Lichborne: Well of Eternity tips for death knights

I have a confession to make: I have never liked Illidan. Ever since Warcraft III, I haven't ever really been impressed with him. His decision to use demonic power seemed numskulled at best and probably treasonous and evil. His fixation on Tyrande was creepy. And his weapons and mode of dress seemed tailor-made to be cool and edgy.
Well of Eternity, the second of the patch 4.3 dungeons, has made me change my mind. The Illidan in this dungeon is cocky, sure of himself, and strong enough to back up his bluster. Plus, he's not a jerk like his brother. If we get Illidan back and he acts like the Illidan from this dungeon, I think I can live with that.
This week, we'll bask in the presence of Illidan as we head through the Well of Eternity. As with the End Time guide, I'll remind you that the gear here is ilevel 378 and likely to be no better than a sidegrade if you have Firelands gear. If you don't, though, you may just find some upgrades here. Also, if you want the full scoop on the dungeon, check out Allison's guide to Well of Eternity. This guide will focus mostly on what death knights can do and what gear they can grab.
Peroth'arn
The trash before Peroth'arn isn't too bad. That first huge Legion Demon will charge at other party members, so as a tank, be prepared to wrangle him back. Once you're facing Peroth'arn, the two biggest things to look for are his Fel Flames and his eyes. Fel Flames will cause a small circle of flame to appear under you, becoming a patch of high-damage fire. As a DPSer, get out of that. As a tank, get out of it, and also pull Peroth'arn away from it so your melee DPS can keep DPSing without being blocked by the flames.
At about 70%, he'll use Drain Essence, then disappear and send out eyes after the party. Keep away from the eyes, because if one hits you, he will reappear and immediately attack you. That means run out to the perimeter of the ring if you need to. I have had some groups that have insisted tanks should let themselves be caught so as to take the brunt of the attack, but it should be possible to completely avoid the eyes.
His drops include the Girdle of the Queen's Champion, a pretty solid DPS belt with hit and critical strike rating. Convert whichever stat you need less to haste, and you're golden.
Queen Azshara
Queen Azshara's trash is made up primarily of spellcasters. While interruptions aren't mandatory, there's no harm in doing so. At the least, you'll want to interrupt the Royal Handmaidens' Sweet Lullaby.
Queen Azshara herself won't actually be targetable. Instead, you'll find her Enchanted Magi, which will come in groups of two. They're all casters, so they'll be somewhat hard to wrangle, but you can interrupt their basic casts.
As a DPSer, though, focusing on her adds is actually your tertiary goal. Your first goal is to interrupt Azshara's Total Obedience spell. It takes 8 seconds to cast, but if it casts, everyone's mind-controlled and Azshara will kill you all. She'll shout before she uses it, so when she does, run over and interrupt it at all costs. Of course, if you're lucky, you'll have a mage with Counterspell, but if you're unlucky, that mage will completely forget to cast it.
Your secondary goal as a DPSer on this fight is to destroy Hand of the Queen. Azshara will sometimes mind-control another member of the group with an ability that will put a giant hand on their character. When this happens, she will shout -- so again, learn the shout, respond, and kill that hand. Only after you do both these things should you go back to killing adds.
Azshara will drop the Cloak of the Royal Protector, which contains a nice chunk of haste, a great secondary stat for death knight DPS of all stripes. For tanks, you can get the Queen's Boon, a dodge and parry tank ring.
Mannoroth and Varo'then
This fight can get a little complicated, but you will have both Illidan and Tyrande helping you out. Malfurion's busy being a jerk, so don't count on him. The trash is pretty simple. You'll want to keep near Tyrande for the first pack and Illidan for the big abyssal. For the Shadowbats, keep your Death and Decay handy, as the Shadowbats will go immune to non-AoE damage at certain intervals.
For the fight itself, focus on Varo'then first, then Mannoroth. Tanks are also going to want to watch the adds. While Tyrande can take them out for the most part, they can get free and start harassing your healer, so if you can, try to get them wrangled in. In addition, Tyrande does have her moonlight up for certain phases of this fight, so you can stand in it (or have your ranged DPSers stand in it) to get extra damage against the demon adds.
In the Mannoroth phase, let Illidan tank him and focus exclusively on the adds. Also, once Varo'then goes down, be absolutely sure to grab his sword and hurl it at Mannoroth. I've seen people forget before, and since you'll be in melee range, you'll be right there to do it.
For both tanks and DPS, the big issue here is going to be dodging Fel Firestorm. If you've fought earlier Pit Lord bosses, you know the drill. Just keep moving so the fire doesn't hit you. Eventually, Illidan will give you his demon form buff. This should be the perfect opportunity to finish off adds, so don't be afraid to run around and immolate them down to a more manageable level before you face down Mannoroth himself. Still, with that health regen, you probably won't die anyway.
Mannoroth offers some pretty awesome rewards for the death knight. Pit Lord's Destroyer is a nice-looking two-handed mace with expertise and mastery, making it great for tanks especially and passable for DPSers. Varo'then's Brooch is a nice, solid strength trinket with a mastery proc. Finally, Annihilan Helm offers you tanking death knights relief if your tier helm token refused to drop in Firelands.
If you grabbed the quests from Alurmi and Nozdormu at the start of the instance, you'll also have some quest rewards to choose from. Specifically, you may want to pick up Treads of the Past, a set of DPS boots with somewhat middling secondary stats.
Filed under: Death Knight, (Death Knight) Lichborne






Reader Comments (Page 1 of 2)
scott Dec 7th 2011 4:27PM
How do I proc Magistrike Arc ?
Ilmyrn Dec 7th 2011 4:53PM
Pretty sure that's the on-use effect.
EaterOfBirds Dec 7th 2011 4:29PM
ive never been caught by the eyes, but also never been in a group where someone hasnt been caught. Not sure if people realise you can get right away out to the edge.
loop_not_defined Dec 7th 2011 4:41PM
I've been eating it now that I'm tanking again, just because SOMEBODY always got hit when I was DPSing. Figure it might as well be me, with accompanying defensive cooldowns. Hasn't really been a problem, so far.
Kelly Dec 7th 2011 4:45PM
Where is the "edge"? I try to hide behind a pillar, but someone gets caught and see people talk about the "edge" a lot, but years of "STAY OUT OF THE FIRE" makes me see the fire that I consider the "edge" and think, "Nope, can go no further!"
Kelly Dec 7th 2011 4:46PM
Argh.... Just saw the grammar in my post, PLEASE forgive that. No, I'm not a "not a native speaker" person, just bad at spell-check/grammar-check.
Gordal Dec 7th 2011 4:56PM
I've never been caught by the eyes, but also never been in a group where someone hasn't been caught. Mainly because the tank purposely gets caught in order to force the battle onwards, but once because a Rogue treated them as adds and attacked them.
As a Hunter, I could probably fix myself a sandwich before they get a chance of catching me. Nyuk, nyuk.
Matt Dec 7th 2011 5:03PM
@Kelly
I have no idea where the "Hide behind the pillar" strategy came from, but from what I've seen, it is completely and utterly worthless.
I have seen tons of people get caught hiding behind the pillar and then they are also out of los for the tank/healer, so they die.
The best strategy is just to run around and avoid them. It really isn't that hard. As long as they don't enter the little circle of invisibility, they won't find you... los on the eyes has NOTHING to do with if they find you or not.
EaterOfBirds Dec 8th 2011 8:25PM
ive just been ghost wolfing and staying on my toes. granted you may just be outta luck and get caught between some. i dont mind peeps getting caught either, but until i get my achieve, i want my achieve.
razorwire_jago Dec 7th 2011 4:50PM
I find it MUCH easier to have everyone except the tank start attacking Mannoroth once Illidan starts tanking him. The tank can take care of the adds easily by himself with the light from Tyrande, and everyone wailing on Mannoroth procs Magistrike Arc MUCH more often then if you just let illidan do it.
loop_not_defined Dec 7th 2011 4:49PM
Has anybody found any good Dark Simulacrum uses in the new dungeons?
monotype Dec 7th 2011 5:07PM
So, so many! Off the top of my head, you can copy things from the caster trash in WoE, the mind flay from the casters in HoT, hand of frost from Arcurion in HoT, pyroblast from Jaina Proudmoore, Stardust from Tyrande...really, the new dungeons are a wealth of dumb DK tricks. :D
Shane Dec 7th 2011 4:52PM
"Strike in an area!"
Will Dec 7th 2011 5:17PM
Regarding the eyes on Pero, I usually just preemptively blow IBF and eat the eye damage. It's pretty weaksauce with IBF up, and as a tank I'd rather just go ahead and take it than risk a DPS or healer screwing up and getting killed.
Also, the later part of the Mannoroth fight where the adds start getting thick is a picture-perfect time to pop Army.
Steffan Dec 7th 2011 6:20PM
"Of course, if you're lucky, you'll have a mage with Counterspell, but if you're unlucky, that mage will completely forget to cast it."
Or if you're _really_ unlucky the mage (me) will get controlled by the hand, which uses my single long-ass cooldown interrupt, and can't get it off before we wipe.
Jofbaut Dec 7th 2011 7:03PM
Tip: put azshara as your focus.
Wait for her to cast Total Obedience.
Use the following macro:
#showtooltip
/cast [@focus,harm,exists] Strangulate; Strangulate
Whenever I pug, I feel like the only death knight (tank/whatever) that actually uses Strangulate outside PVP. To me, an interrupt is an interrupt.
Philster043 Dec 8th 2011 12:02AM
It's funny how often people forget to throw the sword. It's happened three times with me. The first time Mannoroth took forever to whittle down his HP and none of us could figure out what the heck the problem was, until somebody wowheaded the problem and realized what we'd done wrong. The second and third times, the melee and tank both went immediately to Mannoroth and left me, the healer, to throw the sword after a bit, when I realized it was on the ground right next to me and nobody had touched it yet.
Edymnion Dec 8th 2011 10:29AM
Same with Thrall in Hour of Twilight. Every single damned time I don't talk to him and run on ahead (be I the tank, heals, or dps), nobody does. There are times we'd be waiting on Thrall at the pit when somebody asks "did anyone talk to him?" and somebody would have to run back.
I blame the tank in these cases. It should always be the tank's responsibility to advance the dungeon, be it by talking to people to get things going or to proceed to the next phase of a fight. DPS and heals should never be the ones talking to Thrall, although I'd say its acceptable for them to throw the sword.
Philster043 Dec 8th 2011 1:18PM
HA, that happens to me frequently too.
Come on Thrall! Slowpoke!
It's still better than the NPC taking the initative when the group isn't ready, though.
Windshear of Duskwood Dec 8th 2011 11:44AM
Speaking of Malfurian, what the heck was he doing the entire fight illidan and tyrande were taking care of mannoroth?