possibility of Holy Nova being Discipline's AE and Prayer of Healing being Holy's AE. Divine Aegis would be changed to work with Holy Nova and we would make other changes that make sense to support this change.

Our intent is to make the healing styles between the two as different as possible, while cutting down on the number of rarely-used-yet-core spells that each spec has. By that, we mean that some spells are designed to be situational, such as Fade or Leap of Faith. When you look at Holy Nova in 4.3, it feels like a spell you should use a lot, but the situations just don't come up often where another spell isn't better.

In 4.3, Holy Nova doesn't have a really strong niche, and priests have so many AE heals that we're not convinced the right call is to make Holy Nova used in X situation and Prayer of Healing used in Y situation. It might just be that priests have too many AE heals.

As with nearly all of the talent design though, this might very well change before we go live.

Your feedback is appreciated.


Disc Priest - Attonement
Our current plan is to make Atonement a major glyph, but that decision is not set in stone.

It could be a Discipline spec spell or a talent.


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