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12-07-2011 @ 7:17PM
Out of 2 million only 750,000 actually signed up to play? This is supposed to be impressive? As one of those 2 million who didn't sign up after I played I was not impressed. It was too much like WoW to want to play it in lieu of WoW. The cut-scenes were nice when my character actually said what I thought she was going to say, the combat was slick, but too WoW like. I wish they had taken more gameplay risks, but as it stands it is too derivative for me. And the Paragon/Renegade thing just weirds me out, especially since you can't actually switch sides, (if you could switch permanently after some special story mission that would be sweet). All the races are humans with "features" or dipped in green/red paint, and it looks really lazy when comparing more unique races between different games. I'm hoping GW2 will be better, or maybe Wildstar, but who knows when they'll be out.
12-07-2011 @ 8:05PM
No, it's out of the 2 million people who tested SWTOR over the whole beta, 750,000 of those played on Thanksgiving weekend (which was their stress test).I was one of those 750,000, and although I share some of your complaints (especially the "painted human" races), I'm still in on the preorder. Playing alongside my brother was too much fun, especially since he was playing a righteous trooper and I was playing a snark asshole of a smuggler.
12-07-2011 @ 8:21PM
I mentioned this upstream, but it bears repeating, the success of a modern MMO is all about character progression with end-game PvE. Plenty of MMO's start out strong in the early going, but they peter out because of imbalance, bugs, or grindy boredom at max level. In today's MMO market, you have to compete against wow's LFD with lots of accessible dungeons, and LFR, as well as a large bank of side games and daily quests with very nice cosmetic rewards and quests from 3 expansions, not to mention some extremely fun and epic quest lines that can be done casually (battered hilt, shadowmourne, wrathgate, Nagrand, shadowmoon valley/black temple/netherwing, Thorim's story in storm peaks, arthas in icecrown, etc).The world is littered with MMO's that frankly can't hold a candle to wow's endgame. And look at what happened with cataclysm itself, blizzard skimped out on max-level stuff because they prioritized 1-60 old world azeroth. My assertion is that a better focus on max level would have kept the subscription loss to a minimum, and that the bulk of the unsubs were from the "well what do we do now" crowd that the game no longer held their interest due to lack of endgame content.This is what I'm interested in seeing, how is swtor's endgame. Ball's in Bioware's hands, let's see what they do with it.
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